Movies

Referential

A few weeks ago, I wrote about how context matters when consuming art. As sometimes happens when writing an entry, that one got away from me and I never got around to the point I originally started with (that entry was originally entitled “Referential” but I changed it when I realized that I wasn’t going to write anything about references), which was how much of our entertainment these days references its predecessors. This takes many forms, some overt (homages, parody), some a little more subtle.

I originally started thinking about this while watching an episode of Family Guy. The show is infamous for its random cutaway gags – little vignettes that have no connection to the story, but which often make some obscure reference to pop culture. For some reason, I started thinking about what it would be like to watch an episode of Family Guy with someone from, let’s say, the 17th century. Let’s further speculate that this person isn’t a blithering idiot, but perhaps a member of the Royal Society or something (i.e. a bright fellow).

This would naturally be something of a challenge. There are some technical explanations that would be necessary. For example, we’d have to explain electricty, cable networks, signal processing and how the television works (which at least involves discussions on light and color). The concept of an animated show, at least, would probably be easy to explain (but it would involve a discussion of how the human eye works, to a degree).

There’s more to it, of course, but moving past all that, once we start watching the show, we’re going to have to explain why we’re laughing at pretty much all of the jokes. Again, most of the jokes are simply references and parodies of other pieces of pop culture. Watching an episode of Family Guy with Isaac Newton (to pick a prominent Royal Society member) would necessitate a pause just about every minute to explain what each reference was from and why Family Guy’s take on it made me laugh. Then there’s the fact that Family Guy rarely has any sort of redeemable lesson and often deliberately skews towards actively encouraging evil (something along the lines of “I think the important thing to remember is that it’s ok to lie, so long as you don’t get caught.” I don’t think that exact line is in an episode, but it could be.) This works fine for us, as we’re so steeped in popular culture that we get the fact that Family Guy is just lampooning of the notion that we could learn important life lessions via a half-hour sitcom. But I’m sure Isaac Newton would be appalled.

For some reason, I find this fascinating, and try to imagine how I would explain various jokes. For instance, the episode I was watching featured a joke concerning “cool side of the pillow.” They cut to a scene in bed where Peter flips over the pillow and sees Billy Dee Williams’ face, which proceeds to give a speech about how cool this side of the pillow is, ending with “Works every time.” This joke alone would require a whole digression into Star Wars and how most of the stars of that series struggled to overcome their typecasting and couldn’t find a lot of good work, so people like Billy Dee Williams ended up doing commercials for a malt liquor named Colt 45, which had these really cheesy commercials where Billy Dee talked like that. And so on. It could probably take an hour before my guest would even come close to understanding the context of the joke (I’m not even touching the tip of the iceberg with this post).

And the irony of this whole thing is that jokes that are explained simply aren’t funny. To be honest, I’m not even sure why I find these simple gags funny (that, of course, is the joy of humor – you don’t usually have to understand it or think about it, you just laugh). Seriously, why is it funny when Family Guy blatantly references some classic movie or show? Again, I’m not sure, but that sort of humor has been steadily growing over the past 30 years or so.

Not all comedies are that blatant about their referential humor though (indeed, Family Guy itself doesn’t solely rely upon such references). A recent example of a good referential film is Shaun of the Dead, which somewhow manages to be both a parody and an example of a good zombie movie. It pays homage to all the classic zombie films and it also makes fun of other genres (notably the romantic comedy), but in doing so, the filmmakers have also made a good zombie movie in itself. The filmmakers have recently released a new film called Hot Fuzz, which attempts the same trick for action movies and buddy comedies. It is, perhaps, not as successful as Shaun, but the sheer number of references in the film is astounding. There are the obvious and explicit ones like Point Break and Bad Boys II, but there are also tons of subtle homages that I’d wager most people wouldn’t get. For instance, when Simon Pegg yells in the movie, he’s doing a pitch perfect impersonation of Arnold Schwarzenegger in Predator. And when he chases after a criminal, he imitates the way Robert Patrick’s T-1000 runs from Terminator 2.

References don’t need to be part of a comedy either (though comedies seem to make the easiest examples). Hop on IMDB and go to just about any recent movie, and click on the “Movie Connections” link in the left navigation. For instance, did you know that the aformentioned T2 references The Wizard of Oz and The Killing, amongst dozens of other references? Most of the time, these references are really difficult to pick out, especially when you’re viewing a foreign film or show that’s pulling from a different cultural background. References don’t have to be story or character based – they can be the way a scene is composed or the way the lighting is set (i.e. the Venetian blinds in Noir films).

Now, this doesn’t just apply to art either. A lot of common knowledge in today’s world is referential. Most formal writing includes references and bibliographies, for instance, and a non-fiction book will often assume basic familiarity with a subject. When I was in school, I was always annoyed at the amount of rote memorization they made us do. Why memorize it if I could just look it up? Shouldn’t you be focusing on my critical thinking skills instead of making me memorize arbitrary lists of facts? Sometimes this complaining was probably warranted, but most of it wasn’t. So much of what we do in today’s world requires a well-rounded familiarity with a large number of subjects (including history, science, culture, amongst many other things). There simply isn’t any substitute for actual knowledge. Though it was a pain at the time, I’m glad emphasis was put on memorization during my education. A while back, David Foster noted that schools are actually moving away from this, and makes several important distinctions. He takes an example of a song:

Jakob Dylan has a song that includes the following lines:

Cupid, don’t draw back your bow

Sam Cooke didn’t know what I know

Think of how much you need to know in order to understand these two simple lines:

1)You need to know that, in mythology, Cupid symbolizes love

2)And that Cupid’s chosen instrument is the bow and arrow

3)Also that there was a singer/songwriter named Sam Cooke

4)And that he had a song called which included the lines “Cupid, draw back your bow.”

… “Progressive” educators, loudly and in large numbers, insist that students should be taught “thinking skills” as opposed to memorization. But consider: If it’s not possible to understand a couple of lines from a popular song without knowing by heart the references to which it alludes–without memorizing them–what chance is there for understanding medieval history, or modern physics, without having a ready grasp of the topics which these disciplines reference?

And also consider: in the Dylan case, it’s not just what you need to know to appreciate the song. It’s what Dylan needed to know to create it in the first place. Had he not already had the reference points–Cupid, the bow and arrow, the Sam Cooke song–in his head, there’s no way he would have been able to create his own lines. The idea that he could have just “looked them up,” which educators often suggest is the way to deal with factual knowledge, would be ludicrous in this context. And it would also be ludicrous in the context of creating new ideas about history or physics.

As Foster notes, this doesn’t mean that “thinking skills” are unimportant, just that knowledge is important too. You need to have a quality data set in order to use those “thinking skills” effectively.

Human beings tend to leverage knowledge to create new knowledge. This has a lot of implications, one of which is intellectual property law. Giving limited copyright to intellectual property is important, because the data in that property eventually becomes available for all to built upon. It’s ironic that educators are considering less of a focus on memorization, as this requirement of referential knowledge has been increasing for some time. Students need a base of knowledge to both understand and compose new works. References help you avoid reinventing the wheel everytime you need to create something, which leads to my next point.

I think part of the reason references are becoming more and more common these days is that it makes entertainment a little less passive. Watching TV or a movie is, of course, a passive activity, but if you make lots of references and homages, the viewer is required to think through those references. If the viewer has the appropriate knowledge, such a TV show or movie becomes a little more cognitively engaging. It makes you think, it calls to mind previous work, and it forces you to contextualize what you’re watching based on what you know about other works. References are part of the complexity of modern Television and film, and Steven Johnson spends a significant amout of time talking about this subject in his book Everything Bad is Good for You (from page 85 of my edition):

Nearly every extended sequence in Seinfeld or The Simpsons, however, will contain a joke that makes sense only if the viewer fills in the proper supplementary information — information that is deliberately withheld from the viewer. If you haven’t seen the “Mulva” episode, or if the name “Art Vandelay” means nothing to you, then the subsequent references — many of them arriving years after their original appearance — will pass on by unappreciated.

At first glance, this looks like the soap opera tradition of plotlines extending past the frame of individual episodes, but in practice the device has a different effect. Knowing that George uses the alias Art Vandelay in awkward social situations doesn’t help you understand the plot of the current episode; you don’t draw on past narratives to understand the events in the present one. In the 180 Seinfeld episodes that aired, seven contain references to Art Vandelay: in George’s actually referring to himself with that alias or invoking the name as part of some elaborate lie. He tells a potential employer at a publishing house that he likes to read the fiction of Art Vandelay, author of Venetian Blinds; in another, he tells an unemployment insurance caseworker that he’s applied for a latex salesman job at Vandelay Industries. For storytelling purposes, the only thing that you need to know here is that George is lying in a formal interview; any fictitious author or latex manufacturer would suffice. But the joke arrives through the echo of all those earlier Vandelay references; it’s funny because it’s making a subtle nod to past events held offscreen. It’s what we’d call in a real-world context an “in-joke” — a joke that’s funny only to people who get the reference.

I know some people who hate Family Guy and Seinfeld, but I realized a while ago that they don’t hate those shows because of the contents of the shows or because they were offended (though some people certainly are), but rather becaues they simply don’t get the references. They didn’t grow up watching TV in the 80s and 90s, so many of the references are simply lost on them. Family Guy would be particularly vexing if you didn’t have the pop culture knowledge of the writers of that show. These reference heavy shows are also a lot easier to watch and rewatch, over and over again. Why? Because each episode is not self-contained, you often find yourself noticing something new every time you watch. This also sometimes works in reverse. I remember the first time I saw Bill Shatner’s campy rendition of Rocket Man, I suddenly understoood a bit on Family Guy which I thought was just a bit based on being random (but was really a reference).

Again, I seem to be focusing on comedy, but it’s not necessarily limited to that genre. Eric S. Raymond has written a lot about how science fiction jargon has evolved into a sophisticated code that implicitely references various ideas, conventions and tropes of the genre:

In looking at an SF-jargon term like, say, “groundcar”, or “warp drive” there is a spectrum of increasingly sophisticated possible decodings. The most naive is to see a meaningless, uninterpretable wordlike noise and stop there.

The next level up is to recognize that uttering the word “groundcar” or “warp drive” actually signifies something that’s important for the story, but to lack the experience to know what that is. The motivated beginning reader of SF is in this position; he must, accordingly, consciously puzzle out the meaning of the term from the context provided by the individual work in which it appears.

The third level is to recognize that “ground car” and “warp drive” are signifiers shared, with a consistent and known meaning, by many works of SF — but to treat them as isolated stereotypical signs, devoid of meaning save inasmuch as they permit the writer to ratchet forward the plot without requiring imaginative effort from the reader.

Viewed this way, these signs emphasize those respects in which the work in which they appear is merely derivative from previous works in the genre. Many critics (whether through laziness or malice) stop here. As a result they write off all SF, for all its pretensions to imaginative vigor, as a tired jumble of shopworn cliches.

The fourth level, typical of a moderately experienced SF reader, is to recognize that these signifiers function by permitting the writer to quickly establish shared imaginative territory with the reader, so that both parties can concentrate on what is unique about their communication without having to generate or process huge expository lumps. Thus these “stereotypes” actually operate in an anti-stereotypical way — they permit both writer and reader to focus on novelty.

At this level the reader begins to develop quite analytical habits of reading; to become accustomed to searching the writer’s terminology for what is implied (by reference to previous works using the same signifiers) and what kinds of exceptions and novelties convey information about the world and the likely plot twists.

It is at this level, for example, that the reader learns to rely on “groundcar” as a tip-off that the normal transport mode in the writer’s world is by personal flyer. At this level, also, the reader begins to analytically compare the author’s description of his world with other SFnal worlds featuring personal flyers, and to recognize that different kinds of flyers have very different implications for the rest of the world.

For example, the moderately experienced reader will know that worlds in which the personal fliers use wings or helicopter-like rotors are probably slightly less advanced in other technological ways than worlds in which they use ducted fans — and way behind any world in which the flyers use antigravity! Once he sees “groundcar” he will be watching for these clues.

The very experienced SF reader, at the fifth level, can see entire worlds in a grain of jargon. When he sees “groundcar” he associates to not only technical questions about flyer propulsion but socio-symbolic ones but about why the culture still uses groundcars at all (and he has a reportoire of possible answers ready to check against the author’s reporting). He is automatically aware of a huge range of consequences in areas as apparently far afield as (to name two at random) the architectural style of private buildings, and the ecological consequences of accelerated exploitation of wilderness areas not readily accessible by ground transport.

While comedy makes for convenient examples, I think this better illustrates the cognitive demands of referential art. References require you to be grounded in various subjects, and they’ll often require you to think through the implications of those subjects in a new context. References allow writers to pack incredible amounts of information into even the smallest space. This, of course, requires the consumer to decode that information (using available knowledge and critical thinking skills), making the experience less passive and more engaging. Use references will continue to flourish and accellerate in both art and scholarship, and new forms will emerge. One could even argue that aggregation in various weblogs are simply exercises in referential work. Just look at this post, in which I reference several books and movies, in many cases assuming familiarity. Indeed, the whole structure of the internet is based on the concept of links — essentialy a way to reference other documents. Perhaps this is part of the cause of the rising complexity and information density of modern entertainment. We can cope with it now, because we have such systems to help us out.

I of Newton

So yesterday’s entry about obscure works being found via the internet, and specifically Jonathon Delacour’s quest to figure out what TV show he was remembering, reminded me of several old TV episodes that I haven’t seen since I was very young, but which I still remember vividly. I was curious if the internet could help me figure out which shows or episodes I was thinking of.

The first one had to do with a math teacher who idly mentions he’d sell his soul to complete a problem. The devil appears and they engage in a battle of wits, the stakes being the math teacher’s soul. Some of the specifics here elude me, but I distinctly remember a few things. First, the devil had horns and sunglasses and his shirt had text on it that kept changing. Second, the challenge had something to do with the teacher trying to ask a question the devil couldn’t answer (I remember the devil giving specific examples of how previous people tried and failed to do so). And finally, I remember the punchline (which I won’t spoil).

Now, this could have been on any number of anthology shows. The Twilight Zone, The Outer Limits, one of those old Hitchcock theater thingys… So I searched for “Twighlight Zone devil [punchline]” (where [punchline] represents the punchline I don’t want to spoil).

Bingo, the second result in Google is a detailed recounting of the 8 minute episode (spoilers on that page, don’t go until you’ve watched the episode below), which was apparently titled I of Newton. It starred Sherman Hemsley (of The Jeffersons fame) and Ron Glass (of Firefly fame) and there are apparently a bunch of neat references (Dante, for instance). The page also mentions what one of the devil’s t-shirts says: “hell is a city much like Newark.” Heh.

Update: Knowing the title, finding the episode on YouTube was easy. Enjoy:

Awesome!

We really need more of these anthology shows, but we seem to be moving in the opposite direction of huge, multi-season story arcs rather than anthologies with 8 minute stories (or short story magazines, for that matter). A shame, really, but I could see the format making a comeback someday.

The Long Tail of Forgotten Works

I’m currently reading Chris Anderson’s book The Long Tail, and he relates a story about how some books find an audience long after they’ve been published.

In 1988, a British mountain climber named Joe Simpson wrote a book called Touching the Void, a harrowing account of near death in the Peruvian Andes. Though reviews for the book were good, it was only a modest success, and soon was largely forgotten. Then, a decade later, a strange thing happened. Jon Krakauer wrote Into Thin Air, another book about a mountain-climbing tragedy, which became a publishing sensation. Suddenly Touching the Void started to sell again.

Booksellers began promoting it next to their Into Thin Air displays, and sales continued to rise. In early 2004, IFC Films released a docudrama of the story, to good reviews. Shortly thereafter, HarperCollins released a revised paperback, which spent fourteen weeks on the New York Times best-seller list. By mid-2004, Touching the Void was outselling Into Thin Air more than two to one.

What happened? Online word of mouth. When Into Thin Air first came out, a few readers wrote reviews on Amazon.com that pointed out the similarities with the then lesser-known Touching the Void, which they praised effusively. Other shoppers read those reviews, checked out the older book, and added it to their shopping carts. Pretty soon the online bookseller’s software noted the patterns in buying behavior–“Readers who bought Into Thin Air also bought Touching the Void“–and started recommending the two as a pair. People took the suggestion, agreed wholeheartedly, wrote more rhapsodic reviews. More sales, more algorithm-fueled recommendations–and a powerful positive feedback loop kicked in.

Particularly notable is that when Krakauer’s book hit shelves, Simpson’s was nearly out of print. A decade ago readers of Krakauer would never even have learned about Simpson’s book–and if they had, they wouldn’t have been able to find it. Online booksellers changed that. By combining infinite shelf space with real-time information about buying trends and public opinion, they created the entire Touching the Void phenomenon. The result: rising demand for an obscure book.

There is something interesting going on here. I’m wondering how many great works of art are simply lost in obscurity. These days, we’ve got the internet and primitive tools to traverse the long tail, so it seems that a lot of obscure works find a new audience when a new, similar work is released. But what happened before the internet? How many works have simply gone out of print because they never found an audience – how many works suffered the fate Touching the Void narrowly avoided?

Of course, I have no idea (that’s kinda the point), but one of the great things about the internet and the emerging infinite shelf space of online retailers is that some of these obscure works are rediscovered and new connections are made. For instance, I once came accross a blog post by Jonathon Delacour about this obscure Japanese horror film called Matango: Attack of the Mushroom People. The description of the film?

After a yacht is damaged in a storm and stranded on a deserted island, the passengers: a psychologist, his girlfriend, a wealthy businessman, a famous singer, a writer, a sailor and his skipper take refuge in a fungus covered boat. While using the mushrooms for sustenance, they find the ship’s journal describing the mushrooms to be poisonous, however some members of the shipwrecked party continue to ingest the mysterious fungi transforming them into hideous fungal monsters.

Sound familiar? As Delacour notes, a reviewer on Amazon.com sure thinks so:

Was this the Inspiration for Gilligan’s Island? …and that’s a serious question. It predated the premier of Gillian’s Island by several years. There’s a millionaire who owns a yacht that looks like the Minnow. On board is a professor, the captain, a goofy (though somewhat sinster in the film) first mate, a pretty but shy country girl named Okiko, and a singer/movie star. There are seven castaways in all. “Lovey” is replaced by another male character, a writer named Roy. The boat crashes into an island where they are castaways… Course on Gilligan’s Island they didn’t all turn into mutated mushrooms monsters. Rent or buy the DVD (one of my favorite films in Japanese cinema, finally getting its due…) and you tell me if Gilligan’s Island isn’t a complete rip-off of this film.

Several reviewers actually make the Gilligan’s Island connection, and one even takes time to refute the claim that Gilligan ripped off Matango:

Actually as stated on this DVD’s actor commentary Matango premiered in Japanese theaters in and around mid 1963. The Gilligan’s Island first pilot (with different actors as The Professor and Ginger)was made in late 1963 thus the Japanese film does not predate Gilligan by a few years as another poster here thinks.Schwartz could have heard about a Japanese film made with seven castaways (as Hollywood and Tokoyo’s Toho were in communication). But he definitely didn’t see the Japanese film before he pitched gI to the networks in early 63.

So perhaps this was just a happy coincidence… A commentor on Delacour’s post mentions that the movie is loosely based on a 1907 short story by William Hope Hodgson called The Voice in the Night, but while it certainly was the inspiration behind Matango, it probably didn’t inspire Gilligan’s Island…

I seem to have veered off track here, but it was an interesting diversion: from obscure Japanese horror film to Gilligan’s Island to William Hope Hodgson… would anyone have made these connections 20 years ago? It certainly would have been possible, but I doubt it would happen as quickly or efficiently as it did on the internet.

6 Relatively Obscure Bit Characters From 80s Movies That I Love

During last week’s list day, I made reference to 6 Relatively Obscure Bit Characters From 80s Movies That I Love, and asked if anyone could name the movies they’re from. A couple people could get one, but otherwise, no one posted. Is this a reflection of their difficulty or of my low traffic? Regardless, if you’re interested in the answers, they’re below the fold….

Innovative Films

I’ve been following along with Filmspotting‘s Noir Movie marathon, and after viewing a couple of movies, I began to think about how many of the most innovative movies are often somewhat underwhelming when you catch up with them. For instance, I hadn’t seen Double Indemnity before. It’s a classic film, one of the first Film Noirs, and while I thought it was great, I wasn’t quite so sure what all the fuss was about. During their review, Filmspotting’s Adam remarked that this was a perfect film, one that he thinks is among the best of all time. Sam thought it was great, but perhaps not perfect.

After looking around a bit, I think I’m starting to see part of why this movie has won so much acclaim. There are some things that would probably come across after multiple viewings, but one of the primary reasons this movie is loved is that it was amongst the first Noir films, and it set the bar for all that followed it. Many of the conventions of the genre were presented for the first time in this film, then copied and imitated as time went on. For instance, the use of lighting through Venetian blinds presents the viewers with a distinct image. The shadows that fall on the walls and on characters’ faces look like the bars on a jail cell, and this makes the characters seem trapped by their actions. It’s a subtle effect, and it’s become a standard convention of the genre.

Venetian Blinds and Lighting

I think part of the reason Sam and I were a little underwhelmed by this is that we’ve already seen several movies that imitate Double Indemnity, and thus weren’t as impressed by the innovative nature of the film. After learning more about the film, after putting it in its cultural and historical context, I’m beginning to see why it’s viewed as a classic… but I’m still not sure what it all means.

This happens all the time with classic films. Citizen Kane is often regarded as the greatest American movie of all time, yet a lot of folks watching it today find it to be a bit of a bore. I have to admit that when I first saw it for my college film class, I thought it was good, but I couldn’t see why it got such great reviews. There are a lot of reasons, but one of them is that the film was simply revolutionary. Orson Wells’ bag of cinematic tricks were perhaps not entirely innovative, but the combination of everything – the extreme closeups, the odd angles, uncanny arrangements of backgrounds and foregrounds, the flashbacks and broken narrative structure – was extraordinary. Wells broke free of the spacial constraints of the frame, and his film has been an inspiration to all who followed it. In Michael Chabon’s Pulizer winning novel, The Amazing Adventures of Kavalier and Clay, the main characters, a pair of comic book creators, see the film and are astounded:

Citizen Kane represented, more than any other movie Joe had ever seen, the total blending of narration and image that was – didn’t Sammy see it?- the fundamental principle of comic book storytelling … Without the witty, potent dialogue and the puzzling shape of the story, the movie would have been merely an American version of the kind of brooding, shadow-filled Ufa-style expressionist stuff that Joe had grown up watching in Prague. Without the brooding shadows and bold adventurings of the camera, without the theatrical lighting and queasy angles, it would have been merely a clever movie about a rich bastard. It was much, much more, than any movie really needed to be.

The two comic book creators saw a way to escape the constraints of their medium as a result of Citizen Kane. Of course, I’m talking about a work of fiction here, but Chabon has said that he based one of his characters on the legendary comic book artist Will Eisner, who has admitted how much his comics owed to the movies, and notably Citizen Kane.

However, even knowing this, Citizen Kane isn’t the sort of movie I like to watch over and over again and I can see why lots of people think it’s boring. All of the innovations in the film that were so breathtaking at the time are now taken for granted, just as I took the Venetian Blind effects in Double Indemnity for granted. We look at some of these things and think, “Jeeze, I’ve seen that a million times before.” But at the time the film was made, audiences hadn’t seen these things before…

This raises a number of questions, and I’m not sure I have any satisfactory answers. Are innovative movies better than what follows simply because they were the first to do something? Are the movies that follow an innovative predecessor any less effective because someone else used a particular technique first? How well will innovative films hold up after time and is a film that uses similar techniques to address contemporary issues any worse? Film is a relatively young medium, and many of the earliest films are difficult to appreciate unless you have a good understanding of their cultural and historical context. Does that make them any better or worse?

I don’t think there are any real answers here, only more evidence of the subjectivity of art. Even contemporary films suffer due to lack of context. I’ve seem my share of foreign films and am a fan of many, but I have to admit that there is a nagging feeling that I’m just not getting it. Many times, I can feel something wrong with the translation, and it’s difficult to really tell how well I’m understanding exactly what the filmmakers are looking to do. Citizen Kane is a hard enough nut to crack, let alone something like Seven Samurai. This is perhaps a bad example, as Seven Samurai comes in an exceptional Criterion Collection edition that belabors its many virtues. But a lot of films don’t get such treatment, and thus it’s more difficult to understand what’s happening on screen. Another example, last week, I rented Sonatine and got the distinct impression that I was missing something. The film was released on DVD in America through Quentin Tarantino’s Rolling Thunder Pictures collection, and the DVD has a few extra features, including an interview with the film’s writer and director, Beat Takeshi (aka Takeshi Kitano). In it, he’s asked about what he thinks of Quentin Tarantino’s movies, and he responds that he likes them, but that he wishes he spoke English. This makes a lot of sense when you think about Tarantino’s style, wihch includes lots of great dialogue. I’d bet that a lot of the intricacies of his dialogue is lost when translated, and I always wonder what I’m missing when I see a foreign film. Film snobs like to complain about the ignorant masses who won’t give foreign films a chance just because of subtitles, but I think the translations play into this as well.

Again, I don’t have any answers here. Like all art, film is subjective, and while it’s important to recognize the achievements of innovative films, it’s also important that those films be entertaining and I can see how some folks don’t especially care for the “classic” films like Citizen Kane or foreign films like Sonatine. Most people are looking to be entertained and if you’re not interested in the history of film or a movie’s story, then you’re probably not going to give a crap that Citizen Kane pioneered the use of deep focus in film. You’ll just yawn because you’ve seen it a million times before. Context matters, and it’s not just the context of the film that’s important, but the context of the viewer as well…

Read or Die

I asked for recommendations a while back, and one of the recommendations was a series called Read or Die. The series was universally hailed as being stupid, but some people thought it was a “fun” stupid and enjoyable nonetheless. While I do believe they’re right, I also wish they would have fleshed out some of their ideas a little more. I only watched the OVA (which is only 3 episodes) and not the TV series, so I guess it’s possible that the TV series goes into more detail, but the OVA seemed a little rushed and cramped. At its core, there’s a pretty good story here though, and I did enjoy it.

The premise is that a Special Operations Division of the British Library employs various librarians with superpowers who fight book-related crime. It’s actually a neat sorta mixture of James Bond, super heroes, The League of Extraordinary Gentlemen and… books. Anyway, the story details a particular incident in which clones of major historical figures threaten to wipe out civilization. The details of how these clones were created, who they are, and why they want to destroy the world are glossed over a bit, but that’s because the story focuses more on the relationship between Yomiko Readman (aka Agent Paper, who has the power to manipulate paper – which is more useful than it sounds: she can stop bullets, shoot paper projectiles, among other improbable but clever uses (more on this below)) and Nancy Makuhari (aka Miss Deep, who can make herself intangible and pass through matter – walking through walls and whatnot). It’s reasonably involving, though again it feels a little rushed.

Behold, I can move paper!

So yes, it’s silly, and there’s lots of Huh? moments that even the most unflappable viewer will think are odd. Still, there’s a certain charm to the flight of fancy that underlies the series. Its the same sort of feeling I get when seeing steam-punk technology (which actually features significantly in this series as well, so it makes sense). After an initial confused reaction, I generally found myself amused at these episodes, such as when Yomiko creates a paper airplane so that she can chase after one of the villains (who’s flying a jet):

A paper airplane!

Yeah, it’s absurd, but it’s fun, and the action sequences are actually well staged and quite entertaining. As previously mentioned, the writers did a good job coming up with clever ways to use paper as a weapon or shield or whatever. Most of the villains don’t have much of a back story, and their powers are sometimes a little over-the-top, but that ends up being fine.

Hi, I'm a villain.

The animation is pretty good and the music is fantastic (it’s got a very Bond-esque feel to it). Overall, it’s entertaining and fluffy, and there’s nothing wrong with that. I’d like to have seen some of the villains and the story fleshed out a bit more, but that’s surprisingly not much of an issue. It’s just good old fashioned mindless fun (which was actually good, considering my busy schedule of late). Thanks to Roy and Wonderduck for the recommendation. As usual, more screenshots and comments below the fold.

Vandread: Second Stage

I finished Vandread: Second Stage last week, but I was so busy this week that I haven’t had time to post any thoughts until now. As with the first series, I found myself quite pleased with this series. It’s more or less the continuation and conclusion to the first series, so this is isn’t too surprising. Potential spoilers ahead…

Pirates!

The men and women aboard the pirate ship Nirvana have learned to work well together and get past their cultural differences. This is a good thing because the enemy they face seems to be quite adaptable, raising the bar during each battle. We learn a lot about the enemy in this series, but it basically boils down to this: after initial colonists left from Earth, the planet suffered some sort of meltdown and the people of Earth could no longer reproduce. The Earthlings became jaded and twisted, consumed by hate and fear, eventually constructing a robotic fleet that would go after the colonists, harvesting their organs so that the Earthlings could continue to live. (I don’t know how much of this will make sense if you haven’t seen the series, but it would take too long to go through the entire story…)

The revelations are meted out at a reasonable pace and are mixed with various character development arcs that make up the series’ emotional core. Interestingly, the single most important character in the first series turns out to be something I barely noticed in the first series: the Paksis.

The Paksis

The Paksis, it’s alive!

The Paksis is the power plant of the Nirvana – it’s also apparently a living, sentient being. The Paksis was discovered on Earth as the colonists were beginning to expand into the galaxy. It’s unique properties made it ideal for an energy source, and so it was split into two: one remained on earth, the other was sent out with the colonists (eventually ending up on the Nirvana). The red Paksis has suffered as the people of Earth enslaved it to construct and power their harvester fleet, while the blue Paksis went on as part of the colonists’ fleet.

The Paksis is behind a lot of the confusing things that happen in the series – it’s the driving force behind the way ships combine and evolve, and it’s also got a self-preservation instinct that opened a wormhole and sent them light-years away in the first series. During many of the battles, the enemy shows the ability to adapt and evolve, mimicking many of the powers of our heroes. This lead to lots of questions until I realized that the Earthlings were simply using their Paksis to copy the fighting machines and tactics that were created by Nirvana’s crew. Steven Den Beste wrote about this a while back, using the Japanese word kiai (which essentially means “fighting spirit”) as a starting point:

All through the series the four primary characters seem to have an unreasonably fast learning curve regarding the abilities of the various versions of Vandreads as they appear, becoming adept at using them in just a few seconds. It’s not clear that the controls really matter, in fact. When they’re sufficiently motivated, the machine does what they need it to do pretty much no matter what control they use.

And afterwards they’re all weary, though Hibiki is usually the worst off in that regard. It’s because he’s been using his ki to make the machines run — because they’re not really machines.

What’s even more interesting is the cases where a character manages to raise their ki and when they do so it directly causes changes of some kind before our eyes. In Vandread it’s all about the Paksis; what they’re doing is to somehow link to the Paksis, which uses its mysterious powers to create what is needed. It isn’t necessarily a conscious need, of course. Hibiki does this more than anyone, and Meia/Dita/Jura do it to some extent, but Bart also does it once, in episode 16. (That is, the third episode of the second series.) Bart attains a sufficiently high emotional state that he is able to reach the Paksis, and as a result the Nirvana is changed to create banks of missile launchers.

Bart didn’t do that deliberately. But in the emotional state he was in at the time he didn’t question it. He was able to fully control them immediately. They did exactly what he expected them to do and needed them to do, even to where they struck only enemies and dodged around friends.

In essence, the entire series could be seen as a struggle between the red and blue Paksis, and the way the blue Paksis draws on the power of it’s crew leads to a lot of interesting character dynamics. As with the first series, there are several interesting character arcs here. One is the aformentioned arc with Bart, who becomes attached to sick little girl and is thus able to achieve an emotional state that allows him to interface with the Paksis (in order to protect the girl). It’s a fantastic episode, and it features a great reveal at the end:

Bart's new haircut

Bart’s new haircut

Hibiki continues to grow, as does his relationship with Dita, and it turns out that Hibiki plays a surprisingly important role in unifying the opposition to Earth’s harvester fleet. Oh, and speaking of surprises, there’s a big one towards the end. Some hints were dropped, but I doubt anyone saw it coming (indeed, at first, I was really confused by what happened).

All in all, the story progressed well and most of the unanswered questions were resolved. We get more background on Earth, we get more detail on why Tarak and Mejale are segregated by sex (though I’m still not totally clear on that one), and of course we find out a lot more about many of the characters. There were some nitpicks and open questions, but nothing major. For instance, what was the deal with Gascogne’s return? I was happy to see her come back and all, but a little baffled as to how she managed to do so… it seemed extraneous and unnecessary to me. Also, the battles with Earth’s forces got a little repetitive, but you’d expect that in a series where our heroes engage the enemy in every episode. However, as I noted in my review of the first series, nitpicks don’t seem to bother me with this series.

In the end, it’s a solid series, and pretty much exactly what I was looking for. By the end, I was sad to see the characters go, but pleased that there was some sort of closure to the story that made sense. Thanks again to Steven for the recommendation.

As usual, more screens and comments below the fold…

Ten Things I Like About Grindhouse

Robert Rodriguez and Quentin Tarantino‘s double-feature Grindhouse was released this weekend. Since it’s a pretty non-standard experience, I figured I’d avoid the standard review. Here are ten things I like about Grindhouse (in no particular order):

  • Unpretentious: This is a subject recently making the rounds at a bunch of blogs I read, and was kicked off by Steven Den Beste at metafilter:

    I glory in my plebeian tastes.

    I wallow in the crass, the banal, the mundane.

    I feel no shame at all in in cleaving to the middlebrow.

    And I derive great pleasure and satisfaction from the impotent spluttering of those who think they are my betters.

    This is my declaration of independence from the tyranny of pretension and snobbery.

    This might as well be the battle-cry of Rodriguez and Tarantino while making this movie. What else would you expect from two guys who profess a sincere love of bad exploitation films, and made this film to revel in their unpretentious glory.

  • The Previews: Grindhouse is comprised of two totally separate features, separated by several faux-previews (one preview precedes it as well) for non-existant films, such as Werewolf Women of the S.S. by Rob Zombie, Don’t Scream by Edgar Wright (of Shaun of the Dead fame), and Thanksgiving by Eli Roth. These previews are awesome, and I’m almost a little disapointed that I won’t get to see these bad, bad movies (or will I?). Particularly striking is Eli Roth’s Thanksgiving trailer, which mimics the late 1970s previews for the original Halloween. I say this is striking because Rob Zombie has decided that Halloween needs to be remade, and the preview was shown before Grindhouse started. Compared to Thanksgiving, the trailer for the new Halloween comes off as totally uninspired and boring. Quite frankly, I’d much rather see Zombie make Werewolf Women of the S.S. than “reimagine” a movie that simply doesn’t need to be remade.
  • Missing Reels: Grindhouse films were infamous for their low production values, and also because no one really seemed to care that much about the movies – for instance, lots of films would be shown in theaters even though they were missing reels. Rodriguez and Tarantino take full advantage of this, and elevate the missing reel to a legitimate art form.
  • Faux Low Production Values: Speaking of low production values, Rodriguez and Tarantino have peppered their segments with various conventions of bad exploitation movies. I call this “faux” low production values because they obviously have good production values, but actually do extra work to make it seem like a grindhouse movie. For instance, Rodriguez intentionally scratched up the negatives to make it seem like the prints were well- worn. There are several impeccably placed bad edits or poorly spliced reels (including the aformentioned missing reels).
  • Characters with names like “Stuntman Mike”: As I a friend noted, I don’t know if anyone but Tarantino could pull off a film with a major character named Stuntman Mike. Then again, Tarantino’s probably the only one who would think of doing such a thing.
  • Kurt Russell: He’s awesome. Also, it’s nice to see Michael Biehn working again.
  • Live Car Stunts: No CGI here (well, not in Tarantino’s segment, Death Proof). Instead, he hired kiwi stunt woman Zoe Bell to play herself in the movie and do some awesome stunts. It’s funny, but knowing that these stunts are really happening really does highten the tension.
  • A Seamless Intersection of the 1970s and the Present: Both films are set in the present day, but they look and feel like they were made in the 1970s. I don’t know how they managed to do this, but they did. Rodriguez’s Planet Terror perhaps looses a little edge because it’s so over-the-top that it approaches intentional comedy, while Tarantino’s Death Proof is a more sincere attempt to exactly reproduce a cheesy 1970s car movie.
  • Music: Rodriguez provides a good portion of the music for Planet Terror, and he manages to capture that cheesy 1970s feel. Great stuff. Tarantino has a good selection in Death Proof as well.
  • Dialogue: Tarantino’s trademark dialogue style is evident in Death Proof, especially in a great long-take in a diner, while Rodriguez’s Terror Planet is filled with hilarious cheesy one-liners.

The movies certainly aren’t pefect, and in fact, they’re intentionally bad. Rodriguez’s movie really ratchets up the action-packed pyrotechnics and gross-out pus-and-gore factor, while Tarantino structures his segment oddly and awkwardly paces the film (this is a little annoying to watch until you realize that it’s completely intentional, and the pacing picks up as the film proceeds). So yeah, this won’t be everyone’s cup of tea, but it was mine.

I could probably keep listing things I like about Grindhouse (the above list was done in a stream-of-consciousness style), which I think says something about the film. Interestingly, there’s probably someone right now who’s writing a “Ten Things I Hate About Grindhouse” and listing out the exact ten things I did. Go figure.

I believe the answer is Spartaaaaaaa

Time is short this week (I know, what else is new, but it’s especially short this week) so I’ll just point to some of the funniest photoshopped 300 parodies I’ve seen [via NeedCoffee]. I’ve included one of my favorites below, but I think the best one is in an animated gif about halfway down the page.

King Leonidas Plays Who Wants to be a Millionaire

Some other good ones: King Leonidas, Zidane Style, Wile E. Coyote, and This is Ping Pong. Oh, and of course, the PG Version.

Vandread

As requested, a review of Vandread. I finished the first series this week, and I must say that I’m quite pleased (this is in line with my initial thoughts). The first series doesn’t answer all the questions that were raised and the story isn’t complete, but it answers some and provides a great, satisfying finale. It’s a big, spectacular battle sequence, but the reason it’s satisfying has little to do with the action (though that’s fun too).

It occurrs to me that I haven’t actually described the story much yet. Sometime in the future, men and women seem to have segregated themselves on separate planets, and for three generations, a war has been waged between the sexes (apparently, in this future, technology provides a means to reproduce which does not require interaction between the sexes). It’s a little unclear why this rift exists, but it does, and it is exacerbated by propaganda depicting the opposite gender as monsters or worse. Hibiki is a mechanic that works on Vanguards (giant fighting robots or mechas), and as part of a dare, he attempts to steal one off a ship that is launching. Of course, he gets stuck on the ship, which is promptly attacked by women pirates. During the course of the battle, the ship takes moderate damage, but its core power generator has some rather nifty automatic repair mechanisms that sorta run haywire, merging the men’s ship with the women’s ship and transporting them far away. Hibiki and two other men are stuck on the ship with a bunch of women, and to make matters even worse, they seem to have stumbled into a new, unknown enemy that attacks on sight. Who are these new enemies, where do they come from, and what do they want? And can the three men work hand in hand with women to defeat this mysterious foe?

Nirvana

The male & female ships are merged into this ship, dubbed Nirvana

In general, the series has a lot of action, but the focus is pretty squarely on the characters. There are a few standouts who get the majority of attention, but many of the side characters are also interesting and likeable. The main characters are Hibiki and Dita (one of the female pirates), and their relationship has grown pretty steadily throughout the series to a point where they’re both acknowledging that they kinda like each other. Hibiki has had the clearest character arc so far and I think the ending of the first series is satisfying because of the way Hibiki handles the final battle. The story of the series doesn’t end, but Hibiki has definitely changed, and for the better. He was a bit of an annoying loudmouth at the beginning of the series, but he has grown, and it’s been handled well. Again, many of the characters are likeable (though not all – I’m not a huge fan of Jura or Barnette, but that’s only a minor beef, and I’m pretty sure they capture what the writers were going for anyway), and there are many little subplots and relationships that are entertaining and fun. My favorite subplot was the Christmas episode. I’m a total sucker for Christmas stories, and I absolutely loved that episode. (Screenshots and more comments on this subplot below the fold.) I’m guessing that some of these characters will be fleshed out a little more in the Second Stage (the stoic male doctor Duero and the female engineer Parfet will continue to flirt, Bart might actually become something of a leader and maybe get with BC, and Meia, well, I’m not sure what she’s up to, but I think she’s an interesting character.)

Bart and BC

Bart & BC share a moment

The animation is pretty and the action sequences are well executed. I mostly watched the series with dubbing on, though I took a gander at the subtitles as well (as I’ve noted before, I’m interested in the differences between translations, and will still occassionally watch a series with english dubbing and subtitles on at the same time). I haven’t settled on which is better in general, but the dubbing on this series wasn’t bad at all, so I ended up sticking with that for most of the series. The translation seems a bit funny at times (dialogue that is supposed to be witty banter or sound inspirational sometimes fall a little flat), but the general idea always gets through. The music is serviceable, but not great (I’m just spoiled by Yoko Kanno, I think). All in all though, it seems to be pretty well produced.

The story still has a fair share of open questions, but again it seems to be progressing nicely and I’m looking forward to watching the Second Stage. The series is clearly episodic with an overarching story underlying everything. This works well, as the episodic content allows the writers to develop the relationships between the characters. Lots of jokes are made exploring the differences between the two sexes, and it’s quite fun. The ending of this first series was great, though I can’t imagine getting that far and not wanting to watch Second Stage. The series was pretty much exactly what I expected, and it seems like it’s got a lot of the steriotypical Anime tropes, right down to the way the characters (i.e. faces, hair, clothes) are animated. Everything looks somewhat familiar, but not (I could swear I’ve seen half of these people before). For a beginner like myself, this definitely isn’t a bad thing, and it seems like a pretty good gateway drug. There are some aspects of the plot that might seem strange upon closer inspection, but I don’t seem to be getting hung up on nitpicks or anything. It’s funny, but corny stuff that might normally bother me doesn’t seem to be doing so with this series…

Again, I’m very much looking forward to the conclusion of the story, which I assume happens in the Second Stage. Thanks again to Steven for the recommendation… this is just about exactly what I was looking for.

More screenshots & commentary below the fold…