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Sunday, May 04, 2008

Ghost in the Shell: Stand Alone Complex
Ghost in the Shell: Stand Alone Complex is an anime series that is based on the same Manga that inspired two films (both reviewed on Kaedrin previously). For the most part, it deals with similar subjects and themes, though it does so in a less somber and more prosaic manner, sometimes even finding room for humor and the occasional smile. Despite some flaws, I thoroughly enjoyed the series and if you enjoyed the movies, I don't see why you wouldn't enjoy the series.

The series is comprised of a mixture stand alone and continuity (or as they call it, "complex") episodes. There is a good balance between the two types of episodes, though I do think that some of the stand alone episodes felt a little rushed and could have benefited from having more time to flesh out the stories (whether that be longer episodes or splitting the story up into two episodes). That said, the stand alone episodes are still entertaining and often contribute towards the larger series (i.e. they're not completely stand alone). The continuity episodes tell the story of The Laughing Man, a masterful hacker and terrorist who has been blackmailing major corporations for six years.

Thematically, this series touches on many of the same issues as the films, but in a less direct fashion. The movies could be mind-numbingly dense at times, often directly confronting the philosophical implications of the technology in their universe (a subject I find interesting and discussed in my reviews of those movies). There are occasional info-dumps or philosophical discussions in the series, but nothing on par with the films. However, many of these technological issues come to light as a part of the plot, which tends to move forward as a result of action rather than conversations. This works well after having seen the two movies, though I'm not sure how well it would work if you haven't seen either of them. If I had to guess, I'd say this series still raises all the fascinating questions the films does, just in a less direct fashion. What makes me what I am? Am I really who I think I am? If I could copy my brain into a computer network, would that still be me? If I could swap "shells" (bodies) or project my "ghost" (i.e. soul) into another shell, is that me? Again, the series doesn't confront these issues directly, but it does use such technology in service of the story, which begs the questions. What would the subjective experience of transferring your consciousness from one body to another be like? Can a machine develop or have a ghost? What's the difference between an artificial body (like the Major has) and an avatar (like the Major uses in episode 9)? And so on.

Another interesting thing about the series is external memory, or memories that are not stored in your brain (but on some other media, like a hard drive). These devices are referenced much more frequently in this series than in the movies, and I found it interesting because that is the direction we're heading. The internet has created this phenomenon wherby you think you know something, but you really don't... you just know where to look up the information on the internet. Obviously, this isn't new (or unique to the internet), but it is accelerating. It reminded me of Charles Stross' book Accelerando, a book I didn't particularly love and never actually finished, but which had some interesting technological musings. At one point in the book, a character who stayed in constant communication with the net via a pair of glasses has them stolen. Without the glasses (i.e. without access to his external memory), he feels profoundly lost and unable to cope with reality. Obviously, we haven't reached that point yet, but GitS:SAC shows several examples of this sort of thing.

There are some new themes as well, namely the titular Stand Alone Complex, which refers to a phenomenon where you see emergent copycat behavior without an original. For example, let's say that someone dies in suspicous circumstances. The death could very well be attributed to natural causes, but some people might be tempted to call it a murder or conspiracy, and even others might take the opportunity to commit a copycat murder. The situation could escalate into a series of murders, all by different copycat killers. This is a stand alone complex, and it's distinct from normal copycat behavior in that the original death was not actually a murder. As Chief Aramaki notes, they're "Nothing but copies without an original." It's something of an odd concept, and it's a little difficult to understand during the series, but it does touch on many concepts I find fascinating, such as emergent, self-organizing behavior. It also appears in several forms throughout the series, with direct references, but also in more subtle ways. For example, the Laughing Man's logo is basically a second-order simulacra, which is a symbol without a referant. The symbol contains a quote from Catcher in the Rye and the name Laughing Man is a reference to another Salinger story, but the symbol doesn't really represent either, nor does it actually represent what became known as "The Laughing Man."

Public Security Section 9
Public Security Section 9

The main characters of the series are the members of a special operations task-force called Public Security Section 9. This is a small team of around 8 well trained and competent members whose main charter is to perform search and rescue operations, but this ends up leading to counter-terrorism and more general anti-crime tasks. You get a much better idea of what this organization is during the series, and you also get to know its members a little better (though perhaps not as much as I liked, more on this later). Many of the members who only have fleeting appearances in the movies take on a more solid role in the series. The team seems to be highly autonomous and independent, picking and choosing their targets carefully, but often without interference from the rest of the government. This is probably due to the political leader of the group, Chief Aramaki. Members of the team also share this autonomous and independent attitude and are often trusted to carry out tasks without any intrusion from others. Aside from the Chief and Major Kusanagi (who seems to have emerged as the team's combat leader), there don't appear to be any ranks or jobs, though it's obvious that some members of the team have certain specialties (for instance Ishikawa is almost always at a computer terminal, crunching numbers or tracking down the "ditigal paper trail" of whoever Section 9 is hunting, and he almost never enters battle. On the other hand, Batou is clearly a brute force combat specialist who almost never messes around with information warfare.)

Batou
Batou

Again, the movies tend to be more philosophically inclined than the series, which seems content to let the philosophical implications of their universe simmer beneath the surface of a straightforward police procedural (albeit one that is spiced up with hackers, an addition that actuall works well). There are occasions when the philosophy comes to the foreground though, such as episodes 12 and 15, both of which deal with Section 9's AI-equipped mini-tanks, the Tachikomas. In a previous post on Gits:SAC, Author wondered if I was liking the Tachikomas, which gave me the impression that they're dislikd in the Anime world (not sure about that though). To be sure, the Tachikomas do seem to have a child-like demeanor (they're voiced in high pitched, young sounding female voices, for instance) and often make naive statements. These "cute" characteristics are odd when considering that they are combat vehicles. Conceptually, however, they do provide fodder for one of the interesting themes of the GitS universe, namely the question of whether or not a machine can acquire a ghost (aka a soul). In the series, Tachikomas have artificial intelligence... however, they are synchronized every night so they have identical memories. This leads to some confusion later on, as memories experienced by a specific Tachikoma become shared amongst all the other Tachikomas... which begs the question of which one of them actually experienced the event (they can't figure it out). It is interesting that despite the synchronization process, the Tachikomas somehow manage to develop individual and distinct personalities. So even though they "wake up" every morning with the same memories, they still exhibit differing personalities and opinions (for example, one of the Tachikomas spends all its time reading paper books... every night, the memory of reading these books is synchronized with the other Tachikomas, but this one Tachikoma is the only one that continues to read).

Tachikomas
Tachikomas

In Isaac Asimov's robot novels, one of the main characters, a humanoid robot named R. Daneel Olivaw, mentions that while he cannot experience emotions, his positronic circuitry seems to run more smoothly when he's around Elijah Baily (his human parter). When thinking about the potential paradoxes created by the synchronization process, I thought of Olivaw. The engineer in me also thought of tolerances and chaos theory, meaning that even though each Tachikoma has it's memories and consciousness synchronized every night, minor defects in the manufacturing process (which are within tolerance) could account for differences in personality (inasmuch as a machine can have a personality). Batou seems to have the most affection for the Tachikomas, and has indeed picked one particular Tachikoma as his own (and he pampers it with natural oil instead of the synthetic oil used for the others - this leads to interesting consequences later on in the series). Ultimately, the Tachikomas are a relatively small part of the series, but I think they are an important part of the series, and I guess given the above, I did really like their storyline and would welcome more.

Despite the lighter tone of the show, it does still tackle mature themes and the setting is somewhat "grim and gritty" (like the movies) and so I can see why someone like Steven Den Beste wouldn't be that interested in the series (though I think he would find the existential questions interesting, I can see how he wouldn't love the universe that brings them up). I have less of a read on what Author likes, though I gather he didn't care much for this series. However, I do think that Fledge would enjoy the show, if only he could get Netflix Watch Instantly running...

One of the big complaints of the series is that the animation is poor, and that is indeed true. This is a huge step down from the two films. The conceptual design is actually quite good, and there are some striking compositions throughout the series, but the biggest issues are that the backgrounds are less textured and the movements are less fluid. There is also an inconsistency in the way certain characters are drawn that gets annoying (see below the fold for an egregious example). The screenshots I'm posting actually look decent, but again, it's the movement of the characters that is really lacking. I'm hoping that the 2nd Gig series will be an improvement (I'm pretty sure it's not), but in any case, though the animation was inferior, it also didn't distract me too much from the story or themes (which I consider more important, and they are indeed very well done).

Sniper

The music of the series is different than the films, but holds it's own. This shouldn't be a surprise, as the music is mostly done by Yoko Kanno (the composer behind Cowboy Bebop's awesome music). Though perhaps not as distinctive as her work on Cowboy Bebop, Kanno's music is quite good and better than most anime series I've seen. Also on the sound front, I'll note that the dubbing for this series is much, much better than it is for the first movie (I don't think there is a dub for the second movie). I was using Netflix's online-streaming service, so I didn't have the choice to watch a sub, so I can't comment on that (or on any differences in translation), but again, the dubbing is pretty well done here.

So I really enjoyed the series and have added Gits:SAC 2nd Gig to my queue. It's got its flaws, but its positives outweight the negatives handily.

More comments and screenshots below the fold... As mentioned above, the animation in the series is not as detailed or textured as the movies. It can also be quite inconsistent, such as this case in which it looks like Batou put on a hundred pounds between episodes.

Batous fat face
Batou's fat face

Normal batou
Normal Batou

Most members of Section 9 are cyberized to some degree, but Togusa is almost completely human (he has cyberbrain implants, but that's it). Interestingly, Togusa is one of the most valuable members of the team, and he's constantly putting pieces of the puzzle together before his cyberized partners. Here's the Major and Togusa debating the Laughing Man Case.

Togusa and the Major
Togusa and the Major

The OP for the series features a completely different kind of CG animation. It's a much smoother, shinier CG render. It seems to be more detailed as well, and the shading is definitely better. The movement is still a little jerky and the look begins to approach the uncanny valley for characters, so I guess I'm glad that the actual episodes don't rely on this too heavily. Still, it is a little strange that the OP features this different animation...

CG Rendered Major
CG Rendered Major

And the ED for the series takes on yet another style. The art is similar to that used in the series, but instead of being animated, all you see are still shots of various characters. Like the OP, it features a bunch of scenes not in the series, which wouldn't be that big of a deal, except that I think a lot of these still shots depict things I kinda wanted to see in the series. I mentioned above that you got to know the members of Section 9 a little better, but you do so mostly through their work. In some of the stills of the ED, you see several members just kinda hanging out, playing cards, or shooting some pool. I would have liked to have seen that sort of thing in the series a little more often. In several cases, stuff like this is hinted at, but nothing much comes of it. For instance, the Major seems to have several female friends (roommates?), but she rarely sees them. (This made me wonder if full replacement cyborgs ever sleep or if they're pretty much constantly working. There are some references to hobbies and whatnot - Batou lifts weights, the Major mentions watching movies, etc... but we never see much of this in the show. Somwhere along the way, I got the implication that being a full replacement cyborg was hugely expensive and that they are basically obliged to work long hours to pay off their maintenance...)

Togusa and Ishkawa watch Saito play cards
Togusa and Ishkawa watch Saito play cards

Boma and Pazu shoot some pool
Boma and Pazu shoot some pool

In a previous post, I mentioned that Major Kusanagi tends to wear... suggestive... outfits. I found it a little odd. Steven Den Beste noted that it could be a character trait:
As to why Kusanagi wears lingerie a lot of the time, that might well be explainable in character terms. Remember that she's a full-replacement cyborg. The only "original equipment" left is her brain. All the rest is mechanism.

At least based on the movie, it's apparent that some full-replacement cyborgs have doubts about just how human they really are. The body is arbitrary; it can easily be changed. Kusanagi's brain could have been put into a male-form body, or into something that didn't look human at all.

Having a sexy form (e.g. with entirely cosmetic breasts) and emphasizing that sexiness with skimpy clothing might be part of her psychological need to reassure herself that she's still a woman, and not just a machine with a human brain inside it.
I don't know if I fully buy that, but it's certainly an interesting conjecture. The Major does get "dressed up" for formal occasions, and she actually manages to wear pants for a good portion of the episodes. Still, I found it a little odd. At one point, while wearing an especially skimpy outfit, Chief Aramaki actually calls it out as being strange, which I thought was kinda funny. In any case, the psychological implications of being a full replacement cyborg certainly play a role in the series. As full replacement cyborgs, they often cling to objects that have sentimental meaning to them - the Major has a watch. This is basically a way of reminding herself that she's still human (or that she was human). As these things go, the Major is actually not that sentimental, but Batou certainly is. He lifts weights (but since he's a cyborg, he has no muscle tissue, so the act has no real meaning other than to connect with his humanity), he has a favorite Tachikoma, and in the movies he has a basset hound. Anyway, here are some pics of the Major:

The Major
The Major, in uniform

The Major again

The Major has a nice ass

And just for good measure, here are some of the vehicle designs in the series. The creators seem to have a thing for propellers.

Airplane

Helicopters

Armored Combat Suits

And that about wraps things up. Up next is Banner of the Stars. I actually have the DVDs in hand this time, so it should be a relatively quick watch...
Posted by Mark on May 04, 2008 at 02:47 PM .: Comments (6) | link | TrackBacks (0) :.


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Sunday, April 20, 2008

Episodes
I've been watching a lot of TV on DVD (or Netflix Watch Online) lately. It can be quite an addictive experience, as the shows don't have commercials and many episodes end with something interesting (not necessarily a cliffhanger, but enough to make you want to see what happens next). I usually end up watching a bunch of episodes at once. In the past few months I've watched a bunch of shows in this fashion, including Dexter (seasons 1 and 2), Battlestar Galactica (season 3), It's Always Sunny in Philadelphia (seasons 1 and 2), Ghost in the Shell: Stand Alone Complex, and The Wire (seasons 1 and 2). It helps that all of these shows are pretty good, but I began to wonder about the impact of watching shows on DVD versus broadcast television. I also started to wonder what the ideal length of a TV episode should be and why most Anime series, even dramatic ones, tend to be only a half-hour, while the best American drama series tend to be an hour per episode...

A few weeks ago, I finished up BSG season three and in my post on the subject, I said:
I'll be able to watch season 4 as it happens. This presents an interesting contrast though, as I've watched the first three seasons on DVD. I've been wondering lately what impact this sort of schedule has on the perception of a series. It's certainly fun to watch. Addicting, actually. Will watching only a single episode a week (as opposed to 4 commercial-free episodes at a time) have a positive impact on my perception of the show? It's obviously a highly subjective question, but I guess I'm going to find out.
So we're a few episodes into season 4 of BSG, and I have to say that I'm not enjoying it as much as when I was watching it on DVD (though the latest episode was pretty good). It's hard to tell if it's the notion of having to wait a week between episodes, or if it's just that the quality of the episodes is bothering me, and there's no real way to accurately test this, though I suppose if I do it more often (i.e. watch a series on DVD and catch up to the broadcast) I could get a better idea of how this impacts a show. Season 3 of Dexter is supposed to start up sometime this summer, so I guess that's my next chance...

I'm particularly interested in this when it comes to Anime episodes, because most of us Westerners pick up DVD sets and watch multiple episodes at a time. Perhaps it's the typical half-hour duration that Anime uses (more on this later), but I wonder if a series would get frustrating if I had to wait a week between episodes. For GitS:SAC, there are some episodes that fit well into the series when watching it all at once, but that I think i'd find frustrating if I had to wait a week to see the next episode. For instance, the entirety of episode 9 takes place in a chat room where a bunch of people talk about the Laughing Man (a cyber-terrrorist whos is being chased throughout the series). I guess some interesting stuff comes to light in that episode, but if I was watching that series as it aired, I might have been a little more underwhelmed. I love Haibane Renmei, but I have to admit that it's probably not something I'd have stuck with if I had to wait a week between each episode (at least, not until DVD). And so on.

I think part of that is that the duration for the grand majority of Anime seems to be a half-hour (with commercials, OPs, and EDs, it works out to around 22-23 minutes an episode), and I'm not sure that's the ideal length for some of the stories that are being told through Anime. Of course, lumping all Anime together is foolish, as it's extremely broad and some series work fine.

So what is the ideal length of a TV episode? Let's take a look at the typical lengths (emphasis is on American series, as that's what I'm most familiar with, but I'll also go a little into Anime):
  • 3-15 Minute Episodes: These series aren't common except on the Cartoon Network's late night programming block, Adult Swim, which features many series that fit this format, including Robot Chicken, Aqua Teen Hunger Force, Metalocalypse, etc... Each episode airs in a 15 minute timeslot, though with commercials, that ends up being around 11 minutes per episode. However, all of these shows are broad comedies or parodies, and often don't tell a single coherent story, instead relying on one-liners, funny situations (though I wouldn't classify these shows as sit-coms) and short parodies. There also isn't much of a continuity between episodes, which perhaps explains why we don't see much dramatic content being pushed out in this sort of timeslot. However, one high-profile exception to this is the Star Wars: Clone Wars animated series. Volume 1 of the series featured a whole slew of 3 minute episodes, while volume 2 featured 12 minute episodes. It's a good series, though again, I've only ever seen the DVDs where all the episodes are strung together... It's worth noting that all of the examples I could come up with for this short duration are animated series...
  • Half-Hour Episodes: Probably the most common duration of a television show. Without commercials, episodes weigh in at around 22-24 minutes long. In general, though, half-hour shows still tend to be comedic in nature. Most sit-coms are a half hour long, for instance. The major exception here is Anime, most of which, even dramatic series, are a half-hour long. However, as I hinted at above, I think this might not be ideal for some of the stories being told through Anime. None of which is to say that a half-hour isn't enough to tell a story, but it is telling that the most successful half-hour episodes are ones that tell rather small stories. Seinfeld is one of the greatest (if not the greatest) sit-coms in history, and it's famous for being a show about nothing. Of course, each show has a subject, but they're small subjects and things we can relate to (perhaps adding our own context to the story, thus making it a richer experience), things like getting lost in a parking lot or waiting for a table in a Chinese restaurant. These are brilliant episodes, but there isn't that much of an impact to them, and a lot of sit-coms lose their touch when they try to do something more dramatic (I suppose Scrubs has done a reasonable job of mixing comedy with dramatic tension in only a half-hour episode). One other thing to note about the half-hour format is that it seems to match well with the average human attention span, which is around 20 minutes or so. (this is almost perfect if you're watching it on DVD, though broadcast might be a little worse... then again, commercials give you a break, which might not be a bad thing).
  • One Hour Episodes: The impression I have is that one hour shows are becoming more and more popular. Without commercials, they usually clock in at around 42-46 minutes an episode, and this is where you start to see more drama and less comedy. There's more time here to establish characters and grow a conflict while still keeping it at a manageable attention level. You start to get to a point where you can tell a complete narrative in the time alotted, though where things are really going is to have each episode be part of a larger story arc. There can be some overlap with mini-series here, especially when you get away from network television and start talking about original series made by HBO or Showtime. Since those are pay channels, they don't have to have commercials and those episodes often clock in at a full 50-65 minutes. What's more, you tend to see much more of a continuity in these series, to the point where they do start to resemble a 12 or 13 hour movie instead of a show with discrete episodes. The Wire is probably the best example of this - there's no stand-alone episodes in The Wire. Each season tells a complete 12 or 13 hour story.
  • Mini-Series: Mini-series are typically a limited set of 1 or 2 hour blocks, typically broadcast for a limited time. Big examples of this include Roots, V, Salem's Lot, From the Earth to the Moon, and Band of Brothers. In some cases, a miniseries is really a collection of smaller tales, connected in some way (as with Band of Brothers and From the Earth to the Moon). Mini-series aren't common elsewhere in the world (and really, there aren't that many here either) because most series are actually limited in scope from the start. Anime is generally like this, with either 13 or 26 half-hour episodes to a series, and that's it. Sometimes there will be a sequel, and I'm pretty sure there are some long running series, but for the most part, they tend towards a more limited run. I think mini-series are interesting in theory, but their quality level varies drastically. Part of the reason for that is that a two hour installment is more difficult to produce than a one hour segment, and more is riding on each installment of a miniseries than each episode of a regular series. A one hour show probably has the best balance between story, budget and expectations.
As previously mentioned, many one hour TV series are blurring the line between TV shows and miniseries, with long and complex story arcs that last an entire season or longer. For instance, both Dexter and The Wire tell a single story over the course of a season, then start a new story featuring the same characters the next season. This is something that wasn't that common in the past. There was a series in the 1980s called Wiseguy that had two story arcs each season, connected by some of the characters. Then you have Twin Peaks, a murder mystery that captured the nation for a season. However, once the mystery was solved, interest declined considerably. The X-Files made a name for itself in the 1990s by mixing stand-alone episodes with continuity episodes, though ultimately I think many got fed up by the open-ended nature of the long-term story.

These days there are too many long-form TV shows to list. A big part of this is that people have broken away from broadcast television and consume their media in different ways (DVRs, torrents, even waiting for a DVD set), so they don't really have to worry about missing an episode and losing track of what's happening in the story. There's also a notion that television series have gotten much more complex and referential to be more cognitively engaging for the audience (Steven Johnson makes a compelling case for this sort of thing in his book, Everything Bad is Good for You). It's much easier to develop a multi-threaded story comprised of a complex network of relationships in 12-24 hours than it is in one or two hours.

Interestingly, television used to be the domain of the short form narrative, where a story was crammed into a 23 or 46 minute timeframe. Movies told more of a long form story that took 90 minutes to 3 or even 4 hours to develop. However, as time goes on and our ability to time-shift television programming gets better, television and film have become inverted. Television now tells the long form stories, and because they have even more time than movies, their stories can be that much richer and more complex. Of course, this all depends on how well done the television show is. The Wire would certainly hold its own with most movies, but it's also a bit of an outlier. Most shows are not done at the same quality level as The Wire.

Given the above, I have to wonder why there aren't more Anime series that have a one hour format. I think hour long episodes tend to be better for telling a complete narrative (or contributing a more meaningful chunk of an overall story arc) than a half hour episode, so I think it would be interesting to see an Anime series take on that sort of format. For instance, I think GitS:SAC would benefit greatly from a little more time to flesh out the characters and their universe (which, as I've noted before, can sometimes be a little confusing - though I should note that SAC is better at this than the feature films, which have even less time to spare). Instead, I get a rushed feeling from some episodes (and I had a similar reaction to some episodes of of Vandread and Cowboy Bebop too). In many cases, Anime series are already telling a long form story, so it would be interesting to see if an hour long format would make that long form story better (or worse?)
Posted by Mark on April 20, 2008 at 03:53 PM .: Comments (6) | link | TrackBacks (0) :.


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Wednesday, March 12, 2008

GitS:SAC - More Thoughts
After several episodes of Ghost in the Shell: Stand Alone Complex, I have a few other quick thoughts:
  • In my last post, I whined about how the plot of the GitS being too obtuse. However, after watching several episodes, I think my fears were unwarranted. There is still a tendency for the plot to occassion a quick info-dump which can sometimes be overwhelming, but for the most part, each episode is relatively easy to understand. The potential exceptions are the "laughing man" episodes, but I'm guessing they're a bit confusing because the story is still in progress and so there are still a lot of unanswered questions.
  • Also in my last post, I noted that the series seems to have a lighter tone than the films, and I think that's definitely true. For instance, Major Kusanagi is definitely displaying more of a light-hearted attitude than she does in the movies, where she has a much more earnest style. She even smiles a lot. She's still a badass though, and a very likeable character. The one thing that bothers me is her uniform, which seems to consist of a one-piece bathing suit, thigh-high stockings, and a jacket.

    Major Kusanagi's uniform
    All female cops wear this stuff, right?

    There was some low level nudity in the movies, but there was at least a partial explanation for that (she was wearing one of those invisibility suits). I know there's a time-honored tradition of something called fan service in anime, and if this qualifies, then it's actually pretty tame when compared to series that are actually fan service vehicles, but still. Every time I see the major wearing that outfit, my immersion (or "transport", if you prefer) in the story momentarily snaps, and I have to wonder why this woman is wearing what amounts to lingerie while conducting her police work. It's not like we ever see Batou walking around in a speedo, vest, and combat boots. Of course, this is a total nitpick and when she gets sent into a battle situation, she wears more reasonable attire, so it's not a complete disconnect.

    Thats better!

  • The movies tend to be more philosophically inclined than the series, which seems content to let the philosophical implications of their universe simmer beneath the surface of a straightforward police procedural. This is probably why the plot of the series is a little easier to follow than the films, and it actually works pretty well because it's not like any other police procedural on TV. Such shows are a dime a dozen. I could probably turn on my TV and have my choice between 3 different episodes of Law & Order right now. But GitS:SAC is a police procedural that focuses on hacking, and it's surprisingly effective at taking the usually dull or fake-sounding hacking tropes and turning them into something more compelling to watch. I think a large part of this is that it's not just computer hacking here, but rather "ghost hacking" (i.e. hacking people's brains). Ghost hacking is inherently disturbing, and so these stories carry more weight than, say, a typical episode of 24 (which has such laughable techno-babble as to be actually entertaining, but that's a different story). Anyway, I think this style suits the series well, and I'm looking forward to the rest of the episodes.
That's all for now. More as the series progresses.
Posted by Mark on March 12, 2008 at 09:34 PM .: Comments (4) | link | TrackBacks (0) :.


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Wednesday, March 05, 2008

Ghost in the Shell: Stand Alone Complex - Initial Thoughts
I've started watching this series, and after the first episode, several things occur to me.
  • The first episode recalls the films in a few ways. Obviously, it's not exactly the same, but for example, both the first film and the first episod of SAC start with Major Kusanagi jumping off a skyscraper roof to attack criminals. Another similarity is Geisha robots attacking their clients (shades of GitS2: Innocence, though that movie came out after this series). Obviously this is taking place in the same universe, so you'd expect such similarities, but I do hope that the series isn't just rehashing the same ideas over and over again. Indeed, there are some differences. For example, there seems to be an element of lighthearted humor here that isn't really present in the movies (at one point in the first episode, Batou turns his head, smiles, and says "I think he broke" in a sorta goofy way. Also, the Major seems to be a little... less intense... than she is in the movies.) In any case, one episode is not enough to make a real comparison, and maybe they were just trying to get people into the series by referencing conventions from the rest of the GitS universe.

    Major Kusanagi stands atop a skyscraper

  • I'm watching this on Netflix's online service, so I don't have a choice but to watch the dubbed version of the series. However, the dubbing at least seems better than the first film (the second film inexplicably does not have dubbing). Then again, the first film had some of the most atrocious voice acting I've ever heard (though perhaps some of that is due to the writing/translation), so perhaps that's not saying much.
  • The animation is notably inferior than the two feature films. The first film used a more traditional animation technique, while the second film used an interesting blend between traditional and computer generated 3D imagery. The series also uses CG, but it's much less textured or detailed and the movements are a little less fluid. I'm guessing this had something to do with budgetary or time constraints (producing 26 half hour episodes must be more resource intensive to produce than a 2 hour movie). However, while the animation did seem odd initially, I'll probably get used to it. It's not that bad, and it's not like I frown at live action movies with poor special effects or video games that don't have eye-popping graphics. The important thing to me is the story and the ideas.
  • Speaking of which, another thing that's becoming apparent about the entire GitS series is that they either have intentionally obtuse plots, or something is getting lost in translation (or both). The ideas underlying the series are definitely very interesting (and I believe that's what I responded to in the first two films) and can be challenging. This first episode seems more plot-centric than the films (which isn't necessarily a bad thing), but I definitely think there's still something that's lost in translation here, and perhaps not just when it comes to language (though that's probably a big part of it). It might be cultural (or political) references I'm not getting either. The first episode of SAC is not as difficult as the first film. I got the basic idea of the plot, but I got a little tripped up by all the detailed references to military or governmental organizations. In any case, it doesn't seem to be a coincidence that both movies are a little difficult to understand (though the first is worse in this respect than the second) and so is this first episode.
More thoughts as I progress through the series... again, I've only watched a single episode, so it's probably not fair to make some of the statements above until I've seen more of the series.
Posted by Mark on March 05, 2008 at 09:23 PM .: Comments (2) | link | TrackBacks (0) :.


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Wednesday, February 06, 2008

Adaptation
Via Author, I found this question posed by Iwa ni Hana:
Why would fans want to experience / creators want to tell more or less the same story with more or less the same characters in different formats, be it manga, TVA, OVA, feature film, CD drama, novel, live action movie or live-action TV series?
The structure of the question pretty much demands a two part answer (one for fans and one for creators), and I'll tack on some tangents while I'm at it.

I imagine that the creators question has the easier answer, though there are really several possible reasons why a creator would want to adapt their work to other mediums. Perhaps the creator always wanted to make a movie, but lacked the resources and expertise to create one, so they started with a comic book/manga/web comic instead (Author notes this in his post - "formats form a vague hierarchy of expense, with cheaper works (such as manga) forming the base and being adopted into more expensive arts."). Another big reason could be because the creator wants their story to reach a wider audience. A corollary to that would be that the creator would assent to an adaptation because they were paid well, and if the adaptation is successful, they may be able to achieve a higher degree of independence or creative freedom in their future work. Note that these aren't necessarily good things, but high-cost mediums like film require creators to make a name for themselves before studios will sign off on the budget for a dream project.

This probably isn't that common a scenario, but it's definitely possible, and the history of film shows great filmmakers "slumming it" before they go on to make their classics. Take Stanley Kubrick. He got his start as a photographer for Look magazine. He once did a photo-essay on a boxer named Walter Cartier, which he later adapted into an independently financed short-subject documentary called Day of the Fight. He parlayed that minor success into a few more short documentaries and then into narrative fiction films, doing kinda standard noir thrillers like Killer's Kiss and The Killing. These are fine films, and better than most of their contemporaries, but Kubrick was also paying his dues in the film industry, which is something he continued to do up until Spartacus, after which his career really took off. He had proven himself a bankable commodity. A filmmaker popular with the critics and with audiences (a rarity, to be sure). Again, this probably isn't that true of all artists who do (or allow) adaptations of their own work, but it seems likely that at least some creators would pursue other mediums so that they can tell the stories they want to tell.

The fan's perspective is a little more complicated. Why would you want to watch what basically amounts to the same story you just read? I'm honestly not sure. Personally, there are definitely cases where a book is adapted into a movie and I dread watching the movie (said dread is often justified). But there are a few reasons this could happen. First, it could be a way to introduce a friend to one of your favorite authors or books without nagging them to read the books. Second, there is often a chance, however slim, that the adaptation will add something new and interesting to the source material. Most adaptations are, by necessity, not the exact same story. In the rare instances where they are, they generally turn out a little bland (I actually enjoyed the first two Harry Potter films, but they're also bland and a little boring if you've read the books). Indeed, many of the best adaptations are significantly different than their source material. Not to keep using Kubrick as an example, but The Shining is a wonderful example of a movie that only bears a superficial resemblance to the book, and yet is quite entertaining. It's also one of the few examples of an adaptation that has carved out it's own reputation without affecting the reputation of the source material. In my mind, both the book and movie are classics, but for different reasons. This actually makes sense, as different mediums use different "language" (for lack of a better term) for telling a story. I think this is part of why authors who write the screenplays for movie adaptations of their work often produce disappointing results. For example, take any number of Stephen King adaptations where he's written the script, including even The Shining mini-series, which pales in comparison to Kubrick's film.

This brings up an interesting question about movies that end up being better than their source material. Of course, most often, it's the other way around, but in some instances, lightning strikes. Unfortunately, I haven't read many of the typical examples, but from what I can see, both Jaws and The Godfather took rather conventional source material and elevated them into classics. One I have read that's a better movie is The Bourne Identity. It's not an utterly brilliant movie, but I thought the book was poorly written (though I think I like the story better). Other books I've read that have at least comparable or debatably good adapatations are Fight Club and The Exorcist.

All of which makes me wonder why people don't adapt (or remake) bad stories that have a neat idea. The All Movie Talk podcast had an interesting list of movies that should be remade, and I think it's an interesting concept.

But I digress. Another reason fans might want to see an adaptation is that they're just so enamored with the characters or the story that they revel in any chance to revisit them. As Author notes, other mediums may add something of value to the original work, even if the adaptation is not as good as the original.

So to recap, there are lots of reasons! Personally, I find the most compelling to be spreading the story around to a wider audience, though I do have a soft spot for wanting something new and exciting from an adaptation. Then, of course, you also get totally off the wall stuff like the movie Adaptation, which is based on an oddly recursive story: The screenwriter, Charlie Kaufman, was hired to write an adaptation of Susan Orlean's novel The Orchid Thief, but he found the task to be quite difficult and could not seem to make any progress. So instead of actually writing the adaptation, he writes a script about how he is having trouble writing the adaptation. (A quick tangent: Ironically, the one story that Stephen King has sworn not to sell the film rights for is the Dark Tower series, in which King basically pulls the Adaptation trick.) In the end, I think adaptations are good things, even if many of them are of dubious quality.
Posted by Mark on February 06, 2008 at 07:50 PM .: Comments (2) | link | TrackBacks (0) :.


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Monday, February 04, 2008

Ghost in the Shell 2: Innocence
As I made a last minute rush to watch 2007 movies for the recent awards, my netflix queue was whittled down a bit (I'm at a manageable 109 DVDs) and without paying attention to my queue, I ended up getting Ghost in the Shell 2: Innocence in the mail last week. I enjoyed the first film a lot, and after watching the sequel, I ended up with pretty much the same feeling as the first. It's not perfect, but it is an excellent animated film and it brings up many thought provoking subjects.

Minor Spoilers below...

The first Ghost in the Shell film has a cult following and is rightly proclaimed as one of the essential Anime films that anyone interested in the form needs to see. It was one of the first to be released in theaters in the U.S., though it has been more successful on DVD than in the theaters. It's weighty themes and confusing plot turned off some people, but struck me as being fascinating, and it has also captured the imagination of U.S. filmmakers (you can't watch the lobby gunfight in The Matrix without being reminded a little of the first GitS film, and even the Wachowski brothers have acknowledged the influece of the Anime in their work). 9 years after the first film, this sequel was made.

The story takes place in 2032, and it follows the special officers of Section 9 as they investigate a series of grisly murders committed by gynoids (basically female robots used for, well, take a guess). Many characters from the first film return, including the main protagonist of this feature, Batou. Other members of Section 9, such as Chief Aramaki and Togusa also make appearances. After the disappearance of Major Kusanagi in the first film, Togusa becomes Batou's new partner (Togusa clearly knows he has big shoes to fill, but he works well with Batou, and as Alex notes, one of the joys of this film is the camaraderie they share) and they trace the murders back to a specific model of gynoid, made by a cyborg company called Locus Solus. It appears they're doing something strange to their gynoids which makes them more desirable than other models, but also appears to drive them crazy. As Batou and Togusa get closer to the truth, help arrives in the form of an old friend.

Fembots gone mad!

Like the first film, the plot can be a little obtuse at times, and would probably take a few viewings to fully decipher. I get the impression that this whole series loses something in translation, though I obviously can't be sure. This film is not quite as difficult as its predecessor, but there are still lots of plot twists and complex shifts of perspective. In general, it covers most of the same thematic ground as the first film, but from different angles. The first film was about cyborgs - human beings that were becoming more and more machine - and the philosophical implications of that. I talk about this a little in my review of the first film:
It's a dense story, and the technological advances pose a ton of intriguing questions about the nature of identity. The Major, whose physical body is almost all machine, is understandably a little paranoid about her identity. Is she really who she thinks she is? Is anyone really who they think they are? What makes me what I am? If my consciousness is transferred into an artificial brain, am I still me? This is the sort of thing that will stay with you long after the film has ended.
The first movie was all about how replacing or augmenting humanity with technology changed the nature of identity. In Ghost in the Shell 2, many of the same ideas are covered, but from the perspective of robots that take on characteristics of humanity (instead of the the other way around). There are a lot of thought provoking ideas here, and once again, I found myself asking lots of interesting questions. At what point does a machine become sentient? What's the difference between an artificial intelligence and a human intelligence? Are the two compatible? Can you transfer a human consciousness into an artificial construct? And so on. You'll note a marked similarity between these questions and the ones from the first film, and for the most part, there isn't much that's really new here. That said, it's certainly a subject worth further exploration, and I think this film does a good job of it, making a good complement to the first film.

Major Kusanagi (the protagonist from the first film) makes an appearance in this film, though in an unusual way. Kusanagi and Batou have an interesting relationship. In the first film, it's clear Batou has a sorta cyber-crush on Kusanagi, but they were both full cyborgs. They retained some of their humanity, I suppose, which is why you can see some chemistry (for lack of a better term) between them, but being cyborgs owned by Section 9 had taken its toll. In the second film, Kusanagi no longer exists within a human form, instead opting to take up residence in a global computer network, but she's able to download portions of her consciousness to the physical world in some situations, and Batou refers to her as his "guardian angel." It's clear that even in their respective forms, one a full-replacement cyborg, the other a disembodied consciousness living in a global network, they retain some sort of attraction. Romantic isn't the right word for whatever it is, but neither really is platonic (though it could be argued). It's something new, something different.

While the film explores such weighty topics, it's all done in the form of an entertaining pot-boileresque thriller with plenty of opportunities for action. It's maybe a little more fun that the first movie, though both employ this technique. There are some elements of neo-noir, and a lot of references or familiar influences. Asimov's laws are clearly in evidence, but the most obvious influence is, of course, Blade Runner, and Manhola Dargis makes some interesting comments in the NY Times review of the film:
A study in earth tones and gum-shoe rectitude, Batou is a self-conscious cross between the detective played by Harrison Ford in "Blade Runner" and the runaway android played by Rutger Hauer. Drawn along the same solid lines as Mr. Hauer, Bateau comes clad in the classic world-weariness worn by Mr. Ford, one difference being that Mr. Oshii's tough guy keeps a basset hound. A floppy bundle of love and slobber, the dog is a link to the ghost (human identity) in Batou's machinery and, perhaps, as the hagiographic images of the hound suggest, something else.

Mr. Oshii squeezes charming laughs from Batou's relationship with the dog, but the hound's more essential function is to circle the film back to the fundamental question of what makes us human. Like Sean Young's replicant did with Mr. Ford's blade runner, the dog humanizes the hero and becomes the occasion for some philosophical riffing.


Batou and his puppy

From a technical perspective, the film has made some improvements over the original. It's much more visually spectacular than the first film (see screenshots in the extended entry for more). This is probably due to the striking mixture of traditional 2D animation for the characters and newfangled computer generated 3D animation for backgrounds (which are breathtakingly complex and textured). In some cases, the illusion of depth was noticeably prevalent (I'm sure there are lots of animated films like that, but there's something different here that struck me). The film is filled with epic vistas depicting a mix of industrial and classical architecture, and it sometimes feels like you're watching a painting. The action sequences are more elaborate and entertaining, and the settings are great. The movements of the robots are awkward and creepy, which actually works well. Kenji Kawai did the score for both films, and helps imbue both films with a similar atmosphere. My one real complaint was that the DVD I got was strangely set up: instead of subtitles, it only had an option for closed captioning and thus it includes descriptions of sounds or actions like "Helicopter approaches..." etc... (There was apparently a big controversy when this was first released, as the DVD didn't include a dubbing either. This has supposedly been fixed in newer versions, but the one I got from Netflix was the closed caption one.)

These are the vistas

What you end up with is a very well made, intriguing motion picture. It's not as original as it's predecessor (obviously... it is a sequel), but it's still thought provoking and it makes for an interesting companion to the original, further exploring the same themes from different perspectives. If you liked the first film, chances are, you'll like this too. And if you're like me, you'll find yourself asking a lot of interesting questions... *** (three stars out of four)

As usual, more screenshots and comments (and more specific spoilers) below the fold... Batou is a badass in this film, much moreso than in the previous film. Here he has just fought his way through a throng of killer androids when he encounters Kusanagi, who has downloaded herself into one of the killer androids (incidentally, Kusanagi is still a badass as she demonstrates in the scenes immediately following this one).

Batou and Kusanagi

The cars in this movie are inexplicably retro. Of course, the interiors are futuristic (there's an elaborate "Pursuit Vehicle Checking System" that runs every time they park the car), so perhaps it's just a future fad or something.

Cars

As I mentioned earlier, I got the impression of depth much more than I typically do for animation, and this was one of the first examples. It's a little hard to tell on a still image, but when Batou is walking down this grimy deserted alley, the feeling of motion and depth is downright palpable (as the NY Times article notes, it's a "photo-realist alley so authentically derelict that it's a surprise you can't smell it").

a photo-realist alley so authentically derelict that it's a surprise you can't smell it

At one point, Batou and Togusa head up north to investigate Locus Solus. There are a whole bunch of gorgeous shots as they fly above the industrial city, followed by a startling sequence depicting a Chinese festival set to Kawai Kenji’s moody score. These are gorgeous landscapes, and there's a lot more than I'm showing here...

Batou and Togusa fly above an industrial city

The industrial city from above


A dragon in the architecture


An elephant from the Chinese festival

Again, there's a lot to chew on here, so I could probably go on and on, but this just about wraps it up.
Posted by Mark on February 04, 2008 at 05:35 PM .: Comments (4) | link | TrackBacks (0) :.


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Sunday, December 30, 2007

Anime Update
I've been remiss in my anime watching of late. After I finished Cowboy Bebop, I immediately bumped Banner of the Stars to the top of my Netflix queue. Unfortunately, it was marked as having a "Very Long Wait." Two months later, and it's availablity still hadn't changed... so I looked into it, and it turns out that by "Very Long Wait," Netflix actually meant "unavailable." Since the DVDs don't appear to be out of print, I suppose there's a possibility that Netflix will buy a new set, but for my purposes, I'll need to move on to another series.

Looking back at my Anime recommendations post, I've made it through most of the strong recommendations, but there are still a few series left there that interest me, and even some that didn't fit my original requirements, but which also interest me. Here's the list, including series I've already watched
  • Vandread and Vandread: Second Stage - Solid mecha action, decent characters, complex story, good ending. ***
  • Read or Die (OVA): Simple dumb fun. Neat concept, mildly enjoyable, but nothing special. **1/2
  • Martian Successor Nadesico - Very similar to Vandread though it seemed to be more of a parody (thus, I wasn't sure I was getting a lot of the jokes, etc...). Enjoyable, though a little repetitive. **1/2
  • Cowboy Bebop: Very enjoyable series. The ending was a bit dissapointing, but the series is overall great. ***
  • Banner of the Stars: Waiting for Netflix to restock this.
  • Ghost In The Shell: Stand-Alone Complex: Seems right up my alley, and Netflix has it available in their "Watch Online" feature. Looks like this will be next.
  • Trigun: Sounds like fun, and it was recommended by several people.
  • Samurai 7: I'm a fan of the original Kurosawa movie, and this seems like an interesting remake.
  • Last Exile: Need to look into this more, but several friends seemed to enjoy this. Update: Well, maybe not. Still, gorgeous screenshots.
  • Noir: Gets high marks, though not recommended much because of my "no downer" restrictions (which I'm going to say is no longer a restriction)
There are lots of other series after that, but considering how much I watched this year, the above should keep me busy for a while. In any case, unless Netflix suddently gets its act in order, it looks like Ghost In The Shell: Stand-Alone Complex is next up on my list. However, I should note that we're approaching my end of the year movie blowout, so Anime posts may be a little scarce in January. Still, I hope to tackle more Anime in 2008 than I did this year...
Posted by Mark on December 30, 2007 at 03:23 PM .: Comments (2) | link | TrackBacks (0) :.


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Wednesday, November 28, 2007

Facial Expressions and the Closed Eye Syndrome
I've been reading Malcolm Gladwell's book, Blink, and one of the chapters focuses on the psychology of facial expressions. Put simply, we wear our emotions on our face, and some enterprising psychologists took to mapping the distinct muscular movements that the human face can make. It's an interesting process, and it turns out that people who learn these facial expressions (of which there are many) are eerily good at recognizing what people are really thinking, even if they aren't trying to show it. It's almost like mind reading, and we all do it to some extent or another (mostly, we do it unconsciously). Body language and facial expressions are packed with information, and we'd all be pretty much lost without that kind of feedback (perhaps why misunderstandings are more common on the phone or in email). Most of the time, our expressions are voluntary, but sometimes they're not. Even if we're trying to suppress our expressions, a fleeting look may cross our faces. Often, these "micro-expressions" last only a few milliseconds and are imperceptible, but when trained psychologists watch video of, say, Harold "Kim" Philby (a notorious soviet spy) giving a press conference, they're able to read him like a book (slow motion helps).

I found this example interesting, and it highlights some of the subtle differences that can exist between expressions (in this case, between a voluntary and involuntary expression):
If I were to ask you to smile, you would flex your zygomatic major. By contrast, if you were to smile spontaneously, in the presence of genuine emotion, you would not only flex your zygomatic but also tighten the orbicularis oculi, pars orbitalis, which is the muscle that encircles the eye. It is almost impossible to tighten the orbicularis oculi, pars orbitalis on demand, and it is equally difficult to stop it from tightening when we smile at something genuinely pleasurable.
I found that interesting in light of the Closed Eye Syndrome I noticed in Anime. I wonder how that affects the way we perceive Anime. If a smiling mouth by itself means a fake expression of happiness while a smiling mouth and closed eyes means genuine emotion, does that make the animation more authentic? Animation obviously doesn't have the fidelity of video or film, but we can obviously read expressions from animated faces, so I would expect that closed eye syndrome exists more because of accuracy than anything else. In my original post on the subject, Roy noted that the reason I noticed closed eyes in anime could have something to do with the way Japan and the US read emotion. He pointed to an article that claimed Americans focus more on the mouth while the Japanese focus more on the eyes when trying to read emotions from facial expressions. One example from the article was emoticons. For happiness, Americans use a smily face :) while the Japanese tend to use ^_^ (which seems to be a face with eyes closed). That might still be part of it, but ever since I made the observation, I've noticed similar expressions in American animation (I just recently noticed it a lot in a Venture Bros. episode). Still, occurrences in American animation seem less frequent (or perhaps less obvious), so perhaps the observation still holds.

Gladwell's book is interesting, as expected, though I'm not sure yet if he has a point other than to observe that we do a lot of subconscious analysis and make lots of split decisions, and sometimes this is good (other times it's not). Still, he's good at finding examples and drilling down into the issue, and even if I'm not sure about his conclusions, it's always fun to read. There's lots more on this subject in the book (for instance, he goes over how facial expressions and our emotions are a two way phenomenon - meaning that if you intentionally contort your face in an specific way, you can induce certain emotions. The psychologists I mentioned earlier who were mapping expressions noticed that after a full day of trying to manipulate their facial muscles to show anger (even though they weren't angry) they felt horrible. Some tests have been done to confirm that, indeed, our facial expressions are linked directly to our brain) and it's probably worth a read if that's your bag.
Posted by Mark on November 28, 2007 at 08:19 PM .: Comments (2) | link | TrackBacks (0) :.


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Sunday, November 11, 2007

Cowboy Bebop: Miscellaneous Thoughts
Additional assorted thoughts on Cowboy Bebop (see also: Initial Thoughts and The Ending). I'll have some more thoughts on the ending, but for the most part my opinion of the end hasn't changed much. As you might expect, spoilers below (I'm putting most of the spoilers in the extended entry though). First, the non-spoilers:
  • The music has come up a few times, and rightly so. The composer for the series is Yoko Kanno, and she has managed to capture several American music styles remarkably well. She apparently spent some time in the States, including New Orleans, and absorbed a lot. Supposedly, she's also part of the inspiration for the character of Radical Edward (the phrase "a little weird, catlike, but a genius at creating music" seems to fit). Anyway, the music is great, and before I even watched the series, I had bought a bunch of soundtracks off ebay (you can get most of the sountrack on the 4 disc set for $20, a bargain). I almost want to check out some of the other series she worked on just to hear the music (apparently she did some work on Ghost in the Shell: SAC, which is on my list somewhere).
  • Session 23 is one of my favorite episodes in the series. I mentioned this in my last post, but I wanted to talk a little more about it. It's about a religious cult that believes in digitizing the brain (or is it the soul?) and uploading it into the internet. This is a concept that always intrigues me, though it's covered in more depth elsewhere. Arthur C. Clarke, for instance, was fond of the idea that as technology progressed, humanity would eventually create hardware that is more complex and more powerful than the human brain, at which point we would migrate our consciousness to the new technology. Another example is the Ghost in the Shell series, in which many people have used technology to enhance their bodies and their brains. The concept opens up lots of questions (at least for me), and I have to wonder how long it will take before something like the SCRATCH cult in this episode actually comes up, marrying the spiritual with the technological. If I upload the contents of my brain to the internet (or some computer system complex enough to handle it), what would the experience be like? Could I make a copy of myself? Would I still exist? Just what is it that makes me me, and can that be preserved or transferred outside of my body? Would I still be me? Would my subjective consciousness continue on, even if it's housed in artificial technology? What would the transition be like? These are big questions, and there's no answer. Yet. And that's a little creepy. The episode doesn't delve too deeply into this, but it does a reasonable job for a 22 minute TV episode. Some of the visuals are neat too, such as this improbable but symbolically significant location where the finale partially takes place:

    Improbable but symbolically meaningful
Ok, that's it for the spoiler free stuff. More screenshots, comments, and spoilers after the link. Ok, so this one isn't a spoiler, but it's funny:

Spike pours beer into his cereal

Beer and cereal, breakfast of champions.

Spikes eyes are closed

Closed-eyes syndrome continues unabated. In that post, Roy noted an article which said that the Japanese tend to depict emotions with the eyes, rather than the mouth (as we do in the states). This is far from scientific, but there are several indications of this, and one is that happy emoticons in the US are :) or :D (which basically depicts a smile), while in Japan, the typical happy emoticon is ^_^ (which looks like closed eyes to me). But I've also noticed watching anime that a lot of emotion tends to be put in the eyes, and it's not just the closed eyes. For instance, then Faye has her epiphany in the shower and runs into Spike, her eyes are quivering.

Faye and Ed

I watched episode 24 again, with particular emphasis on Ed's story. Steven Den Beste and I disagreed about the character, and I wanted to check it out. While I do think Steven is right to note the indifference of Ed's character during the mushroom episode, I don't think it's really an indication of serious sociopathy (sociopathy is much more apparent in Spike, who has mostly closed himself off from the crew and hasn't really built any enduring relationships beyond the ones of his past, which haunt him). Ed's just a kid, after all, and if she was a sociopath, I don't think she'd have the relationship she did with Faye (who's sorta like a big sister) and Jet (who's a sorta father figure). Faye, in particular, seems to have influence over Ed. In the screenshot above, Faye is leaving the Bebop to go back to her family's home. She makes a big deal about "belonging" there and tells Ed that she belongs somewhere too, and that she should go there. That's when Ed leaves (note, Ed doesn't go chasing after her dad when he runs away - she just says "Father person is gone" and then hops back on the Bebop). And before Ed leaves, she gives Spike a little gift (a little wind Toy, which Spike later attaches to the front of Bebop - perhaps he's not a sociopath after all) and paints a farewell on the deck of the Bebop:

Ed says Bye Bye to the Bebop

Also, and I'm keenly aware that this is my naive optimism that noticed this, when Ed is talking to Ein during her departure, she says that she's going "far away" and that she "might not come back." So that means she "might" come back and she might not. Given that Faye came back, I think it's possible that Ed would too. Of course, the series doesn't really give any indication that Faye stays and even less that Ed would be back, but hey, a guy can dream, can't he? I wonder if a sequel could ever happen?

Who would really go to the Loser Bar?

One thing I've noticed in a lot of Japanese movies and anime is that English appears often, though in many cases, it doesn't make much sense. For instance, I noticed several random books in the Read or Die OVA that had titles like Mr Bad Guy or I Can Hear Music, which don't make much sense from my perspective (or at least, they're silly), but may add a bit of flavor to a Japanese viewer. So I thought it was funny when Jet and Spike sat down for a drink at the "Loser Bar." However, the English in Cowboy Bebop was pretty good, so I'm guessing this is just a none-too-subtle commentary on Jet and Spike's state of mind.

Spike acts like he is in a Hong Kong action film

I mentioned in my initial thoughts post that some of the action was framed like a John Woo film, and indeed, a lot of the action in the series seems to be influenced by the Hong Kong action scene. Apparently I'm not alone, as a commenter at Pixy's site named CPT. Charles notes: "Perhaps I'm imagining things, but I plenty of themes/storylines/hero-villian interactions in Bebop that I have seen before...in HK films. If John Wu would do anime, it would resemble Bebop." (sic).

Sword versus pistol

Now this isn't a HK action trope (at least, not to my knowledge), but the final confrontation between Spike and Vicious has Spike armed with a semi-auto handgun and Vicious armed with a sword. Spike has been shot and otherwise beaten up, so his aim is a little off, and they actually manage to make the fight seem well matched (even though a gun is obviously preferable - right Indy?)

Spike is victorious

In the comments to the last entry, there was some speculation that maybe Spike isn't really dead. After all, Spike had endured previous beatings that were just as bad if not worse, multiple times throughout the series (and he gets shot in the head and thrown off a moving train hundreds of feet off the ground in the movie without dying). What's more is that the series creator apparently doesn't know whether Spike is dead or alive. However, I find that hard to believe, as the visual aspects of the ending clearly point to Spike being dead. Most people will point to the fading star at the end of the credits, but even the screenshot I posted above implies death. Well, not death, but the saturated, washed out brightness of the shot usually symbolizes transcendence or resolution, and in this case, that means that Spike is dead. To me, at least.

My overall feeling of Cowboy Bebop is that it's a really good series, maybe even great. There are some things I don't like about the ending, but other than that, it's a fantastic series and I enjoyed it more than I did most of my recent Anime viewing. Even though I didn't love some aspects of the ending (at the very least, depending on interpretations, it's anticlimatic), I don't think that really impacts my feelings on the series as a whole (i.e. it didn't ruin the whole series for me). After all, the series is mostly episodic, and though they feature the same characters and some continuity between episodes, they are isolated enough that the ending doesn't really affect my enjoyment of the first 23 episodes (and the movie).

Next up: Banner of the Stars (uh oh, the first disc is marked as "Very Long Wait" on Netflix)
Posted by Mark on November 11, 2007 at 08:44 PM .: Comments (1) | link | TrackBacks (0) :.


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Wednesday, November 07, 2007

Cowboy Bebop: The Ending
The final disc of Cowboy Bebop came in the mail today, and I just finished watching it. I liked it, but didn't love it. There are a couple of things that bothered me and hold it back from true greatness, though I have to say that I didn't especially feel sucker-punched. Perhaps a big part of that is that I was expecting bad things to happen, so when they finally did, I wasn't particularly phased by them. It's not a sucker-punch if you've braced for the blow, I guess.

More spoiler-ridden thoughts below the fold. The thing that bothers me most about the ending of the series is Ed's departure. It doesn't make much sense, and had she stayed, I think the series would have been more impactful to me. As it is now, I keep straining to think of ways for Jet and Faye to run into Ed and Ein again and get back together.

Let me rewind a bit. In the first 23 episodes, what we essentially get is an introduction of characters, a little backstory on each, and some relationship-building between them all. In the last few episodes, we see a lot of conflicts come to a head. A lot of unpleasant things happen, but it's not a total loss. There's some hope in the end, which is all I really ask. Actually, there's a lot of room for interpretation, but if you give me that sort of opening, I'm going to insert hope.

Steven Den Beste has a long, spoiler-laden analysis of the series in which he looks at it from two angles. One, the tragic point of view, sees almost no room for hope or happiness. The other, which posits that Cowboy Bebop is really a Ronin story, presents a very interesting perspective. I think I come down somewhere inbetween. There is tragedy in the story, but also hope and honor.

Of the main characters, Jet's story is the most straighforward. He changes and grows as the story moves along, but his growth is along the same trajectory as it always was. Den Beste's ronin theory describes Jet remarkably well:
Jet served a dishonorable master, the ISSP. Once he found out that the organization was corrupt, he faced that dilemma: if he remained part of it, he too might become corrupt, forfeiting his honor, or have the ISSP prevent him from carrying out what he saw as his duty. But leaving was itself dishonorable. Still, he found the best answer he could: he left, but became a bounty hunter, because it let him continue to pursue lawbreakers and to bring them to justice, which he had accepted as his duty in life. He decided that he had to stay true to his own honor rather than to stay true to a corrupt and dishonorable master. ...

Jet owns the Bebop, and he puts up with Faye and Ed, and Ein, in part because of his feeling of obligation to not turn them out. They need help, he can provide it, and he feels as if he must even if he gains nothing for doing so. He feels protective about the others, for the same reason. He gives up the possibility of shaking down the gate corporation for a huge sum of money and instead demands that they leave the chess master alone, because Ed wants to keep playing against him. Faye and Spike keep wrecking their ships and he keeps fixing them. And in one exchange between them, it becomes clear that Jet had even taken Spike in out of that same kind of feeling of helping someone less fortunate, giving a place to someone who didn't have one.
And it goes on. I don't know nearly as much as Den Beste about Japanese history and culture, but this fits Jet well. Spike, I'm not so sure about. Steven says:
Jet and Spike were both ronin, but in every other way they were opposites. Jet became a ronin to save his honor. Spike was a ronin because he had lost his.
The only problem is that Spike was a gangster. Jet was basically a cop, and it doesn't take much to draw parallels between a cop and a Samurai (in the idealized sense, at least). Jet's crisis came about because he was always trying to do the right thing. Spike had no such luxury of pretending that he was doing something good. Can one be a ronin without ever being a Samurai? He was a gangster who found love and tried to run... but was not followed by the one he loved (the whole event only postpones the inevitable though). There is some sort of honor in Spike's world, but it's not the honor of the Samurai. It's the faux-honor of the gangster. Spike's story seems to jive well with my limited experience of Yakuza flicks, which are filled with talk of honor but acts of deception and betrayal. Gangsters with honor are gangsters who are crushed by weasely boss' or betrayed by friends and that's what happens to Spike. Steven is right that Spike had no honor, but I'm not sure ever had honor until the end. He gets revenge on Vicious, but dies in the process. I think the one saving grace of this, for Spike, is that he also gets to join Julia, even if it's only in death. I think Spike's death could have meant more to the story, but this isn't really explored for reasons I'll belabor in a moment.

The biggest surprise for me was Faye's arc of the last few episodes. She confronts her past and gets her memory back only to find that it gave her no comfort. She had sought this past for as long as she could remember, and it gave her nothing... nothing except the realization that she already had what she really sought. This is a variant of a common story. A protagonist seeks some unattainable goal only to realize it's been sitting right before their eyes the whole time (this story seems to happen most often with a male character seeking to win the affections of the pretty, popular girl, only to realize that he's really in love with his "normal" female friend that he's known forever). Faye finally understands that she does belong somewhere, and when she finds out that Spike is leaving to face certain death, she can't handle it. She asks him why he's leaving and pleads with him to stay. Steven attributes this to selfishness, which I guess I can see, but I'd give her more credit. I think she's giving Spike a chance (or at least, she thinks she is). She sees that Spike's life still has worth and she tries to make Spike see that she wants to depend on him, but Spike is empty. For most of the story, Spike is aloof. He doesn't seem too connected to anything, in part because he's been traumatized in the past. Knowing what I do of Spike's story, I can't say that I blame him for leaving, but from Faye's perspective, she just doesn't have any idea why he needs to do it. I think she's offering a chance at redemption to Spike, even if she doesn't realize that Spike can't be redeemed in that way. I don't see that as a fault either. Faye is far from perfect, but it's clear she's turned the corner. I think this is why I liked her story's end so much. She's the one character that doesn't really have a straightforward trajectory. As such, I can't imagine a scenario where Faye and Jet don't stay together, and I could even see Spike's death really galvanizing Faye and Jet's relationship.

Which brings me to Radical Edward and Ein. I think Faye's return and Spike's departure would have been more meaningful if Ed and Ein were still members of the crew. Instead, we get a tacked-on backstory for Ed and her inexplicable departure. In episode 24, Ed finds her father... but her father is clearly not interested in Ed. I agree with Steven's take on Ed's story as well, and find Ed's departure baffling. It doesn't make any sense to me. Indeed, this is the only real story (other than when we first meet Ed) that really goes into Ed's past, and it's in an episode that also has significant happenings for Faye. As such, we spend about 10 minutes total (if that, and that's in the course of 26 episodes) on Ed's past, which is kinda lame. For most of the series, Ed plays a sort of comic-relief foil to the rest of the crew. A cheery, naive child in the presense of bitter, world-weary adults. It worked really well. I loved the character of Radical Edward, even if there wasn't really much meat there. So this backstory of a father that abandoned her felt arbitrary and pointless. Ein followed Ed, and they make a good team, so there's at least that. The only other trace of hope I can see here is that Ed left right after Faye left, and Faye told Ed that it's good to be where you "belong." Faye found that she didn't belong where she thought, so it stands to reason that Ed could come to the same conclusion. But that's just my naive optimism coming out, I guess. I like the idea of Spike being a tragic figure whose death brings together those that were around him. They might not live happily ever after (they are bounty hunters, after all), but at least they'd be growing.

It's funny, because I wonder how much the show's creators thought about such things. A part of me wants to think that the story is really just an excuse to creat a compelling audio/visual experience, which is something they do in spades. This is probably the most visually and stylistically impressive anime series I've seen. There's a real cinematic feel to every episode, which is an achievement these days when a lot of movies don't feel cinematic. They hit a good balance between humor and drama, and nail the tone of the whole series. I think the reason this series is so popular is that it's such a visceral experience. Plus, the series is more episodic than serial, so it's easy to isolate parts you like from parts you don't. For all their faults, I think people can at least identify and empathize with the characters, and the creators do a good job of setting everything up in the series.

Having just finished the series, I'm not sure how it will sit with me in the long run. I may be tempted to write some more about the series once I've had more time to think it over (episode 23, in particular, warrants more thought on my part - shades of Ghost in the Shell's existential themes), but these were my initial thoughts. All in all, it's a good series, and it is one I'd recommend as a gateway drug. It's very accessible and, as previously mentioned, it's a visceral experience. The ending isn't perfect, but it's not the black stain for me that it seems to be for Steven (or, at least, not yet, we'll see how I feel later or if I ever rewatch it). I don't think the ending ruined all that came before it and I can see a silver lining in the dark clouds of the story. Of course, part of that is probably wishful thinking on my part. The creators didn't show a lot of things I'm taking for granted about the ending, but they did leave it open to interpretation.
Posted by Mark on November 07, 2007 at 10:06 PM .: Comments (17) | link | TrackBacks (0) :.


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Sunday, November 04, 2007

Cowboy Bebop: Initial Thoughts
Despite recent posting, I didn't spend the entire month watching horror movies. Indeed, at this point, I'm almost finished watching Cowboy Bebop (I'm up to episode 22 out of 26, 1 disc left). So far, I'm loving it. It's action packed, fun, and extremely well done. Assorted thoughts, comments, questions, and of course screenshots below.
  • It's the year 2071, and humans have colonized most of the solar system using hyperspace gateways that allow easy interplanetary travel. The series follows a group of bounty hunters (often referred to as "cowboys") who travel the solar system in their ship, the Bebop. At the start of the show, Jet (a 36 year old former police officer) and Spike (a 27 year old with a myserious past in a syndicate) are the only characters, but as the show moves on, they pick up additional members of their crew. For the most part, each episode focuses on a specific bounty that our heroes are trying to nab, but this is usually just an excuse to delve into one of the characters' past or to expound upon the relationships that are being built among the various members of the crew. More on these characters, and additional screenshots below the fold.

    Jet and Spike eye a bounty
    Jet and Spike eye a bounty

  • When I was soliciting recommendations for anime, Steven Den Beste warned me that he thinks the ending is a real downer that ruins everything that came before it (he's got a couple posts on this, including one that I don't want to read until I finish the series). I gather that this sucker-punch happens somewhere around episode 24, so it's coming up soon. The knowledge and expectation that this is going to happen will amost certainly color my reaction, probably softening the blow. I don't generally like downer endings, but I'm not necessarily opposed to them either. We'll see what happens. I'm not sure what's going to happen (I'm assuming the not-so-happy little family that's coalesced around the Bebop will split up in some way), but I find it hard to believe that it will actually ruin what came before. I guess we'll see.
  • When I mentioned that I'd be watching this next, Alex mentioned that I might be put off by the more episodic format of the series, but I rather like the way this series mixed stand-alone stories with an overarching continuity that underlies everything else.
  • As previously mentioned, this series is extremely well done. It's got great set and character design, a well-realized futuristic setting, wonderful action sequences, and the visual style is overall very effective. My recent Anime viewing has seemed very much like television (of course, it is television, so that's not really a complaint), but every episode of Cowboy Bebop feels cinematic. There's a lot of humor in the series, but it's not a comedy. There are some dramatic and earnest moments, but nothing that feels pretentious or pushy.
More thoughts and screnshots below the fold.

Update: I've finished watching the series, and have some preliminary thoughts on the ending.

Spike is ready to hunt
Spike is ready to hunt

This is Spike. If pressed to find a main character, Spike would probably be it. His past is by far the most mysterious, and it also seems to haunt him to this day. I would imagine that his past would be part of the catalyst for the aformentioned sucker-punch. Or not. We'll see, I guess. Spike has a knack for getting into or causing trouble, and more than once in the series, he gets beaten to within an inch of his life. In the movie Brick, the main character is said to be based on a Dashiell Hammett character whose primary strength wasn’t that he was smart or overly powerful - it was that he could take a beating. Spike kinda reminds me of that, except that he's a badass as well. So maybe not. Anyway, Spike and Jet are the first characters we're introduced to, and as the series goes on, they gradually start to pick up other members. First among them is Einstein:

Ein is hungry
Ein is hungry

Ein joins the cast in just the second episode, and a big deal is made of his being a "data dog," yet this hasn't been mentioned since then. I think perhaps this is something that will need to come up in the next couple episodes. After Ein joins the crew, Spike and Jet run into what is probably the other main character of the series, Faye Valentine:

Faye Valentine

Her past is also mysterious, and she seems to constantly try to distance herself from the crew, yet always finds herself returning. I think perhaps she likes being part of the little disfunctional family of the Bebop, and as the series progresses, you see her begin to fit in a little more with Spike and Jet (who, in turn, seem to fit more with her as well). As a viewer, I want her to stay with the crew, but my expectation of an upcoming sucker-punch makes me think that perhaps that she'll have a nasty fight with Spike and Jet. We'll see I guess. Finally, there's one of my favorite characters from the series, radical Edward.

Ed and Ein
Ed and Ein

She's kinda hyperactive (and yes, Edward is actually a she), and is constantly fidgeting around and saying silly things. I'm sure lots of people are annoyed by her (and when I watched the movie, I remember being a bit confused by why the character was acting so weird), but I think she fits in well, and I really like the Mushroom Samba episode (where she hunts down a mushroom toating bounty).

Spike

Spike is a badass, and you can tell because the director frames him the same way John Woo frames Chow Yun Fat. Or something.

Spike and Vicious faceoff

One of the recurring villains is a guy from Spike's past named Vicious (how's that for subtlety). Visually, the scene pictured above reminded me of the famous standoff scene between Harvey Keitel and Steve Buscemi in Reservoir Dogs, except one of them has a sword.

This kid looks like something out of Akira

This is one of the aformentioned bounties, and I wanted to call it out because this visually looked like something out of Akira (which is one of the most visually impressive anime movies I've ever seen).

Colony

The future that the creators came up with is pretty interesting, and the way they've laid out the technology that drives everything is interesting as well. For instance, colonies on the various planets of the solar system aren't really in domes, but neither did humans terraform the entire planet. Instead, you've got these craters that seem to have an atmosphere of their own, but you can see it sorta leaking into the atmosphere of the planet. I have no idea if there's any scientific basis for this at all, but visually, it's pretty neat looking.

Cowboy Bebop 90210

In one episode, Spike and Jet are trying to figure out how to play a video cassete (Beta, no less), so they go to this guy who specializes in it, and he's watching "20th century TV" and it seems to be a bit of a spoof on Beverly Hills 90210 (note the names, which are cut off, but it's still obvious who they are).

Pippu, choice of people 4 generations from now
Pippu, choice of people 4 generations from now


Coke

It's nice to see that the cola war is still in full swing. Pepsi seems to have rebranded as Pippu, but Coke is still itself. And look here, it seems that later in the series, Pippu takes a page out of the Coke design book and redesigns it's logo with the Coke swoosh:

Pippu, choice of people 4 generations from now

Both Coke and Pippu in one frame there. On that note, I think I'll call it quits. I took something like 250 screenshots while watching the first 20 episodes, so I'll post some more in the next post.
Posted by Mark on November 04, 2007 at 08:55 PM .: Comments (12) | link | TrackBacks (0) :.


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Sunday, September 02, 2007

Martian Successor Nadesico
After a few weeks and various obstacles (work, Netflix), I have finally completed Martian Successor Nadesico. Overall, I'm happy with it, though there are a few things about the series that I didn't particularly care for. Many of my initial thoughts still hold. For instance, I couldn't stop noticing the similarities between this series and Vandread (and Vandread: Second Stage), though towards the end, things did seem to be a little less Vandread-like.

The series takes place a few hundred years in the future. Humans have colonized the Moon and Mars, but attackers from Jupiter start to cause lots of trouble on Mars. The Jovian Lizards are seemingly unstoppable, but a privately built warship developed by Nergal industries gives hope to humanity. Commanded by the ditsy but competant Yurika, the Nadesico and her crew, including reluctant pilot Akito, take on their Jovian enemy. But everything is not what it seems.

The Nadesico In Space
The Nadesico

Again, the similarities to Vandread are more than skin deep (though I should note that Vandread was produced after Nadesico). All the major elements are there - a mysterious enemy with overpowering technology and automated attack ships, a male pilot with a mysterious past who is pursued by several jealous females, a ship's computer that's a living entity of some kind, etc... There's even some strange male/female issues going on (though nothing as explicit as Vandread's war between men and women). The list goes on and on and on. Sure, there are some wrinkles in the various formulas, but overall the series are quite similar. However, the impression I'm getting is that both series are simply drawing from a larger pool of clichés that feature prominently in other series about mechas and space combat. Nadesico has more of a referential tone than Vandread though, and it seems to approach parody or even farce at times. It breaks the fourth wall often (once, a character even tells another character that she's breaking the fourth wall) and it often seems to be poking fun at itself. As someone who isn't especially familiar with the genres in question, I can't be sure just how well Nadesico captures and skewers the genres, but I enjoyed it even without that context.

While the series does have the aformentioned lighthearted tone, it's not always like that. It often veers off into more serious territory, and from the very beginning of the series, the creators never let you forget that this is a war. There are several surprises strewn throughout. Betrayals and death are not shyed away from, even as the series constantly pokes fun at itself. To be honest, I'm not sure how well they pulled this off. There aren't many big switches between silly fun and deadly earnestness, but when they happen, it's quite disorienting. Some episodes are just so silly (like perhaps episode 19, the Nadesico Idol episode) that it's hard to believe that other episodes are from the same series. This inconsistent tone is odd, though not necessarily a bad thing (and the same in