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Wednesday, May 22, 2013

SF/F/H Book Meme
Via SF Signal and Ian Sales, one of them fancy book memes "for a lazy Saturday" which means that here at Kaedrin, we're doing it on Wednesday, because we're cool like that. 12 questions about science fiction, fantasy, and horror books:

1. The last sf/f/h book I read and enjoyed was:

The last Fantasy I read that I really enjoyed was The Curse of Chalion, by Lois McMaster Bujold. I don't know that it's as enjoyable as her Vorkosigan books, but I found it very approachable and unlike a lot of fantasy. It's not filled with epic battles or action, instead focusing on the kingdom's court politics and the like. There's magic, but it's limited and relatively consistent. This description might make it sound boring, but it's quite exciting. Will certainly look to read the other two in the series, but Fantasy hasn't been a big focus of mine, so I'll also mention the last SF book I read and really enjoyed: Jack Glass, by Adam Roberts, which I found clever and inventive, but still very approachable. I did a full review a couple weeks ago if you want to read more.

2. The last sf/f/h book I read and did not enjoy was:

I didn't hate Miss Peregrine's Home for Peculiar Children, by Ransom Riggs, but I never really got into it and I wasn't aware that it was the first in a planned series, nor that it would end without any real closure (it's also something I probably wouldn't have read on my own, but it was a book club selection). While I don't have any particular desire to read the next book when it comes out (which does say something, I guess), I didn't really hate the book either... For that, I'd probably go with Fool Moon, by Jim Butcher. I actually like the concept and universe of the Dresden Files series (including the first book, which was solid and fun), but I pretty emphatically disliked this one. I may revisit the series again someday, but this one turned me off of it for a while, at least.

3. A sf/f/h book that I would recommend to new sf/f/h readers is:

The two books that immediately come to mind are Ender's Game, by Orson Scott Card and Old Man's War, by John Scalzi. Both focused on military, kinda mirror images of each other, actually, with one focused on training young children to face a threat, and the other focusing on recruiting old people to fight wars. Both have good ideas (the hallmark of good SF), but are also page-turners and relatively short, addictive reads. I know Orson Scott Card has engendered quite a bit of scorn for his unpopular political views, but there's no diatribes against gay marriage in Ender's Game, and it's probably worth catching up with the book before seeing the movie, which will probably be terrible (though who knows, maybe it'll be ok).

4. A sf/f/h book that I would recommend to seasoned sf/f/h readers is:

This is a tough one for me. I'd say that I read a fair amount, but compared to many, I guess you'd say that I'm more lightly seasoned than fully seasoned. I'm at a bit of a loss here. I'm still working my way through the best-of lists and classics of the genre, so I'll just throw the first thing that comes to mind out there, which is Diaspora, by Greg Egan. It's a big, sprawling hard science fiction novel, lots of big, challenging ideas, and Egan's famous focus on really hard SF. Egan is probably more famous for Permutation City (also a very worthy read that I only recently caught up with), but I'm guessing most seasoned SF readers have already tackled that one (which is somewhat more approachable than Diaspora).

5. The sf/f/h book I most want to read next is:

Well, the next book I'll probably read is John Scalzi's just released (well, sorta) The Human Division (which is actually the latest in the aforementioned Old Man's War series). After that, I have several books in the queue, though I'm not sure what I'd hit up.

6. My favorite sf/f/h book series includes:

This is actually a really easy one, seeing as though I just read through Lois McMaster Bujold's entire Vorkosigan Saga (16 books in total, with a few short stories thrown in for good measure) and loved most of them, particularly the 4 book stretch starting with Mirror Dance and concluding with A Civil Campaign (check out my post on the series for more).

7. I will read anything by this sf/f/h author:

This is an easy one: Neal Stephenson. I think that I've read every single thing he's ever published at this point, from the lowliest short story or editorial, to his sprawling masterpieces like Cryptonomicon, The Baroque Cycle, and Anathem. Definitely my favorite author, though Bujold has come on strong lately, and I do find myself reading most of what Scalzi publishes these days.

8. The first sf/f/h book I read was:

I'm honestly not positive about this, but I'm going to go with A Wrinkle in Time by Madeleine L'Engle or Lloyd Alexander's Chronicles of Prydain series, both of which I think read while I was in the sixth grade. I even remember writing a Prydain-inspired story for school called The Land of Analak (or something like that, I'll have to see if I can dig up my copy of that sucker sometime).

9. The sf/f/h book I'm most surprised that more people don't like is:

These questions are getting harder, but one book I find consistently underrepresented in best-of lists is Mary Doria Russell's The Sparrow, a superb and harrowing entry in the tired first contact subgenre. I don't know why it doesn't get more love.

10. The sf/f/h book I'm surprised so many people do like is:

The problem with this question is that I can think of plenty of books that I don't love that are revered by many, but I can see why they would be so popular too - so it's not exactly surprising that, say, The Dispossessed by Ursula K. Le Guin or Stranger in a Strange Land by Robert Heinlein have big followings. I don't mean to say that I hate those books or that I found nothing of value there, but I didn't really enjoy them. However, I can see their influence all over SF, so it's hard to be surprised that people love them. That being said, I'm going to have to leave them as my answer, because I'm drawing a blank otherwise.

11. The most expensive sf/f/h book I own is:

I have no idea here. I don't have anything notably collectible, maybe a few first edition Hardcovers purchased in the course of regular reading. I suppose the thing that comes closest is Crystal Lake Memories: The Complete History of Friday The 13th, by Peter Bracke. It's a big, full color book filled with imagery, and I bought it when it was out of print. It's back in print now, but even a new copy is relatively expensive (approx $35). I think I paid somewhere on the order of $50 for a first or second edition copy at some point, so there's that.

12. The number of sf/f/h books I own and have yet to read is:

Surprisingly few, at this point. I'm pretty good about not building up a pile of shame, but a couple years ago, I probably had 10-15 unread books laying around. I knocked most of them out last year and I'm left with a couple Philip K. Dick books I bought during a sale a few months ago. The Kindle has been a great enabler in this respect, as it allows for instant gratification...
Posted by Mark on May 22, 2013 at 08:39 PM .: Comments (0) | link :.


End of this day's posts

Sunday, May 19, 2013

Amazon Pilots
I mentioned the other week that Amazon released 14 pilot episodes for original series. They haven't made a decision about which series will get picked up, but I watched a bunch, so here are some thoughts. High level summary: "Meh."
  • Zombieland - This was probably the only show I was actually curious about, and it acquitted itself reasonably well. It's tough to compete with the talent of the movie, but it actually worked well enough, and some of established in the movie actually fits the TV mold (notably the "Zombie kill of the week"). It's clearly not hitting on all cylinders and it's not as polished as the movie, but it has potential, and I could see myself watching this.
  • Alpha House - This show about 4 Republican congressmen who are roommates clearly has the best pedigree. Name actors, Doonsbury writer, and so on. That talent does show in the final product, which is probably the most composed of the shows that I watched. But it wasn't all that funny, and the one-sided politics means that it won't be surprising or interesting either. Again, the pilot was fine, and there's potential here, but I could also see this crashing and burning.
  • Onion News Empire - As a fictional show about a ridiculous news channel (i.e. it's not an actual fake news show, it's a story about people who put on a real news show that's, uh, fake), this one was ok, and I chuckled at a few jokes, but it's ultimately nowhere near the level of brilliance that the Onion is capable of. Again, I suppose it could grow some legs, but I was fairly disappointed by this one.
  • Those Who Can't - This show about a misanthropic trio of teachers who act outrageous and inappropriately towards their students sounded awful, but was surprisingly engaging. It's got a sorta It's Always Sunny in Philadelphia lite vibe going on. It seems a little too reliant on the characters' apathy, which is a joke that could get old pretty quickly, but I could see this working if given room to grow.
  • Browsers - People started singing and I immediately checked out. It's actually one of the better reviewed shows, but I couldn't even be bothered with watching it.
That's what I watched. I wasn't too enthused by any of the episodes, but I think that's more of an issue with Amazon's process here than the shows themselves. Comedy shows are cheap to produce (which is no doubt why Amazon is starting with them), but they usually take a few episodes to establish themselves and grow into their premise. There are very few comedies that launch with a pilot that is representative of what the show will ultimately become. A few of these episodes show promise, but who knows how any of them would play out. I watched them because I was curious, but that's because this is a sorta novelty thing. Perhaps if I came away from this experience with more than a "meh" feeling, it would be different, but at this point, I'm not particularly inclined to take more chances on these Amazon shows, which has to be a problem for Amazon. I'll be curious to see which shows get picked up and move forward (though apparently Zombieland won't, according to the creator's tweets, which indicate that fans of the movie really killed the show for some reason...)
Posted by Mark on May 19, 2013 at 08:19 PM .: Comments (0) | link :.


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Wednesday, May 15, 2013

Weird Book of the Week
At this rate, the Weird Movie of the Week category of this blog will soon contain more non-movies than actual movies. Nevertheless, this one was too good to pass up, and it's brilliance only really requires a picture of the cover of the book:
The Right to Arm Bears
The Right to Arm Bears. That's just glorious, is it not? It turns out that it's really just another in a long line of mildly misleading covers and ridiculous artwork from Baen Books (a publisher I actually really like, but damn their covers are just awful). The book is actually an omnibus of three older, out of print books ( "Spacial Delivery", "Spacepaw", and "The Law-Twister Shorty"), none of which approaches the titular splendor of "The Right to Arm Bears" (though "Spacepaw" ain't half bad). It's true, these books are about humans interacting with an alien species of giant, intelligent bears, but I'm guessing they don't dress up in special forces gear, chew a cigar, wear berets, or tote human weaponry around. The synopsis isn't quite as bonkers as the cover:
Planet Dilbia is in a crucial location for both humans and their adversaries, the Hemnoids. Therefore making friends with the Dilbians and establishing a human presence there is of the utmost importance, which may be a problem, since the bearlike Dilbians stand some nine feet tall, and have a high regard for physical prowess. They're not impressed by human technology, either. A real man, er, bear doesn't need machines to do his work for him.

But Dilbians are impressed by sharp thinking, and some have expressed a grudging admiration for the logical (and usually sneaky) mental maneuvers that the human "shorties" have used to get themselves out of desperate jams. Just maybe that old human craftiness will win over the Dilbians to the human side. If not, we lose a nexus, and the Dilbians will learn just how unbearable Hemnoids can be....
Reviews seem middling to poor, actually, though I have to give credit to the guy who titled his review "A bearable read". Well played, sir. (Hat tip to Justin, who has some more great/horrible covers.)
Posted by Mark on May 15, 2013 at 10:17 PM .: Comments (0) | link :.


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Sunday, May 12, 2013

Star Trek: TNG Tidbits
The Star Trek: The Next Generation Third Season BD came out recently, replete with bonus materials. Of course, it's obscenely expensive (Star Trek releases have always been so) and probably only purchased by obsessives. Us normal fans just fire up episodes on Netflix pretty easily, but then we miss out on remastered HD visuals and bonus features. Fortunately for us, Hercules from AICN has done a seemingly comprehensive recap of all those special features, and there's lots of behind the scenes gems to be had. The general consensus is that season 3 is where TNG turned the corner from a decent show into a great show, and a lot of these features apparently focus on that. Some interesting tidbits:
* A "technobabble generator" created as a joke by a friend of Shankar became a frequently utilized not-joke writers' room tool.
Always funny to hear about the teching the tech tendencies of the writers...
* Moore and Braga lament that "Star Trek: Generations," which they labored on for a year, didn't turn out as well as "All Good Things," which took two weeks to write.

* Piller argued against the other writers who wanted Wesley to stay true to his fellow cadets in the season-five episode "The First Duty." Piller prevailed and Wesley did end up throwing his friends under the bus to put Starfleet Academy honor first. The episode, relates Shankar, is now used at the U.S. Air Force Academy to teach cadets about the honor code.

* The writers reveal Brent Spiner grew weary of stories involving Data's cat Spot. As a practical joke, they inserted into one script a scene in which Data invents a collar that translates Spot's meows into English.

* One storyline that was much fought for before Piller shot it down was to kill Will Riker and replace him permanently with his transporter-mishap doppleganger Tom Riker. "It was a chance to reinvent the character," explains Moore.

* Patrick Stewart, perhaps envious of William Shatner, apparently told every TNG writer he met that Picard wasn't "shooting and screwing" enough.

* Behr had a great episode idea about Picard getting promoted to admiral and Riker given the captaincy of the Enterprise -- and how Picard dealt with the promotions. But Roddenberry insisted Picard's insecurities regarding his new life were out of character, and the script was scrapped. That concept evolved into the episode in which Picard gets boned on the pleasure planet.

* Frakes was always annoyed when the writers made Riker turn down offers of commanding his own ship. He (and many fans) felt his willingness to decline a captaincy was out of character.
Frakes hits the nail on the head with that last one. I mean, I get why it was done (the show must go on, and having Riker off on some other ship would be either contrived or lame), and it made for some good episodes (The Best of Both worlds 2 parter with the Borg being the most obvious), but the character of Riker was such an experience hound, always game for just about anything, that it's hard to believe he would turn down a captaincy.
* Ironically given the subject matter of his first script, Moore was not a fan of children living aboard the Enterprise. He also never understood why a psychotherapist was always sitting on the bridge next to the captain. Moore was also no fan of the replicator, which he believed an enemy of drama.

* Rick Berman, Brannon Braga and Moore all once lamented that they should have saved "Yesterday's Enterprise" for the plot of the "Generations" movie, with the Kirk-Spock Enterprise swapped for the Garrett-Castillo one.

* The staff, which at the time included future "Battlestar Galactica" mastermind Ronald D. Moore, would often refer to Data as "a toaster."
Lots of other interesting stuff in Herc's post...
Posted by Mark on May 12, 2013 at 01:37 PM .: Comments (0) | link :.


End of this day's posts

Wednesday, May 08, 2013

Kindle Updates
I have, for the most part, been very pleased with using my Kindle Touch to read over the past couple years. However, while it got the job done, I felt like there were a lot of missed opportunities, especially when it came to metadata and personal metrics. Well, Amazon just released a new update to their Kindle software, and mixed in with the usual (i.e. boring) updates to features I don't use (like "Whispersinc" or Parental Controls), there was this little gem:
The Time To Read feature uses your reading speed to let you know how much time is left before you finish your chapter or before you finish your book. Your specific reading speed is stored only on your Kindle Touch; it is not stored on Amazon servers.
Hot damn, that's exactly what I was asking for! Of course, it's all locked down and you can't really see what your reading speed is (or plot it over time, or by book, etc...), but this is the single most useful update to a device like this that I think I've ever encountered. Indeed, the fact that it tells you how much time until you finish both your chapter and the entire book is extremely useful, and it addresses my initial curmudgeonly complaints about the Kindle's hatred of page numbers and love of percentage.
Time to Read in Action
Will finish this book in about 4 hours!
The notion of measuring book length by time mitigates the issues surrounding book length by giving you a personalized measurement that is relevant and intuitive. No more futzing with the wild variability in page numbers or Amazon's bizarre location system, you can just peek at the remaining time, and it's all good.

And I love that they give a time to read for both the current chapter and the entire book. One of the frustrating things about reading an ebook is that you never really knew how long it will take to read a chapter. With a physical book, you can easily flip ahead and see where the chapter ends. Now, ebooks have that personalized time, which is perfect.

I haven't spent a lot of time with this new feature, but so far, I love it. I haven't done any formal tracking, but it seems accurate, too (it seems like I'm reading faster than it says, but it's close). It even seems to recognize when you've taken a break (though I'm not exactly sure of that). Of course, I would love it if Amazon would allow us access to the actual reading speed data in some way. I mean, I can appreciate their commitment to privacy, and I don't think that needs to change either; I'd just like to be able to see some reports on my actual reading speed. Plot it over time, see how different books impact speed, and so on. Maybe I'm just a data visualization nerd, but think of the graphs! I love this update, but they're still only scratching the surface here. There's a lot more there for the taking. Let's hope we're on our way...
Posted by Mark on May 08, 2013 at 08:42 PM .: Comments (0) | link :.


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Sunday, May 05, 2013

Jack Glass
Adam Roberts' novel Jack Glass presents us with a delicious mashup of pulpy SF and golden-age mystery. I am much more familiar with the former than the latter, but that simple description alone was enough to garner interest, and when this won the British Science Fiction Award for best novel, that just made the choice easier. Having read it, I find it mildy disappointing that this didn't make the Hugo shortlist, which is amusing to me, since my first exposure to Adam Roberts was his takedown of the 2009 Hugos... But I digress, back to the novel.
Jack Glass Cover Art
The story is broken up into three chunks, each a mystery that draws upon classic tropes like the locked-room mystery or country house murder. We're informed early on that the titular Jack Glass is the murderer in all instances, so these mysteries don't really take on the typical whodunit form... it's perhaps more accurate to see them as a howdunit. Each story contains elements of the other - all have some element of a locked-room mystery, for instance - and each story leads into the next smoothly enough. Again, I'm not particularly familiar with golden-age mystery stories, but these are archetypes we've seen many times before. Many have claimed it's also a pastiche of golden-age SF, and that's true to a point, though I find it to be towards the end of that hallowed era. I found it reminiscent of stories like The Space Merchants or The Stars My Destination, more like the output of the Futurians than, say, Campbell's stable.

The first section is a prison story, and a rather grim one at that. Roberts does an exceptional job establishing the characters and the setting, an impressive feat considering that there are 7 main characters in this story. The science fictional twist on your average prison story is that this prison is an asteroid. 7 prisoners are dropped off on the asteroid and given minimal supplies and a tiny habitable bubble. If they can survive for 11 years under those conditions, they can go free. Of course, in order to survive, they have to excavate the rock, find water, build out a whole tunnel system, etc... Theoretically, whether the prisoners survive the ordeal or not, the company that imprisoned them is left with an asteroid that can be sold as a dwelling to someone. Escape is impossible, as they're surrounded on all sides by millions of miles of the nothingness of space - like an Alcatraz in space. It's a clever spin on an old story, and Roberts does a great job setting the stakes. Roberts makes deft work of establishing the 7 main characters - 3 typical alpha males, 2 quasi-alphas, 1 doomed and whiny fat dude, and a cripple (which, actually, isn't as big a deal in zero-gravity). This isn't a pleasant story, and the ending is rather far-fetched, but it's a good way of establishing the world this book is set in...

The second section is the country house murder mystery, and this one is told mostly from the perspective of Diana and her sister Eva. They are the daughters of a clan of information gatherers, rather highly placed in the hierarchy of the solar system. One of their servants winds up dead, and Diana, who is a big mystery buff, seeks to find out who did it. When she is informed that it was, in fact, the notorious murderer Jack Glass, she is mightily confused about how he could possibly have achieved that. When rumors that someone has discovered Faster Than Light (FTL) travel appear, things start to get even more hairy for our protagonists.

I was not quite sure what to make of this section for a while. Diana and Eva aren't immediately the most likable characters, though they eventually grow on you. They're both genetically optimized to solve problems. Eva is more into hard sciences and physics, while Diana is more personable. They both seem to have been bred to leverage sleep and dreams to solve their problems, which makes perfect sense, but which I always find a bit annoying because I don't like the untethered nature of prose that describes dreams. This is more my failing than Roberts, though, so take that with a grain of salt.

The third story is a straight up whodunit murder, except that we know that Jack Glass did it. That being said, we have no idea how he did it, and despite there being multiple witnesses and a confined space (another locked room, it seems), no one saw him do it. Confused? Good!

Along the way we've got some interesting speculations on FTL, a clever (if distressing) explanation of the Fermi Paradox, and even some speculation on "Champagne Supernovae" (as Roberts notes in his acknowledgements "'Champagne Supernovae' are a real phenomenon, one that puzzles real astrophysicists, and which are, I'm sorry to say, really named after the Oasis song.") All of this science is covered in plain language and is easily understood while still being clever and intriguing. Roberts clearly gleans the notion that science fiction is a literature of "ideas" and manages to infuse a few surprises into those old hoary tropes like FTL.

All in all, it's a very enjoyable book. A little grim at times, it's nonetheless very well constructed, well written, and clever. And if you're the type to judge a book by its cover, you'll still be in for a treat, as the cover art is fantastic. If any of this sounds interesting, this is most certainly a worthwhile read...
Posted by Mark on May 05, 2013 at 06:52 PM .: Comments (0) | link :.


End of this day's posts

Wednesday, May 01, 2013

Game Dev Irony
One of my favorite iPhone games is called Game Dev Story. It's basically a simulation game where you build a game studio from the ground up. You hire staff, pick which games your company creates, market them, etc... Once you build your company up and start putting out great games, you get high ratings, win awards, and most importantly, you sell a lot of games (which allows you to hire more staff, etc... and thus put out even better games!). It's an addictively fun game, but it's also not particularly deep.

That's not the worst thing in the world, of course, and when it comes to iPhone games, that sort of simplicity is actually a plus. Enter a new game called Game Dev Tycoon. It seems to be the same basic concept, but it looks to have more depth to it, so I'm halfway there in terms of wanting to purchase it. It was made by Greenheart Games, an indie developer consisting of two brothers.

And get this: Knowing it would be pirated anyway, they went ahead and released a cracked version of their game on torrent sites. They even helped seed it. However, they added a twist to the version they released:
The cracked version is nearly identical to the real thing except for one detail… Initially we thought about telling them their copy is an illegal copy, but instead we didn’t want to pass up the unique opportunity of holding a mirror in front of them and showing them what piracy can do to game developers. So, as players spend a few hours playing and growing their own game dev company, they will start to see the following message, styled like any other in-game message:
Boss, it seems that while many players play our new game, they steal it by downloading a cracked version rather than buying it legally. If players don’t buy the games they like, we will sooner or later go bankrupt.
Slowly their in-game funds dwindle, and new games they create have a high chance to be pirated until their virtual game development company goes bankrupt.
It's a brilliant and ironic move, but the irony doesn't end there. It turns out the players of the pirated version are a little dense. They started going out on the internet and posting absurdly unaware comments in forums, wondering (for example) if there's an in-game way to research DRM to protect their (fictional) games (!?):
"I can't progress furher... HELP!" one user wrote. "Guys I reached some point where if I make a decent game with score 9-10 it gets pirated and I can't make any profit.

"It says blah blah our game got pirated stuff like that. Is there some way to avoid that? I mean can I research a DRM or something?"

Said another user: "Why are there so many people that pirate? It ruins me! Not fair."
Oh the irony. It hurts! But I'm guessing it hurts the developers even more, so I just went out and bought the game. If you like sim games and this sounds interesting, why not give it a shot. This sort of genius should be rewarded (and so far, 93% of their users are pirates!). (Thanks to Steven for finding this story)
Posted by Mark on May 01, 2013 at 09:30 PM .: Comments (2) | link :.


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Sunday, April 28, 2013

Trance
Danny Boyle's new movie Trance is one of those reality-bending films that constantly has you wondering if what you're seeing is real. It takes some deserved flak for being more concerned with plot machinations than characters, and boy does that plot go in some ludicrous directions, but if you're the type of person who likes the tick-tock puzzles of movies like Inception or Timecrimes, I think you'll enjoy it. And if you don't, it would still probably fall under the not wholly depressing category of "Interesting Failure." Personally, I've been in a bit of a lull when it comes to keeping up with new releases, so I found this one to be engaging and energizing in a way that most 2013 releases have failed to achieve (though, true, I have been woefully neglectful of a lot of movies I probably should have seen).

The movie opens with a bang, an art heist, complete with an "inside man" (Simon, played by James McAvoy) who manages to stash the stolen painting away from both the authorities and the criminals. Alas, it appears that during the heist, Simon gets a rather nasty bump on his head and claims amnesia. The criminals, lead by Franck (Vincent Cassel), attempt to extract the location of the stolen painting via some rather intense torture, but eventually decide that Simon's amnesia is real. This leads them to consult a hypnotist, Elizabeth (Rosario Dawson, who they think might be able to extract the location of the painting. But Elizabeth has ideas of her own, and you begin to wonder if she's really uncovering lost information... or is she implanting information for her own purposes?

That's a pretty raucous mashup of cliches going on right there. You've got the heist (of notoriously impossible to fence artwork no less), you've got amnesia, and you've got hypnotism, the latter of which drives you to constantly question what you're seeing on screen (there's more tropes to be had here, especially as the story starts to really twist and turn). It starts off plausible enough, saunters into ludicrous territory, which would be bad if it didn't rocket past that phase and into some next-level bonkers stuff towards the end. As previously mentioned, the characters are rather thin here, and there's not really enough there to provide the required weight to the plot, particularly when you reach the very end (there's a relationship there that I think it's hard to buy).

That being said, Danny Boyle's propulsive, visually striking style certain keeps things moving at a fast, entertaining pace. So while the characters may not have been fleshed out as well as I'd like, I did find myself fully engaged at all times. While Boyle's style doesn't completely make up for ridiculous plot points or thin characters, it does elevate the film beyond simple schlock. The pounding soundtrack also works really well here. The performances are solid all around, but extra credit goes to Rosario Dawson's fearless performance here. She's channeling that sultry femme fatale archetype, but as it turns out, she might be the actual heroine of the story too, and she plays it well. Dawson has some nude scenes too, and not mere glimpses either. I suppose you could say that the nudity is integral to the plot, though it's a pretty big leap. Not that I'm complaining.

Ultimately, I enjoyed it for what it was: an outlandish thriller with preposterous twists and turns that were nonetheless completely engaging and entertaining. I had a lot of fun with this, but then, I tend to enjoy these sorts of reality-bending puzzle movies. Fans of more character-based drama may come away unfulfilled, but I had a good time and it's a film that's stuck with me for a couple weeks now. ***
Posted by Mark on April 28, 2013 at 03:24 PM .: Comments (0) | link :.


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