| Kaedrin Weblog | |
|
Sunday, February 26, 2006
Initial Impressions of GalCiv II As I predicted in last week's post, I've gone ahead and downloaded Galactic Civilizations II. Installation process went smoothly and easily (relatively high download speeds as well), but while I enjoy the game as a whole, I found a few things baffling. Here are my initial thoughts:
Update: Ok, so I must have accidentally surrendered (instead of offering a peace treaty) from the diplomatic dialogue. That's the only thing I can think of that would have caused the defeat. I just went back to my saved game and was able to mop up the rest of the Drengin empire without a problem (except that once I really had their backs to the wall, the surrendered their one remaining planet to another alien race, dammit!) So the problem I encountered seems like a fluke, which is great news! Update II: After I figured out what happened, I went back and played more and the game is truly excellent. My only complaint is that the ship design interface is a little difficult to use at times... but the good far outweighs the bad when it comes to that feature, as it is one of the coolest aspects of the game, allowing you to interject your own personality on the game... Update III: I've written up a game example... Posted by Mark at 11:55 PM
Categories: Video Games |
Where am I?
This post is part of the Kaedrin Weblog. It's been categorized under
Video Games
and was originally published in February 2006.
Inside Weblog Archives Best Entries Fake Webcam email me ![]() |
|
Comments
Hmmm- that looks pretty cool. I'll have to check that out. I used to play the Master of Orion games- mostly II. How does GalCiv compare, do you know? I really like the ship designs, though. When you add/take away weapons and such, does it change the structure of the ship visually? Posted by: Samael on February 27, 2006 1:03 PM
There are a number of base ship models, and then you can add a lot of structures to that and basically make a ship look a lot different. However, the interface takes some getting used to. I'll probably have more details later in the week.If you want to see some examples of gameplay, check out the post below (the links should work now). In the first bullet, there are links to 3 game examples, and he goes through each step, including ship design. As for similarity to other games, I get the impression that it is similar, though I've never played MOO or the later Civilization games. The closest thing I've played is Deadlock (which is somewhat similar, but on a much smaller scale). Posted by: Mark on February 27, 2006 6:42 PM
You may have lost to a technological victory? I dunno..i havent had the computer beat me through technology yet (I usually disable that feature cause it I hate techno victories) Posted by: Mike on February 27, 2006 10:55 PM
At this point I'm almost certain I did something stupid like accidentally surrender in the diplomacy dialogue. I was able to go back and rejoin the game just before I lost and move on from there with no problem. The game really is a lot of fun (especially the ship design and whatnot - that's a truly great feature), and I can see it eating my free time for the rest of the week:) Posted by: Mark on February 28, 2006 12:01 AM
Really enjoy your blog. Linked to it from GalCiv2.com. -Brad Posted by: Brad WArdell on March 2, 2006 12:11 AM
Thanks Brad! Posted by: Mark on March 2, 2006 12:14 AM
Comments are closed for this entry. Thank you for your interest and sorry for any inconvience. |
|
Copyright © 1999 - 2007 by Mark Ciocco.
|