- First, an announcement! The Oscars are this Sunday, and in accordance with tradition, I will be liveblogging the event, as I have for the past 7 years (!) Feel free to stop by and leave some comments! Previous installments here: [2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004]
- An update on Game Dev Story! I've finally figured out how to hire a "Hardware Engineer" and thus was able to create my own console. Well, I found this DIY Gamer page, which explains it:
Perhaps the biggest secret in Game Dev Story, bagging a hardware engineer is simple - if expensive - stuff. The idea is to level up one of your staff to the max in every type of role. This can be done with a combination of development points and Career Change Manuals (from the salesman). Level your chosen character up to level 5 in whatever role they’re in, then use the Career Change Manual to swap their job to something they aren’t already level 5 in.Sweet. Of course, I'm now paying this person almost $2 million a year in salary, but hey, I got to create a console. And according to my records, my company has over $1 billion in reserve, so I should be all right (this is what happens when you sell 30-40 million units of each game). I still think there's a lot of room in this concept for a deeper dive into some of these details (for instance, shouldn't I get licensing fees from other developers who want to release games on my console? How about competition with other consoles? And so on...) but for a game that cost $0.99, I've had a blast.
Level them up to level 5 in this role, then repeat until they are level 5 in every available role. Now use the Career Change Manual on them once more, and the Hardware Engineer role will now be available for selection. Choose this, and you’ll then be able to develop your own console.
- The Boy Who Stole Half-Life 2 - I never heard of this until now, but it's an interesting story of some kid who stole the source code to Half-Life 2 before it was released. Very interesting stuff.
- Black Widow Gone Wild - Heh.
- Here Be Dragons: Governing a Technologically Uncertain Future 10 - An interview with Neal Stephenson on an earlier panel he participated in and the article he wrote (that I posted) a while back on the history of rocket technology. Some interesting stuff here, but it really just makes me want to read his new book (still no word on when that will be coming out, short of "2011" which is, uh, now).
Link Dump & Notes
Just some interesting links and some notes about upcoming posts and whatnot: