Computers & Internet

Stigmergic Notes

I’ve been doing a lot of reading and thinking about the concepts discussed in my last post. It’s a fascinating, if a little bewildering, topic. I’m not sure I have a great handle on it, but I figured I’d share a few thoughts.

There are many systems that are incredibly flexible, yet they came into existence, grew, and self-organized without any actual planning. Such systems are often referred to as Stigmergic Systems. To a certain extent, free markets have self-organized, guided by such emergent effects as Adam Smith’s “invisible hand”. Many organisms are able to quickly adapt to changing conditions using a technique of continuous reproduction and selection. To an extent, there are forces on the internet that are beginning to self-organize and produce useful emergent properties, blogs among them.

Such systems are difficult to observe, and it’s hard to really get a grasp on what a given system is actually indicating (or what properties are emerging). This is, in part, the way such systems are supposed to work. When many people talk about blogs, they find it hard to believe that a system composed mostly of small, irregularly updated, and downright mediocre (if not worse) blogs can have truly impressive emergent properties (I tend to model the ideal output of the blogosphere as an information resource). Believe it or not, blogging wouldn’t work without all the crap. There are a few reasons for this:

The System Design: The idea isn’t to design a perfect system. The point is that these systems aren’t planned, they’re self-organizing. What we design are systems which allow this self-organization to occur. In nature, this is accomplished through constant reproduction and selection (for example, some biological systems can be represented as a function of genes. There are hundreds of thousands of genes, with a huge and diverse number of combinations. Each combination can be judged based on some criteria, such as survival and reproduction. Nature introduces random mutations so that gene combinations vary. Efficient combinations are “selected” and passed on to the next generation through reproduction, and so on).

The important thing with respect to blogs are the tools we use. To a large extent, blogging is simply an extension of many mechanisms already available on the internet, most especially the link. Other weblog specific mechanisms like blogrolls, permanent-links, comments (with links of course) and trackbacks have added functionality to the link and made it more powerful. For a number of reasons, weblogs tend to be affected by power-law distribution, which spontaneously produces a sort of hierarchical organization. Many believe that such a distribution is inherently unfair, as many excellent blogs don’t get the attention they deserve, but while many of the larger bloggers seek to promote smaller blogs (some even providing mechanisms for promotion), I’m not sure there is any reliable way to systemically “fix” the problem without harming the system’s self-organizational abilities.

In systems where many people are free to choose between many options, a small subset of the whole will get a disproportionate amount of traffic (or attention, or income), even if no members of the system actively work towards such an outcome. This has nothing to do with moral weakness, selling out, or any other psychological explanation. The very act of choosing, spread widely enough and freely enough, creates a power law distribution.

This self-organization is one of the important things about weblogs; any attempt to get around it will end up harming you in the long run as the important thing is to find a state in which weblogs are working most efficiently. How can the weblog community be arranged to self-organize and find its best configuration? That is what the real question is, and that is what we should be trying to accomplish (emphasis mine):

…although the purpose of this example is to build an information resource, the main strategy is concerned with creating an efficient system of collaboration. The information resource emerges as an outcome if this is successful.

Failure is Important: Self-Organizing systems tend to have attractors (a preferred state of the system), such that these systems will always gravitate towards certain positions (or series of positions), no matter where they start. Surprising as it may seem, self-organization only really happens when you expose a system in a steady state to an environment that can destabilize it. By disturbing a steady state, you might cause the system to take up a more efficient position.

It’s tempting to dismiss weblogs as a fad because so many of them are crap. But that crap is actually necessary because it destabilizies the system. Bloggers often add their perspective to the weblog community in the hopes that this new information will change the way others think (i.e. they are hoping to induce change – this is roughly referred to as Stigmergy). That new information will often prompt other individuals to respond in some way or another (even if not directly responding). Essentially, change is introduced in the system and this can cause unpredictable and destabilizing effects. Sometimes this destabilization actually helps the system, sometimes (and probably more often than not) it doesn’t. Irregardless of its direct effects, the process is essential because it is helping the system become increasingly comprehensive. I touched on this in my last post among several others in which I claim that an argument achieves a higher degree of objectivity by embracing and acknowledging its own biases and agenda. It’s not that any one blog or post is particularly reliable in itself, it’s that blogs collectively are more objective and reliable than any one analyst (a journalist, for instance), despite the fact that many blogs are mediocre at best. An individual blog may fail to solve a problem, but that failure is important too when you look at the systemic level. Of course, all of this is also muddying the waters and causing the system to deteriorate to a state where it is less efficient to use. For every success story like Rathergate, there are probably 10 bizarre and absurd conspiracy theories to contend with.

This is the dilemma faced by all biological systems. The effects that cause them to become less efficient are also the effects that enable them to evolve into more efficient forms. Nature solves this problem with its evolutionary strategy of selecting for the fittest. This strategy makes sure that progress is always in a positive direction only.

So what weblogs need is a selection process that separates the good blogs from the bad. This ties in with the aforementioned power-law distribution of weblogs. Links, be they blogroll links or links to an individual post, essentially represent a sort of currency of the blogosphere and provide an essential internal feedback loop. There is a rudimentary form of this sort of thing going on, and it has proven to be very successful (as Jeremy Bowers notes, it certainly seems to do so much better than the media whose selection process appears to be simple heuristics). However, the weblog system is still young and I think there is considerable room for improvement in its selection processes. We’ve only hit the tip of the iceberg here. Syndication, aggregation, and filtering need to improve considerably. Note that all of those things are systemic improvements. None of them directly act upon the weblog community or the desired informational output of the community. They are improvements to the strategy of creating an efficient system of collaboration. A better informational output emerges as an outcome if the systemic improvements are successful.

This is truly a massive subject, and I’m only beginning to understand some of the deeper concepts, so I might end up repeating myself a bit in future posts on this subject, as I delve deeper into the underlying concepts and gain a better understanding. The funny thing is that it doesn’t seem like the subject itself is very well defined, so I’m sure lots will be changing in the future. Below are a few links to information that I found helpful in writing this post.

An Epic in Parallel Form

Tyler Cowen has an interesting post on the scholarly content of blogging in which he speculates as to how blogging and academic scholarship fit together. In so doing he makes some general observations about blogging:

Blogging is a fundamentally new medium, akin to an epic in serial form, but combining the functions of editor and author. Who doesn’t dream of writing an epic?

Don’t focus on the single post. Rather a good blog provides you a whole vision of what a field is about, what the interesting questions are, and how you might answer them. It is also a new window onto a mind. And by packaging intellectual content with some personality, bloggers appeal to the biological instincts of blog readers. Be as intellectual as you want, you still are programmed to find people more memorable than ideas.

It’s an interesting perspective. Many blogs are general in subject, but some of the ones that really stand out have some sort of narrative (for lack of a better term) that you can follow from post to post. As Cowen puts it, an “epic in serial form.” The suggestion that reading a single blog many times is more rewarding than reading the best posts from many different blogs is interesting. But while a single blog may give you a broad view of what a field is about, it can also be rewarding to aggregate the specific views of a wide variety of individuals, even biased and partisan individuals. As Cowen mentions, the blogosphere as a whole is the relevant unit of analysis. Even if each individual view is unimpressive on its own, that may not be the case when taken collectively. In a sense, while each individual is writing a flawed epic in serial form, they are all contributing to an epic in parallel form.

Which brings up another interesting aspect of blogs. When the blogosphere tackles a subject, it produces a diverse set of opinions and perspectives, all published independently by a network of analysts who are all doing work in parallel. The problem here is that the decentralized nature of the blogosphere makes aggregation difficult. Determining a group as large and diverse as the blogosphere’s “answer” based on all of the disparate information they have produced is incredibly difficult, especially when the majority of data represents opinions of various analysts. A deficiency in aggregation is part of where groupthink comes from, but some groups are able to harness their disparity into something productive. The many are smarter than the few, but only if the many are able to aggregate their data properly.

In theory, blogs represent a self-organizing system that has the potential to evolve and display emergent properties (a sort of human hive mind). In practice, it’s a little more difficult to say. I think it’s clear that the spontaneous appearance of collective thought, as implemented through blogs or other communication systems, is happening frequently on the internet. However, each occurrence is isolated and only represents an incremental gain in productivity. In other words, a system will sometimes self-organize in order to analyze a problem and produce an enormous amount of data which is then aggregated into a shared vision (a vision which is much more sophisticated than anything that one individual could come up with), but the structure that appears in that case will disappear as the issue dies down. The incredible increase in analytic power is not a permanent stair step, nor is it ubiquitous. Indeed, it can also be hard to recognize the signal in a great sea of noise.

Of course, such systems are constantly and spontaneously self-organizing; themselves tackling problems in parallel. Some systems will compete with others, some systems will organize around trivial issues, some systems won’t be nearly as effective as others. Because of this, it might be that we don’t even recognize when a system really transcends its perceived limitations. Of course, such systems are not limited to blogs. In fact they are quite common, and they appear in lots of different types of systems. Business markets are, in part, self-organizing, with emergent properties like Adam Smith’s “invisible hand”. Open Source software is another example of a self-organizing system.

Interestingly enough, this subject ties in nicely with a series of posts I’ve been working on regarding the properties of Reflexive documentaries, polarized debates, computer security, and national security. One of the general ideas discussed in those posts is that an argument achieves a higher degree of objectivity by embracing and acknowledging its own biases and agenda. Ironically, in acknowledging one’s own subjectivity, one becomes more objective and reliable. This applies on an individual basis, but becomes much more powerful when it is part of an emergent system of analysis as discussed above. Blogs are excellent at this sort of thing precisely because they are made up of independent parts that make no pretense at objectivity. It’s not that any one blog or post is particularly reliable in itself, it’s that blogs collectively are more objective and reliable than any one analyst (a journalist, for instance), despite the fact that many blogs are mediocre at best. The news media represents a competing system (the journalist being the media’s equivalent of the blogger), one that is much more rigid and unyielding. The interplay between blogs and the media is fascinating, and you can see each medium evolving in response to the other (the degree to which this is occurring is naturally up for debate). You might even be able to make the argument that blogs are, themselves, emergent properties of the mainstream media.

Personally, I don’t think I have that exact sort of narrative going here, though I do believe I’ve developed certain thematic consistencies in terms of the subjects I cover here. I’m certainly no expert and I don’t post nearly often enough to establish the sort of narrative that Cowen is talking about, but I do think a reader would benefit from reading multiple posts. I try to make up for my low posting frequency by writing longer, more detailed posts, often referencing older posts on similar subjects. However, I get the feeling that if I were to break up my posts into smaller, more digestible pieces, the overall time it would take to read and produce the same material would be significantly longer. Of course, my content is rarely scholarly in nature, and my subject matter varies from week to week as well, but I found this interesting to think about nonetheless.

I think I tend to be more of an aggregator than anything else, which is interesting because I’ve never thought about what I do in those terms. It’s also somewhat challenging, as one of my weaknesses is being timely with information. Plus aggregation appears to be one of the more tricky aspects of a system such as the ones discussed above, and with respect to blogs, it is something which definitely needs some work…

Update 12.13.04: I wrote some more on the subject. I aslo made a minor edit to this entry, moving one paragraph lower down. No content has actually changed, but the new order flows better.

Hockey Video Games

With the NHL lockout upon us, I have been looking for some way to make up for this lack of hockey viewing. I’ve always been a big fan of hockey video games, so I figured that might do the trick. Over the past year, I’ve bought 2 hockey games: EA Sports NHL 2004, and ESPN NHL 2K5. I was very happy with EA’s 2004 effort, but there were some annoyances and I appear to have misplaced it during the move, so I figured I’d get a 2005 game.

EA Sports is pretty much dominant when it comes to just about any sports game out there, and hockey is no exception. Ever since the halcyon days of NHL 1994 for the Genesis, EA has dominated the hockey space. So last year, in an effort to compete with EA, Sega announced that it’s own hockey title was going to be branded with ESPN. Not only that, but they dropped their prices to around $20 (as compared to the standard $50 that EA charges) in the hope that the low price would lure gamers away from EA. So in looking at the reviews for EA’s and ESPN’s 2005 efforts, it appeared that ESPN had picked up significant ground on EA. With those reviews and that price, I figured I might as well check it out, so I took a chance and went with ESPN. To be honest, I’m not impressed. Below is a comparison between ESPN’s 2005 effort and EA’s 2004 game.

To give you an idea where I’m coming from, my favorite mode is franchise, so a lot of my observations will be coming from that perspective. Some things that annoy me might not annoy the casual gamer who just wants to play a game with their buddies every now and again. I’m playing on a Playstation 2, and I’m a usability nerd, so stuff that wouldn’t bother other people might bother me. I’d also like to mention that I am far from a hardcore gamer, so my perceptions might be different than others.

  • Gameplay: Playing a hockey game is fun in both games, but ESPN is the king here. EA’s gameplay was one of my minor annoyances. The controls were jerky and awkward, the speed of gameplay was too slow by default (but could be sped up), and the player behavior could be extremely frustrating (especially with Off Sides turned on). ESPN, by contrast, has smooth controls and movements, a good default gameplay speed, and much better player behavior and computer AI. EA’s gameplay was rife with 2 line passes and off sides calls, which makes for frustrating play. Another advantage for ESPN is that it offers more and better gaming modes, including a franchise mode which is deeper than it’s EA counterpart (more on that later) and a skills competition (which EA doesn’t have). Advantage: ESPN
  • Sound: EA wins this one, hands down. Both games have decent sounds during an actual game, but where EA excels is in the maintenance screens. In all EA games, not just hockey, they have assembled a trendy group of songs from real mainstream bands, most of which seem appropriate as a soundtrack to a sports game. I don’t know if EA has launched any bands into stardom, but they seem to have a knack for finding good music. ESPN totally falls flat in this respect. The only music they have that is even remotely compelling is the ESPN theme song, which is good, but short and when it repeats for the 10th time, it grates. Their other music is this lame generic instrumental rock music. Normally this wouldn’t be that bad, but it just pales in comparison to EA’s stylish lineup. This becomes especially important in dynasty or franchise modes, as you spend a significant amount of time tweaking team settings, doing offseason stuff, etc… Both games have play by play announcers that get annoying after a while, but EA’s is slightly better in that their comments are usually relevant to what is happening. ESPN commentators will inexplicably throw out some odd comments from time to time. Advantage: EA
  • Graphics: Both games have decent graphics engines, but I think EA has a better overall look and feel. This goes both for the menu design and the gameplay design. The menus are neat and orderly, they look great, and are easy to use (this will be covered in more detail in the usability section). ESPN’s menus are allright, but nothing special. In terms of gameplay, while ESPN has a better experience, EA just looks better. Their player animations are great, and their graphics engine is simply superior. ESPN has some nice touches (it sometimes feels like you’re literally watching ESPN, as all of the screen elements have the same look and feel as ESPN tv) but it doesn’t quite reach EA’s heights. Advantage: EA
  • Usability: This isn’t something that is usually covered in video game reviews, but this is an area I think is important. Again, this is something that becomes more relevant when you get into dynasty or franchise modes, where a lot of fiddling with team settings and player manipulations are required. You need to be able to navigate through a number of menus and screens to accomplish various tasks. I think EA has the edge here. Their menus and screens look great and are easy to use. More importantly the controls are somewhat intuitive, and there are usually enough hints at the bottom of the screen to let you know what button to press. ESPN, on the other hand, is awful at this. Sometimes their screens are poorly laid out to start with, but when you add to that the clumsy controls, it just makes things that much worse. Take, for instance the Edit Lines screens, typically consisting of one or more lines, along with a list of players you can substitute. Neither interface is perfect, but ESPN’s list of substitutions is tiny and requires a lot of scrolling just to see your options. Another good example is sorting. EA’s sort is generally accomplished with the O button, while ESPN makes you use one of the least featured buttons on the PS2, the L3 button (and I needed to use ESPN’s help to figure that out). ESPN is just too awkward when it comes to this sort of thing. Gameplay controls are fine for both games, but EA is much better when it comes to the maintenance menus and screens. Advantage: EA
  • Depth of Features: As already mentioned, ESPN has more and better gaming modes than EA, and even within the modes, they have a much deeper feature set. Most notably in their franchise mode, where your control of the coaching staff, contracts (which are themselves much more detailed than their EA counterparts), young players, scouting, and drafting is very detailed, to the point of even setting up travel itineraries for your scout and exerting a large amount of control over your minor league team. Even when it comes to unlockables, ESPN has the edge. On the other hand, EA covers most of the same ground, but in a much less detailed fashion. Their simplistic approach will probably appeal to some people more than others. I have not played enough of ESPN’s game to really give a feel for this, as one of the most enjoyable things about a franchise or dynasty mode is to watch your young players progress. EA’s simplicity could make for a better overall experience, despite the lack of detail. Sometimes, less is more. One other thing to keep in mind is that ESPN’s depth is partly nullified by their usability problems, sometimes making their more detailed features more confusing than anything else. If, that is, you can even find them. There are some features, such as the ability to specify line matchups for a game, which must be found by accident (as there is no way to even know such features exist, let alone how to use them). Advantage: ESPN, but it depends on what you’re looking for. More depth doesn’t necessarily mean more fun. EA’s simplicity might be a better overall experience.
  • Injuries: One thing that really annoyed me with EA’s 2004 game was the lack of information about injuries, especially when simming significant parts of the season. You’d sim 10 games, find out one of your star players was injured, but there was nowhere to look to find out how long that player was injured (if you were lucky enough to have your injury occur recently, you might find out through the news ticker at the bottom of the screen, but that goes away when you move a few games ahead). ESPN is better in that there is an actual injuries screen you can check. Unfortunately, that’s where ESPN’s advantages end – their auto-substitution code sucks, and it sometimes doesn’t work at all. Indeed, injuries in general seem to really screw the game up. This is one of my major problems with the game. The game actually locks up for unknown reasons, and I literally cannot continue my franchise mode because one of my players got injured. I’m serious, I’ve tried it five or six times in the last hour, and nothing works. This is inexcusable, especially for a PS2 game (where there are no possible patches), and is reason enough to avoid ESPN’s title altogether. Advantage: ESPN (technically, if it worked, ESPN would be better – the bug is more of a symptom of a larger problem that will play into the next section)
  • Franchise vs. Dynasty Modes: ESPN offers Franchise mode, while EA offers Dynasty mode. These are basically the same thing, where you take the role of general manager and control a team through many years, as opposed to just one season. It allows you to build your team up with young talent and watch them grow into superstars, etc… Personally, since I’ve been playing hockey video games for many years, and since these are among the first hockey games to have this mode, it is the most attractive part of both games (from my perspective, at least). I’ve already gone over some of the differences, most notably the difference in depth of features. EA is more simplistic and ESPN is more detailed. Unfortunately, since ESPN also has poor usability, the additional detail doesn’t do it much good. Add to that the inexcusable crashing issues (ESPN seems to have a lot of problems handling its rosters, which leads to the game locking up all the time) and I think that EA wins this category. Honestly, it’s difficult to tell, because I literally cannot continue playing the ESPN franchise. It freezes every time I try, no matter what settings I use. I honestly don’t know how they could release this game with such a glaring bug. Advantage: EA
  • Customizability: ESPN has far more configurations than EA, and their defaults are near perfect. Even better, you aren’t forced to choose these configurations when you start a season, but you do have the ability to change them if you want. Basically, ESPN has a lot of power under the hood, but you aren’t confronted with it unless you really want to look. This is one area in which ESPN really accels. Unfortunately, it’s not as important as some of the other areas and this is also sometimes hampered by poor usability. EA has some configuration too, and for the most part it’s fine. Again, simplicity has its virtues, but their options are considerably fewer than ESPN’s. Advantage: ESPN
  • Auto Line Changes: One thing that annoys me in both games is the auto line changes feature. It always feels like one of my lines gets the shaft. In EA, it’s often the second line, which only gets around 5-10 minutes of ice time, while lines one and three get the lion’s share. Line four usually gets screwed as well, but you kind of expect that. This is really baffling to me, as the second line contains, well, your second best players. They should be out there almost as often as the first line (one would think they’d get the second most ice time). ESPN is slightly better in this regard, but the third line gets next to nothing and in some games, the fourth line doesn’t play at all. I’m not sure why that is, but both games could use some work when it comes to that. Advantage: ESPN

I could probably add a lot more to this, but in general, I think EA’s game is better right now (at least NHL 2004 is, I can’t speak for 2005, which some believe is a step back). If ESPN can work through some of their rough spots, they could really give EA a run for their money in the future. As it stands now, they’re probably better if all you’re looking for is a straight hockey game, but if you want to get into seasons or franchise modes, EA is far superior. EA doesn’t have the depth, but their interface is excellent. ESPN has lots of neat features not available in EA, but their value is largely nullified by a lack of usability, not to mention the inexcusable crashes. Again, it’s astounding that such bugs made it through, and I just can’t get past that. If they can fix these bugs for next year, they’ll be in good shape. Of course, there might not be a next year for hockey, so that might be a problem.

Before I finish, I just want to stress that I’m talking about EA NHL 2004, not 2005. I’ve heard that the newer edition has generated a lot of complaints, but I have not played it so I can’t say. Again, I’m no expert, but I’m not very impressed with ESPN’s entry into the hockey gaming space. Perhaps in a year or two, with improvements to the UI and bug fixes, that will change.

Convenience and Piracy

There is no silver bullet that will stop media piracy, whether it be movies, music, or video games. That doesn’t stop media providers from trying, though. Of course, that is reasonable and expected, as piracy can pose a significant financial threat to their business. Unfortunately the draconian security mechanisms they employ aren’t very effective, and end up alienating honest customers. I touched on this subject here a while back.

One of the first things you need to do when designing a security system is identify the attackers. Only then can you design an efficient countermeasure. So who are the pirates? Brad Wardell speculates that there are two basic groups of pirates:

Group A: The kiddies who warez everything. CD Copy protection means nothing to them. They have the game before it even hits the stores.

Group B: Potential buyers who are really more interested in convenience. The price of the game isn’t as big a deal to them as convenience.

You’ll never get rid of Group A, no matter what security measures you implement, but there is no reason you shouldn’t be able to cut down on Group B. Unfortunately, most security systems that are implemented end up exacerbating the situation, frustrating customers and creating Group B pirates. One thing I’ve noticed about myself recently is that convenience is suddenly much more important to me. Spare time has become a premium for me, and thus I don’t have the time or motivation to be a Group A pirate (not that I’ve ever been much of a pirate).

Not too long ago, I upgraded my system to Windows XP. After some time, I wanted to play some game that I had bought years ago. Naturally, all I have is the CD – not the key or the original box or anything. What to do? Suddenly, piracy becomes an option. And the next time I want to buy a game, I might think twice about going out to a store and paying top dollar to be inconvenienced by obtrusive copy-protection.

Wardell is the owner of Stardock, a company which is particularly good at not alienating customers. I have a subscription to TotalGaming.net, and am very pleased with the experience they provide. Wardell describes his philosophy for combating piracy:

That’s why I think CD based copy protections are a bad idea. I think they create pirates and aren’t terribly effective anyway. They’re supposed to keep the honest “honest” but I propose a better way.

NOT Internet activation. Instead, game developers adopt a policy that has been very successful in the non-game software market — after release updates.

PC games often come out buggy, get one patch, and then are largely abandoned. It’s really hard to feel sympathy for game developers who treat their customers that way. Instead of doing that, release frequent updates to the game for users. For free. Have them go through a secure network so that only registered purchasing users can get the update but make it as convenient as you can.

By doing this, you create a bigger incentive to be a customer than to be a pirate. It becomes increasingly inconvenient to have the latest/greatest version of the game via the warez route than the legitimate route.

This is an interesting and apparently effective strategy (as Stardock seems to be doing well). Stardock has structured its business model so that they survive even in the face of piracy, yet don’t have to resort to absurd and obtrusive security measures to combat piracy. It’s a matter of policy for them, and their policy makes it more convenient to be a customer than a pirate. Of course, such a solution only really works for video games, but it is worth noting nonetheless.

Upgradation

I will be doing some work on my beloved computer tonight and tomorrow. Mostly an OS upgrade, or several, depending on what I like. I am amazingly still running Windows 98. It has treated me well, but has become somewhat unstable over the past year, so I figured it’s time to switch. I’ll be starting with Windows XP, but I have a copy of Windows 2000 to fall back on if I hate XP (judging from some horror stories, that might be the case). I’ll probably also take this opportunity to play around with Linux. Again. In the near future, I’ll probably be getting a new hard drive and a DVD burner.

All of which is to say that if things do not go well tomorrow, I might not be able to write my regular Sunday post. Wish me luck.

Update 1.25.04: Things went well. Repartitioned the drive and started formatting it, went to the movies to kill time, and when I came back installation was waiting for me. 20 minutes later, I was good to go. Spent some time downloading and installing programs this morning, but I still got a bunch of stuff to do. So far, I like it. The many “helpful” features of XP don’t seem to be bothering me much, so it looks like I might be sticking with it. Then again, little minor things can build up over time, so I guess I’ll just have to wait and see.

Pirates

All of the bickering over media piracy can be intensely frustrating because many of the issues have clear and somewhat obvious truths that are simply being ignored. For instance, it should be obvious by now that it is impossible for any media provider to completely prevent piracy of their product, especially digital piracy (A perfectly secure system is also a perfectly useless system). It should also be obvious that instituting increasingly draconian security measures only serve to exacerbate these problems as one of the main driving forces behind file sharing is ease of use and convenience.

The music industry, lead by iTunes and EMusic (certainly not perfect, but it’s a start), is finally coming to recognize some of the potential inherent in digital media. Rather than fight against the flow of technology, they’re beginning to embrace it and as they further commit themselves to this path, they will begin to see success. There is, after all, a lot to like about digital distribution of content, and if a reasonable price structure is set up, you could even make it more convenient to download from an approved source than from a file-sharing service like Kazaa. Of course, the music industry still has a lot of work to do if they truly want to establish a profitable digital content business model (they need to stop prosecuting file-sharers, for example), but they’re at least taking steps in the right direction.

The movie industry, on the other hand, seems content to repeat the mistakes of the music industry. With the introduction of low-cost/high-bandwidth internet connections and peer-to-peer file sharing networks, the movie industry is becoming increasingly concerned with digital piracy, which is understandable, and has responded by making (or, at least, trying to make) DVDs and other media more difficult to copy. Again, this solution does little to slow the tide of piracy, and in extreme cases it makes the experience of purchasing and using the media cumbersome and frustrating. Naturally, some degree of protection is needed, and none of the really invasive solutions have caught on (for obvious reasons), but the movie industry appears to have the same moronic policy of blaming the average consumer for piracy.

Recent research out of AT&T Labs appears to show that the movie industry should reexamine who the culprit really is.

We developed a data set of 312 popular movies and located one or more samples of 183 of these movies on file sharing networks, for a total of 285 movie samples. 77% of these samples appear to have been leaked by industry insiders. Most of our samples appeared on file sharing networks prior to their official consumer DVD release date. Indeed, of the movies that had been released on DVD as of the time of our study, only 5% first appeared after their DVD release date… [emphasis mine]

As Bruce Schneier notes:

One of the first rules of security is that you need to know who your attacker is before you consider countermeasures. In this case, the movie industry has the threat wrong. The attackers aren’t DVD owners making illegal copies and putting them on file sharing networks. The attackers are industry insiders making illegal copies long before the DVD is ever on the market.

Obviously, piracy is a problem which can pose a significant financial threat to the movie industry, but it has become clear that piracy is here to stay, and that the best course of action for media industries is to restructure their business model to survive even in the face of piracy, rather than go to absurd and obtrusive lengths to prevent it. As it stands now, their close-minded policies are only exacerbating the situation, frustrating customers (and potential customers) without even adequately addressing the problem… [Thanks to ChicagoBoyz for the pointer to Bruce Schneier’s excellent newsletters]

Punk Kids Play Pong

Video games have come a long way since Pong, but Electronic Gaming Monthly wanted to see what today’s kids think about classic video games. The results are uniformly funny:

Niko: Hey?Pong. My parents played this game.

Brian: It takes this whole console just to do Pong?

Kirk: What is this? [Picks up and twists the paddle controller] Am I controlling the volume?

John: I’m just going to do this [twists the paddle controller as rapidly as possible].

Tim: John, don’t do that. You’ll die.

Andrew: This is a lot like that game. Um, whatchamacallit?air hockey.

Sheldon: Except worse.

Andrew: Blip. Blip. Blip. Blip.

Becky: I don’t even see the point of having sound on this.

Andrew: Wow. The score is tied. It’s so exhilarating.

Brian: I saw a documentary on this. The game was so popular in arcades that it got jammed up with quarters.

John: In this thing? [Points to the Pong game console]

Tim: I would never pay to play something like this.

John: I’d sooner jump up and down on one foot. By the way, is this supposed to be tennis or Ping-Pong?

Becky: Ping-Pong.

Gordon: It doesn’t even go over the net. It goes through it. I don’t even think that thing in the middle is a net.

Tim: My line is so beating the heck out of your stupid line. Fear my pink line. You have no chance. I am the undisputed lord of virtual tennis. [Misses ball] Whoops.

Brilliant. They were a little short on Atari games though. I would’ve loved to have seen what they said about Pitfall or Chopper Command. And this needs to be applied to all sorts of media, not just video games. We need to strap these kids in for a viewing of Knight Rider or Airwolf and see what they think. [via arstechnica]

Amazon’s Meta-Reviews

Amazon.com and the New Democracy of Opinion by Erik Ketzan : In this article, Eric Ketzan contends that Amazon.com book reviews “are invaluable documents in understanding what book reviews in periodicals could never show us: who is reading a book, why are they reading it, and how are they reading it.”

The present study seeks to analyze the way these reader reviews function: what are their goals, who is their audience, and how do they differ from traditional book reviews?

Since a comprehensive study of all reviews available on Amazon.com would be absurd, he chooses to examine the 133 reviews available for Thomas Pynchon’s novel, Gravity’s Rainbow. The novel was chosen for the extremes of opinion which dominate people’s reactions to the novel, and thus provides us with a good, if somewhat unique, subject for an analysis of the Amazon system.

Indeed, the reviews for Gravity’s Rainbow are uncommonly descriptive and helpful, allowing insight into the type of person who enjoys (and doesn’t enjoy) this sort of novel. Indeed, many even give advice on how the novel should be read, and what to expect. The lack of an editor allows the tone of the reviews to be somewhat informal and thus you find it easier to relate to them than to a stuffy book reviewer for the New York Times Book Review…

Obviously, many (maybe even most) reviews at Amazon don’t quite live up to the standard that Gravity’s Rainbow sets. Its an extraordinary novel, and thus the resulting reviews are ripe for analysis, providing much information about the nature of the novel. One of the challenges of the novel, and a theme that runs throughout many reviews (professional and Amazon), is that it is essentially futile to review it in any conventional manner. Because of this, much of the commentary about it has to do with the peripheral experiences; people explain how they read it, how long it took them to do so, what effects it had on their lives, and what type of people will get it or not get it – none of which actually has much to do with the book iteself. We are able to get an uncanny picture of who is reading Gravity’s Rainbow, why are they reading it, and how are they reading it, but the book itself remains a mystery (which, basically, it is, even to someone who has read it). Other novels don’t lend themselves so readily to this sort of meta-review, and thus Amazon’s pages aren’t quite so useful for the majority of books listed there. One has to wonder if Gravity’s Rainbow actually was the best choice for this case study – sure, it provides a unique example of what Amazon reviews are capable of, but that doesn’t necessarily apply to the rest of the catalog… then again, the informal tone, the passion and conviction of those who love the novel, the advice on how to read and what else to read – these are things that are generally absent from professional book reviews, so perhaps Ketzan is on to something here…

gods amongst mortals

Information gods is a series of articles written by Brad Wardell about those who know how to find and digest information quickly and effectively with the tools on the internet. They are “information gods”, and they are much more productive than the majority of people, who are still figuring out how to open attachments on an email (if they are on the net at all). The main thrust of the articles is that “the gap between information gods and information mortals grows wider every day. The tools for gathering information gets better. The amount of data available grows. And the experience they have in finding it and using it increases.” Its an interesting series, and its funny when you see info gods clash with info mortals in a debate. Guess who generally does better?

#!usr/bin/legal

Law School in a Nutshell, Part 1 by James Grimmelmann : Lawyers spend years learning to read and write legalese, and James makes a striking correlation between legal writing and a programming language.

To understand why legalese is so incomprehensible, think about it as the programming language Legal. It may have been clean and simple once, but that was before it suffered from a thousand years of feature creep and cut-and-paste coding. Sure, Legal is filled with bizzare keywords, strange syntax, and hideous redundancy, but what large piece of software isn’t? Underneath the layers of cruft, serious work is taking place.

For the rest of the article, James goes page by page and takes you through the intricacies and minutiae of a legale brief (for Eldred v. Ashcroft). Its only the first part, but its informative and well written. Another interesting note, as commented at the bottom of the page:

If “$plain_text = $file_key ^ $xor_block” seems unapproachable, consider what those not trained in the language of legal citation would make of “111 F.Supp.2d 294, 326 (S.D.N.Y. 2000).” Each is meaningless to those unfamiliar with the language; but each is more precise and compact for those who do understand than would be an English narrative equivalent. — James S. Tyre, Programmers’ & Academics’ Amici Brief in “MPAA v. 2600” Case

Updates: Part II and Part III