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Sunday, February 18, 2007
World Domination Via Dice One of my favorite board games is Risk. I have lots of fond memories of getting annihilated by my family members (I don't think I've ever played the game without being the youngest person at the table) and have long since mastered the fundamentals. I also hold it responsible for my early knowledge of world geography and geopolitics (and thus my early thoughts were warped, but at least I knew where the Middle East was, even if the map is a little broad).
The key to Risk is Australia. The Greeks knew it; the Carthaginians knew it; now you know it. Australia only has four territories to conquer and more importantly, it only has one entrance point, and thus only one territory to defend. Conquering Australia early in the game guarantees an extra two armies a turn, which is huge at that point in the game. Later in the game, that advantage lessens, but after securing Australia, you should be off to a very good start. If you're not in a position to take over Australia, South America will do. It also only has four territories, but it has two entrances and thus two territories to defend. On the bright side, it's also adjacent to Africa and North America, which are good continents to expand to (though they're both considerably more difficult to hold than Australia). This being the internet, there are, of course, some people who have thought about the subject a lot more than I and developed many detailed strategies. Like many of the classic games, the original has become dwarfed by variants - games set in another universe (LotR Risk) or in a futaristic setting (Risk: 2042) - but I've never played those. However, I recent ran across a little internet game called Dice Wars. It's got the general Risk-like gameplay and concept of world domination via dice, but there are many key differences:
Of course, I'd already played a bit to get to this point, and you can probably spot my strategy here. I started with a concentration of territories towards the middle of the map, and thus focused on consolidating my forces in that area. By the time I got to the screenshot above, I'd narrowed down my exposure to four territories. I began expanding a to the right, and eventually conquered all of the green territories, thus limiting my exposure to only two territories. From there it was just a matter of slowly expanding that wall of two (at one point I needed to expand back to an exposure of three) until I won. Another nice feature of this game is the "History" button that appears at the end. Click it, and you watch the game progress really quickly through every battle, showing you the entire war in a matter of seconds. Neat. It's a fun game, but in the end, I think I still prefer Risk. [hat tip to Hypercubed for the game] Posted by Mark at 08:33 PM
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Comments
There's an LotR edition of Risk?!! I very much have to buy that...I love Risk. We used to play enormous, several week-long games of it study hall in high school...and snow days usually meant holing up at somebody's house for a marathon. I have LotR trivial pursuit, and that's pretty fun, though some of the movie related questions are annoying...who did what special effect and whatnot. Hmm...Risk 2042 might be interesting as well...dammit, I don't have a large group of people to play long, protracted games of risk anymore, though... Posted by: foucault on February 18, 2007 11:21 PM
Yeah, I'm pretty sure the map is different for the LotR version too. Trivial Pursuit asks about what tech guys created the special effects? Jeeze. I actually haven't played Risk in years. The last memorable occasion was when I played with a friend and his friends from college. They were an odd group. They brewed their own beer and built electronics for fun. Again, an odd group. And I actually won, after an hours long marathon game. I had an unfair advantage though - most of the players didn't know me at all, and had trouble reading me. I think they underestimated me. Posted by: Mark on February 20, 2007 12:32 AM
Wow, that's a pretty neat game! Very clever. I have a neeto php implementation of Risk here: Gothmog Posted by: Gothmog on February 20, 2007 1:20 PM
Though I don't build electronics for fun, my friend (and possible future roomate) and I are assembling implements and ingredients to brew our own beer... From what I've found, you need a group of people that you know well enough to have some nerdy fun with, but not well enough that they know everything you will do before you do that have fun at Risk. I don't care, I'm still gonna buy LotR Risk, that's just freakin' cool. Posted by: on February 21, 2007 3:53 AM
LotR risk is cool. I like that there are things like fortresses to alter how strong a position is, and the map is definitely different from regular risk. You can play it like regular risk, though, without the extra LotR rules. Posted by: Roy on February 21, 2007 11:04 AM
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