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Saturday, December 20, 2008
12DC: Day 7 - Weird Holiday Music The 12 days of Christmas continues with a couple of strange Holiday songs for your enjoyment. First up is an animated Bob & Doug McKenzie singing The 12 Days of Christmas: Next is the Carol of the Bells as performed by guitarist Gary Hoey: Ok, so not that weird so far, but here's a genuinely odd one from Jonathan Coulton (with Paul & Storm) called Chiron Beta Prime. Just his description of the song, before he even starts singing, is worth watching... Well that's weird enough for me. Special thanks to Widgett, who is one-upping me by doing 13 days of Christmas. Anyway, he's responsible for the Bob & Doug McKenzie and Jonathan Coulton songs and has a few other demented holiday songs too... Posted by Mark on December 20, 2008 at 09:35 AM .:
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Friday, October 26, 2007
Bride of Friday is List Day It's been months since I've posted one of these, and even Roy isn't doing this anymore, but I figure, why not? Random Ten
Posted by Mark on October 26, 2007 at 11:11 PM .:
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Sunday, June 10, 2007
Referential A few weeks ago, I wrote about how context matters when consuming art. As sometimes happens when writing an entry, that one got away from me and I never got around to the point I originally started with (that entry was originally entitled "Referential" but I changed it when I realized that I wasn't going to write anything about references), which was how much of our entertainment these days references its predecessors. This takes many forms, some overt (homages, parody), some a little more subtle. I originally started thinking about this while watching an episode of Family Guy. The show is infamous for its random cutaway gags - little vignettes that have no connection to the story, but which often make some obscure reference to pop culture. For some reason, I started thinking about what it would be like to watch an episode of Family Guy with someone from, let's say, the 17th century. Let's further speculate that this person isn't a blithering idiot, but perhaps a member of the Royal Society or something (i.e. a bright fellow). This would naturally be something of a challenge. There are some technical explanations that would be necessary. For example, we'd have to explain electricty, cable networks, signal processing and how the television works (which at least involves discussions on light and color). The concept of an animated show, at least, would probably be easy to explain (but it would involve a discussion of how the human eye works, to a degree). There's more to it, of course, but moving past all that, once we start watching the show, we're going to have to explain why we're laughing at pretty much all of the jokes. Again, most of the jokes are simply references and parodies of other pieces of pop culture. Watching an episode of Family Guy with Isaac Newton (to pick a prominent Royal Society member) would necessitate a pause just about every minute to explain what each reference was from and why Family Guy's take on it made me laugh. Then there's the fact that Family Guy rarely has any sort of redeemable lesson and often deliberately skews towards actively encouraging evil (something along the lines of "I think the important thing to remember is that it's ok to lie, so long as you don't get caught." I don't think that exact line is in an episode, but it could be.) This works fine for us, as we're so steeped in popular culture that we get the fact that Family Guy is just lampooning of the notion that we could learn important life lessions via a half-hour sitcom. But I'm sure Isaac Newton would be appalled. For some reason, I find this fascinating, and try to imagine how I would explain various jokes. For instance, the episode I was watching featured a joke concerning "cool side of the pillow." They cut to a scene in bed where Peter flips over the pillow and sees Billy Dee Williams' face, which proceeds to give a speech about how cool this side of the pillow is, ending with "Works every time." This joke alone would require a whole digression into Star Wars and how most of the stars of that series struggled to overcome their typecasting and couldn't find a lot of good work, so people like Billy Dee Williams ended up doing commercials for a malt liquor named Colt 45, which had these really cheesy commercials where Billy Dee talked like that. And so on. It could probably take an hour before my guest would even come close to understanding the context of the joke (I'm not even touching the tip of the iceberg with this post). And the irony of this whole thing is that jokes that are explained simply aren't funny. To be honest, I'm not even sure why I find these simple gags funny (that, of course, is the joy of humor - you don't usually have to understand it or think about it, you just laugh). Seriously, why is it funny when Family Guy blatantly references some classic movie or show? Again, I'm not sure, but that sort of humor has been steadily growing over the past 30 years or so. Not all comedies are that blatant about their referential humor though (indeed, Family Guy itself doesn't solely rely upon such references). A recent example of a good referential film is Shaun of the Dead, which somewhow manages to be both a parody and an example of a good zombie movie. It pays homage to all the classic zombie films and it also makes fun of other genres (notably the romantic comedy), but in doing so, the filmmakers have also made a good zombie movie in itself. The filmmakers have recently released a new film called Hot Fuzz, which attempts the same trick for action movies and buddy comedies. It is, perhaps, not as successful as Shaun, but the sheer number of references in the film is astounding. There are the obvious and explicit ones like Point Break and Bad Boys II, but there are also tons of subtle homages that I'd wager most people wouldn't get. For instance, when Simon Pegg yells in the movie, he's doing a pitch perfect impersonation of Arnold Schwarzenegger in Predator. And when he chases after a criminal, he imitates the way Robert Patrick's T-1000 runs from Terminator 2. References don't need to be part of a comedy either (though comedies seem to make the easiest examples). Hop on IMDB and go to just about any recent movie, and click on the "Movie Connections" link in the left navigation. For instance, did you know that the aformentioned T2 references The Wizard of Oz and The Killing, amongst dozens of other references? Most of the time, these references are really difficult to pick out, especially when you're viewing a foreign film or show that's pulling from a different cultural background. References don't have to be story or character based - they can be the way a scene is composed or the way the lighting is set (i.e. the Venetian blinds in Noir films). Now, this doesn't just apply to art either. A lot of common knowledge in today's world is referential. Most formal writing includes references and bibliographies, for instance, and a non-fiction book will often assume basic familiarity with a subject. When I was in school, I was always annoyed at the amount of rote memorization they made us do. Why memorize it if I could just look it up? Shouldn't you be focusing on my critical thinking skills instead of making me memorize arbitrary lists of facts? Sometimes this complaining was probably warranted, but most of it wasn't. So much of what we do in today's world requires a well-rounded familiarity with a large number of subjects (including history, science, culture, amongst many other things). There simply isn't any substitute for actual knowledge. Though it was a pain at the time, I'm glad emphasis was put on memorization during my education. A while back, David Foster noted that schools are actually moving away from this, and makes several important distinctions. He takes an example of a song: Jakob Dylan has a song that includes the following lines:As Foster notes, this doesn't mean that "thinking skills" are unimportant, just that knowledge is important too. You need to have a quality data set in order to use those "thinking skills" effectively. Human beings tend to leverage knowledge to create new knowledge. This has a lot of implications, one of which is intellectual property law. Giving limited copyright to intellectual property is important, because the data in that property eventually becomes available for all to built upon. It's ironic that educators are considering less of a focus on memorization, as this requirement of referential knowledge has been increasing for some time. Students need a base of knowledge to both understand and compose new works. References help you avoid reinventing the wheel everytime you need to create something, which leads to my next point. I think part of the reason references are becoming more and more common these days is that it makes entertainment a little less passive. Watching TV or a movie is, of course, a passive activity, but if you make lots of references and homages, the viewer is required to think through those references. If the viewer has the appropriate knowledge, such a TV show or movie becomes a little more cognitively engaging. It makes you think, it calls to mind previous work, and it forces you to contextualize what you're watching based on what you know about other works. References are part of the complexity of modern Television and film, and Steven Johnson spends a significant amout of time talking about this subject in his book Everything Bad is Good for You (from page 85 of my edition): Nearly every extended sequence in Seinfeld or The Simpsons, however, will contain a joke that makes sense only if the viewer fills in the proper supplementary information -- information that is deliberately withheld from the viewer. If you haven't seen the "Mulva" episode, or if the name "Art Vandelay" means nothing to you, then the subsequent references -- many of them arriving years after their original appearance -- will pass on by unappreciated.I know some people who hate Family Guy and Seinfeld, but I realized a while ago that they don't hate those shows because of the contents of the shows or because they were offended (though some people certainly are), but rather becaues they simply don't get the references. They didn't grow up watching TV in the 80s and 90s, so many of the references are simply lost on them. Family Guy would be particularly vexing if you didn't have the pop culture knowledge of the writers of that show. These reference heavy shows are also a lot easier to watch and rewatch, over and over again. Why? Because each episode is not self-contained, you often find yourself noticing something new every time you watch. This also sometimes works in reverse. I remember the first time I saw Bill Shatner's campy rendition of Rocket Man, I suddenly understoood a bit on Family Guy which I thought was just a bit based on being random (but was really a reference). Again, I seem to be focusing on comedy, but it's not necessarily limited to that genre. Eric S. Raymond has written a lot about how science fiction jargon has evolved into a sophisticated code that implicitely references various ideas, conventions and tropes of the genre: In looking at an SF-jargon term like, say, "groundcar", or "warp drive" there is a spectrum of increasingly sophisticated possible decodings. The most naive is to see a meaningless, uninterpretable wordlike noise and stop there.While comedy makes for convenient examples, I think this better illustrates the cognitive demands of referential art. References require you to be grounded in various subjects, and they'll often require you to think through the implications of those subjects in a new context. References allow writers to pack incredible amounts of information into even the smallest space. This, of course, requires the consumer to decode that information (using available knowledge and critical thinking skills), making the experience less passive and more engaging. Use references will continue to flourish and accellerate in both art and scholarship, and new forms will emerge. One could even argue that aggregation in various weblogs are simply exercises in referential work. Just look at this post, in which I reference several books and movies, in many cases assuming familiarity. Indeed, the whole structure of the internet is based on the concept of links -- essentialy a way to reference other documents. Perhaps this is part of the cause of the rising complexity and information density of modern entertainment. We can cope with it now, because we have such systems to help us out. Posted by Mark on June 10, 2007 at 03:08 PM .:
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Friday, March 09, 2007
Friday is Apparently List Day After several years of blogging, I've finally figured out that Friday is list day. So here are a few lists: Random Ten:
Posted by Mark on March 09, 2007 at 12:02 AM .:
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Saturday, August 26, 2006
Travelling Link Dump I'll be on vacation this week, so Kaedrin compatriots Samael and DyRE will be posting in my stead, though they may not be able to post tomorrow. In any case, here are some links to chew on while I'm gone.
Posted by Mark on August 26, 2006 at 11:09 AM .:
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Sunday, June 18, 2006
Novelty David Wong's article on the coming video game crash seems to have inspired Steven Den Beste, who agrees with Wong that there will be a gaming crash and also thinks that the same problems affect other forms of entertainment. The crux of the problem appears to be novelty. Part of the problem appears to be evolutionary as well. As humans, we are conditioned for certain things, and it seems that two of our insticts are conflicting. The first instinct is the human tendency to rely on induction. Correlation does not imply causation, but most of the time, we act like it does. We develop a complex set of heuristics and guidelines that we have extrapolated from past experiences. We do so because circumstances require us to make all sorts of decisions without posessing the knowledge or understanding necessary to provide a correct answer. Induction allows us to to operate in situations which we do not uderstand. Psychologist B. F. Skinner famously explored and exploited this trait in his experiments. Den Beste notes this in his post: What you do is to reward the animal (usually by giving it a small amount of food) for progressively behaving in ways which is closer to what you want. The reason Skinner studied it was because he (correctly) thought he was empirically studying the way that higher thought in animals worked. Basically, they're wired to believe that "correlation often implies causation". Which is true, by the way. So when an animal does something and gets a reward it likes (e.g. food) it will try it again, and maybe try it a little bit differently just to see if that might increase the chance or quantity of the reward.So we're hard wired to create these heuristics. This has many implications, from Cargo Cults to Superstition and Security Beliefs. The second instinct is the human drive to seek novelty, also noted by Den Beste: The problem is that humans are wired to seek novelty. I think it's a result of our dietary needs. Lions can eat zebra meat exclusively their entire lives without trouble; zebras can eat grass exclusively their entire lives. They don't need novelty, but we do. Primates require a quite varied diet in order to stay healthy, and if we eat the same thing meal after meal we'll get sick. Individuals who became restless and bored with such a diet, and who sought out other things to eat, were more likely to survive. And when you found something new, you were probably deficient in something that it provided nutritionally, so it made sense to like it for a while -- until boredom set in, and you again sought out something new.The drive for diversity affects more than just our diet. Genetic diversity has been shown to impart broader immunity to disease. Children from diverse parentage tend to develop a blend of each parent's defenses (this has other implications, particularly for the tendency for human beings to work together in groups). The biological benefits of diversity are not limited to humans either. Hybrid strains of many crops have been developed over the years because by selectively mixing the best crops to replant the next year, farmers were promoting the best qualities in the species. The simple act of crossing different strains resulted in higher yields and stronger plants. The problem here is that evolution has made the biological need for diversity and novelty dependent on our inductive reasoning instincts. As such, what we find is that those we rely upon for new entertainment, like Hollywood or the video game industry, are constantly trying to find a simple formula for a big hit. It's hard to come up with something completely new. It's scary to even make the attempt. If you get it wrong you can flush amazingly large amounts of money down the drain. It's a long-shot gamble. Every once in a while something new comes along, when someone takes that risk, and the audience gets interested...Indeed, the majority of big films made today appear to be remakes, sequels or adaptations. One interesting thing I've noticed is that something new and exciting often fails at the box office. Such films usually gain a following on video or television though. Sometimes this is difficult to believe. For instance, The Shawshank Redemption is a very popular film. In fact, it occupies the #2 spot (just behind The Godfather) on IMDB's top rated films. And yet, the film only made $28 million dollars (ranked 52 in 1994) in theaters. To be sure, that's not a modest chunk of change, but given the universal love for this film, you'd expect that number to be much higher. I think part of the reason this movie failed at the box office was that marketers are just as susceptible to these novelty problems as everyone else. I mean, how do you market a period prison drama that has an awkward title an no big stars? It doesn't sound like a movie that would be popular, even though everyone seems to love it. Which brings up another point. Not only is it difficult to create novelty, it can also be difficult to find novelty. This is the crux of the problem: we require novelty, but we're programmed to seek out new things via correllation. There is no place to go for perfect recommendations and novelty for the sake of novelty isn't necessarily enjoyable. I can seek out some bizarre musical style and listen to it, but the simple fact that it is novel does not guarantee that it will be enjoyable. I can't rely upon how a film is marketed because that is often misleading or, at least, not really representative of the movie (or whatever). Once we do find something we like, our instinct is often to exhaust that author or director or artist's catalog. Usually, by the end of that process, the artist's work begins to seem a little stale, for obvious reasons. Seeking out something that is both novel and enjoyable is more difficult than it sounds. It can even be a little scary. Many times, things we think will be new actually turn out to be retreads. Other times, something may actually be novel, but unenjoyable. This leads to another phenomenon that Den Beste mentions: the "Unwatched pile." Den Beste is talking about Anime, and at this point, he's begun to accumulate a bunch of anime DVDs which he's bought but never watched. I've had similar things happen with books and movies. In fact, I have several books on my shelf, just waiting to be read, but for some of them, I'm not sure I'm willing to put in the time and effort to read them. Why? Because, for whatever reason, I've begun to experience some set of diminishing returns when it comes to certain types of books. These are similar to other books I've read, and thus I probably won't enjoy these as much (even if they are good books). The problem is that we know something novel is out there, it's just a matter of finding it. At this point, I've gotten sick of most of the mass consumption entertainment, and have moved on to more niche forms of entertainment. This is really a signal versus noise, traversal of the long tail problem. An analysis problem. What's more, with globalization and the internet, the world is getting smaller... access to new forms of entertainment are popping up (for example, here in the US, anime was around 20 years ago, but it was nowhere near as common as it is today). This is essentially a subset of a larger information aggregation and analysis problem that we're facing. We're adrift in a sea of information, and must find better ways to navigate. Posted by Mark on June 18, 2006 at 03:55 PM .:
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Thursday, June 15, 2006
10,000 Days It's been a while since I've gotten really into an album, but Tool's new 10,000 Days seems to have broken that trend. I've been listening to it almost nonstop for about a month now, and I'm still picking it apart. As I mentioned the other day, I have some odd musical tastes: ...I usually only listen to the music (as opposed to paying attention to the lyrics). When the music is interesting enough to me, I'll eventually get around to the lyrics. Sometimes, I'm pleased, other times I find out I'm listening to German anarchists. Oh well, you win some, you lose some.As such, I think I generally approach music in a different way than most people. One other thing to note is that when it comes to music, I have next to no technical knowledge. Tune, chords, notes, I have a general idea of what these things are, but I'm no musician. I treat music much more subjectively than I treat movies or books; I just know what I like to hear, and that's about it. So here are my thoughts for each song on this album:
Posted by Mark on June 15, 2006 at 08:10 PM .:
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Tuesday, June 13, 2006
Playlist Meme Julenka posts the first 50 songs in her current playlist. When it comes to music, I seem to be on a completely different wavelength than most people. Part of this has to do with the fact that I usually only listen to the music (as opposed to paying attention to the lyrics). When the music is interesting enough to me, I'll eventually get around to the lyrics. Sometimes, I'm pleased, other times I find out I'm listening to German anarchists. Oh well, you win some, you lose some. Anyway, that might be worth keeping in mind as you read this list of 30 songs which I got by putting my iPod on shuffle. Also, it seems that the practice of simply ripping a lot of CDs and putting them on the iPod have given me a quite a few songs that I would probably skip if they came up, so I'll make some notes for each song too...
Posted by Mark on June 13, 2006 at 09:20 PM .:
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Sunday, June 11, 2006
Link Dump Time is short this week, so just a few links I found interesting...
Posted by Mark on June 11, 2006 at 09:05 PM .:
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Sunday, November 06, 2005
Lileks Podcast Last Friday's Bleat featured James Lileks' first (that I know of) podcast. Since I've now got an iPod, I figured I might as well download it and see what all the fuss is about. It's strange to hear the voice of someone you've previously only read. In this case, Lileks' voice is much deeper than the voice I have in my head when I read his stuff. It's a short podcast, but the main topic is "a demonstration of the thesis that every era gets the Batman music it deserves." Pretty good, and it's about what you'd expect from Lileks. I only have one minor quibble - how can you talk about Batman music matching the time period and not actually go into detail on Prince's horrific (yet appropriate for the 80s) Batdance? (Prince's role in the 1989 soundtrack is mentioned, but no clips are played.) Oh, and 1 other minor complaint is that the podcast isn't listed in iTunes, so I can't set it to automatically update. Get with the program James! Anyway, this weeks was quite good, and I look forward to future installments... Speaking of podcasts, does anyone have any recommendations? The only other podcast that I've gotten into is the CHUD Show (which is interesting, but probably only to movie nerds who can appreciate really bad jokes like myself). Posted by Mark on November 06, 2005 at 07:26 PM .:
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Sunday, October 30, 2005
Save it with the music In general, the process of making a movie is a difficult one, but some genres are more difficult than others. Horror (and science fiction), in particular, require certain leaps of faith that are more difficult to accomplish than other, more conventional, genres. This places more importance on all aspects of the film. For a good horror movie, everything needs to be there, including the writing (important for any movie, but horror films usually require a little more imagination), cinematography (very important in horror), and the music, amongst other aspects. I'm going to focus on the music because while music is important in all films, it is even moreso in horror. Films depend on music to help set the mood, and good composers are often able to do so without calling too much attention to themselves. Perhaps it's just me, but music is often able to evoke an understated emotional response, one that sometimes isn't recognizable until after the film has ended. As such, the auditory aspects of a film are often overlooked in favor of the other, more overt, features of the film. Yet any good horror film will rely almost as much on the sound as the visuals to provide the scares. "Music in horror films is probably more powerful than in any other genre, so it's good for a composer to do them because he can be very influential on the action."That quote is from composer Simon Boswell (found via this excellent article on sound and horror films), notable for his work on many horror films (including several by the infamous Italian director Dario Argento), and I think he's right. Some great examples of how composers really shape the action can be heard in Jaws (courtesy of John Williams) and John Carpenter's Halloween. John Williams' ominous searching cue steadily builds on itself, brilliantly setting the tone for the viewer. Perhaps even more evokative is John Carpenter's score for his seminal slasher flick, Halloween. He describes the process of writing the music for Halloween: I shot Halloween in the spring of 1978. It was my third feature and my first out-and-out horror film. I had three weeks of pre-production planning, twenty days of principle photography, and then Tommy Lee Wallace spent the rest of the spring and summer cutting the picture, assisted by Charles Bornstein and myself. I screened the final cut minus sound effects and music, for a young executive from 20th Century-Fox (I was interviewing for another possible directing job). She wasn’t scared at all. I then became determined to "save it with the music."And she was right. Just try watching halloween with the sound off and you'll see what I mean. Most of the tension fades away, and while there are certainly some creepy visuals, it's the music that truly cements the scares in the film. The simplistic three-note piano melody that Carpenter composed for the main theme (mp3) is truly haunting. It stays with you, and plays in your head whenever the lights go out. The scoring sessions took two weeks because that’s all the budget would allow. Halloween was dubbed in late July and I finally saw the picture with an audience in the fall. My plan to "save it with the music" seemed to work. About six months later I ran into the same young executive who had been with 20th Century-Fox (she was now with MGM). Now she too loved the movie and all I had done was add music. But she really was quite justified in her initial reaction.There are some techniques which are more obvious than others, but if they're done well, there's nothing wrong with that. The aformentioned Jaws theme is an excellent example of a long musical build-up that also builds tension in the audience, who becomes convinced that something is going to happen. In Jaws, it does, but many composers have subverted that convention by using the musical build-up as misdirection (i.e. instead of a giant monster, it turns out that the ominous sounds were just caused by the family cat). Another obvious technique is what Roger Ebert describes as the "boo" moment (or what Carpenter calls the "stingers"), where a sudden sharp noise startles the audience, which is also often used to emphasise a visual surprise. This is sometimes referred to as a "cheap" technique, but I think it's fine if it's used sparingly. However, even in films that have striking themes and stingers, the music ultimately serves as a medium for subliminal suggestion, setting the mood and subtlety evoking an emotional response. In a horror film, this is of paramount importance, and that's why most great horror films have notable soundtracks. John Carpenter had resolved to "save it with the music," but I don't think there was anything unique about that experience. I think most horror films need to have that musical base to truly be effective. Update: This post has been featured in the Carnival of Music! Check it out for lots more music goodness. Posted by Mark on October 30, 2005 at 02:53 PM .:
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Thursday, November 01, 2001
The Belated Blues Hellhound by Mitch Myers (real audio): An interesting NPR piece I heard on the way home yesterday. It is based on the story of legendary blues artist Robert Johnson, who, legend has it, sold his soul to the devil to obtain his amazing guitar skills. As if to strengthen this Faustian explaination, Johnson explored in his music the battle of good against evil and recorded songs like "Hell Hound on My Trail" and "Me and the Devil Blues." There is some contention as to where Robert is buried, too. Two graves in different cemetaries in Greenwood, Mississippi both bear his name, and there is a popular roadside spot nearby where some believe he was interred. Myers' story is an interesting one, concerning ghastly secret track on Robert Johnson's boxed set. In his short life, Johnson recorded only 41 tracks, many of which are alternate takes of the same song, but his sound has had an large impact on blues and rock music ever since. Posted by Mark on November 01, 2001 at 09:16 AM .:
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Thursday, September 06, 2001
Third Eye Open There has been a press release regarding a string quartet tribute to Tool which sounds rather interesting. "This concept, inspired by the complex compositions and unique sound of Tool, delivers dramatic interpretations of the best of the band. This album takes the band's rhythmic guitars, assault-rifle drums, wide-ranging, multiple-octave vocals and turns them into aggressive string playing, deep and percussive cello, and vigorous yet delicate vocalizations on violin." I have long been a fan of the Finnish Apocalyptica, who played some of Metallica's greatest hits with their cellos (then later went on to arrange their own cello-driven heavy metal with their latest album, Cult), so I'm sure I'll enjoy this tribute to Tool... Posted by Mark on September 06, 2001 at 01:01 PM .:
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Tuesday, August 14, 2001
NIN Naming Conventions While rifling through one of my old backup cds, I found the following image which describes the rather humorous way in which Trent Reznor (of Nine Inch Nails fame) names his numerous hard drives, filenames, and programs:
Posted by Mark on August 14, 2001 at 11:56 PM .:
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Tuesday, May 15, 2001
Lateralus Today marks the release of Tool's long awaited new album, Lateralus. DyRE was lucky enough to catch KROQ playing the album in its entirety, two days before its release. He recorded his thoughts during the playing. Apparently, it rocks ("fuck yeah!"). DyRE also posted a weblog entry with an awfully cool interview with Maynard and Danny Carey (I was especially pleased to see Mike Patton as a "related artist" at the bottom of said interview). All of this craziness has inspired me to embark on a perilous quest for the new album during mine lunch break. I can only hope that my co-workers understand when I start trashing my cube because the album rocks so much... Posted by Mark on May 15, 2001 at 08:36 AM .:
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Monday, March 19, 2001
Where the Hell is the DVD? Chapter One in the touching story of the rumored Nine Inch Nails DVD, by Meathead. For those of you who are unfamiliar with Meathead's work, I highly recommend you check it out, even if you aren't a big fan of NIN (for instance, chapter one contains a menacing Sting as well as the horrors of the evil Verizon empire). Rarely have I ever seen someone who is able to consistantly rant about a single topic with such quality for so damn long. Bravo, Meathead. Bravo. Now that I'll actually have some computing power, I'm beginning to look forward to things like this. Posted by Mark on March 19, 2001 at 08:31 AM .:
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Thursday, January 18, 2001
I Care Because You Do Richard D. James, the genius/lunatic behind Aphex twin, acts almost as wierd as his music sounds. The man lives in an Bank and he owns a working Tank that he drives around town. A real tank, it even fires (but he uses this function sparingly as he only has 4 rounds of ammo left). When asked what other purchases he plans to make, he says he'd like a submarine. "I don't know anything about submarines. I just know I'd like to have one. It would be wicked for parties, and stuff like that." As if his music wasn't unique enough, he goes on to explain that the acoustic possibilites for recording on a submarine are incredible. Wierd guy, cool ambient/technoish music. [via Metascene (i think)] Posted by Mark on January 18, 2001 at 09:36 AM .:
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Tuesday, November 21, 2000
Perspectives Falling Apart Those of you who think my short review of Things Falling Apart sucks will be glad to know that I agree and that I am linking to a funnier review of the cd. So there. For those of you NIN fans who are not familiar with The Meathead Perspective, I do suggest you check it out. Its a riot. An exerpt from Meatheads review of The Great Collapse: "This track is a bit repetitive, and fairly simplistic, and a bit repetitive, but after listening to it a few times, it grew on me, kinda like a mild case of hives. " Posted by Mark on November 21, 2000 at 11:28 PM .:
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:. Things Falling Apart The new Nine Inch Nails EP Things Falling Apart was officially released today. I got my hands on a copy a few days ago, and its pretty cool, as remix albums go (despite the fact that there are 3 remixes of my least favourite Fragile song, Starf*ckers, Inc). As usual, the remixes are not as dense or robust as the originals, but there's a few decent mixes on this CD. Slipping Away, a remix of Into the Void, is probably my favourite of the new mixes. Also included is the remake of Metal and a remix of 10 Miles High (a Fragile B-side). Cool schtuff. Posted by Mark on November 21, 2000 at 12:19 PM .:
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Where am I?
This page contains entries posted to the Kaedrin Weblog in the Music Category. Inside Weblog Archives Best Entries Fake Webcam email me Archives December 2009 November 2009 October 2009 September 2009 August 2009 July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 December 2008 November 2008 October 2008 September 2008 August 2008 July 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 December 2007 November 2007 October 2007 September 2007 August 2007 July 2007 June 2007 May 2007 April 2007 March 2007 February 2007 January 2007 December 2006 November 2006 October 2006 September 2006 August 2006 July 2006 June 2006 May 2006 April 2006 March 2006 February 2006 January 2006 December 2005 November 2005 October 2005 September 2005 August 2005 July 2005 June 2005 May 2005 April 2005 March 2005 February 2005 January 2005 December 2004 November 2004 October 2004 September 2004 August 2004 July 2004 June 2004 May 2004 April 2004 March 2004 February 2004 January 2004 December 2003 November 2003 October 2003 September 2003 August 2003 July 2003 June 2003 May 2003 April 2003 March 2003 February 2003 January 2003 December 2002 November 2002 October 2002 September 2002 August 2002 July 2002 May 2002 April 2002 March 2002 February 2002 January 2002 December 2001 November 2001 October 2001 September 2001 August 2001 July 2001 June 2001 May 2001 April 2001 March 2001 February 2001 January 2001 December 2000 November 2000 October 2000 September 2000 August 2000 July 2000 Categories 12 Days of Christmas 2006 Movie Awards 2007 Movie Awards 2008 Movie Awards 6 Weeks of Halloween Administration Anime Arts & Letters Atari 2600 Best Entries Commodore 64 Computers & Internet Culture Disgruntled, Freakish Reflections Harry Potter Hitchcock Humor Link Dump Lists Military Movies Music Neal Stephenson NES Philadelphia Film Festival 2006 Philadelphia Film Festival 2008 Philadelphia Film Festival 2009 Politics Science & Technology Security & Intelligence The Dark Tower Uncategorized Video Games Weblogs ![]() |
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