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Sunday, July 16, 2006
God of War For the past few weeks, I've been playing the PS2 game God of War. It's quite good, though I'm not sure it reaches the astronomical heights that most reviews seem to place it. It does a lot of things right, but there are some aspects of the game that are downright annoying. I'm more of a casual gamer, and to be honest, I'm not to familiar with action/adventure games like this (I've never even played any of the Tomb Raider games), so it's possible that I'm blowing some of this out of proportion. Based on Greek Mythology, the game focuses on fighting and puzzle solving, with the occassional cutscene and annoying jumping/balancing exercise. It's a pretty brutal game, in terms of adult content and themes, so be warned. When I bought the game, the store clerk said "Ahh, good game, good game. Easy to learn, hard to master." Yeah, he's obviously a tool, but it actually makes sense. It's easy to get going, but to progress far in the game, you will need to master some of the more obscure elements of gameplay. Here are some thoughts on various aspects of the game:
After completing God of War, I've moved on to the latest Castlevania game, which is theoretically in the same action/adventure category as God of War. However, it's a distinct step down. It's not that it's a bad game (though I suppose I haven't played enough to really make up my mind), it's just that it immediately rubbed me the wrong way. First of all, you're not playing one of the Belmonts. A trivial point, to be sure, but the person I'm playing is a bit of a tool (and the story is correspondingly lame). The attacks and combinations are nowhere near as fun as GoW, and the level design seems to be much more monotonous. I have a feeling that it won't be long before I'm begging for one of those annoying "do it again, stupid" exercises in GoW. The other thing that was immediately and noticeably annoying was that every time you go into a different room, you have to endure a "Loading..." screen. This is one of those things that I loved about God of War, but I think I started to take for granted. Comparatively, this game stinks... so perhaps the high ratings weren't too high after all. Posted by Mark at 06:26 PM
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(Some of this already mentioned in the forum) I think that a lot of the high reviews came in because the people who review games are definitely more "hard core gamesrs" than our friend Mark, here. I agree with most of the review (especially about going through Hades, which was ridiculous and assinine), but wanted to point out a couple of things. 1. The camera: This was mostly a stylistic choice, I think, and one that it's impossible to please people on. Since games have moved into 3d, the camera has been a sticking point. If a game has a free floating camera, it inevitably ends up panning behind objects or scenery, or moves at an odd point, which pisses some gamers off. Also, a camera controllable by the player limits the cinematic feel that games with predetermined camera angles have. On the other hand, a player controlled camera means that the player can look where s/he wants, and can shift the camera to make jump puzzles easier. Either way, you piss some players off. 2. The puzzles: I think that the problem with God of War is that it definitely targeted an audience much more into these styles of games. Since they were targeting an audience already very familiar with the conventions of an action game like this, they seemed to ratchet the difficulty up quite a bit. For me, this was great- it meant that I was constantly challanged. I can definitely see how someone less familiar with the genre might find it frustrating (especially, again, the Hades level, which was total shit, anyway). A problem that you didn't mention, Mark, was how useless the extra weapon was. There are limited times when you have to use it, and it's very forced. Prior to the scene where you have to use it, it's not a particularly effective weapon. You spend the entire game using the wrist blades, and they're fast, fluid, and exciting to use. Then you're forced to use the sword, late in the game. If you're like me, you found the sword slow and fairly uninteresting. It would have been better if you could more fluidly switch between the two weapons. I was surprised when you mentioned how quickly you defeated Ares, because I spent soooo long trying to beat his cheap ass. Between his unblockables, the inability to stagger him, and his ridiculous speed, I found myself getting kicked all over the arena. My final verdict: GoW isn't a flawless game, but it's definitely one of the top games in the genre. It's a beautiful presentation, with great enemies, a seemless intergration of the twitch-games (the final kill mini-games), memorable boss battles (The undead minotaur was definitely cool, but not as cool as the Hydra), and the best combat I've seen in a game in a long time. Unlike you, I kind of liked the cinematic feel of the camera, but definitely thought that a few of the puzzles (Hades, and rescuing the oracle, mostly) were a bit weak. I'd probably give it in the 9.0 - 9.5 range, though. Posted by: Samael on July 17, 2006 9:15 AM
1. Well, to be honest, I didn't mind the cinematic feel of the camera. As I said, there were certain times when I was wowed by the presenatation and I admit that, for a fixed camera, they do a great job. However, the inability to look around, especially when I got stuck on a puzzle or whatnot, was most frustrating. The camera doesn't need to permanently be in the player's control... just the ability to look around (and then have the camera snap back to it's default setting) would have been welcome. 2. Yeah, I got that feeling too:P 3. The extra weapon - Believe it or not, I liked the blade of Artemis, though not when I first got it. But once powered up, it was much more powerful than the blades of chaos, and I found myself using it more and more later in the game. It was great how you could kill an archer with a single swing of the blade (maybe 2). I think I still prefer the mechanics of the blades of chaos (like you say "they're fast, fluid, and exciting to use") , but the blade of Artemis had it's good points too. 4. I was surprised about beating Ares so quickly too. I must have gotten really lucky, because I don't remember him hitting me at all. I just kept doing L1+square and L1+triangle... When it was over, I was extremely surprised... Yeah, I'd agree with the 9.0-9.5 range. It's definitely a great game, and they get so many things so right that it's difficult to really penalize them much for the annoying balance/jump levels like Hades... Posted by: Mark on July 17, 2006 9:53 AM
Re: 3 Apparently, one of the things that they're focusing on for the next GoW game is integrating the use of the Artemis blade more with the BoC, so that you can switch between them on the fly, mid-combo. I think that they need to make the AB more interesting to use- the fact that it's stronger is cool, but it just wasn't as fun for me to use as the BoC. But, if you could switch between the two on the fly, or if they made it a little more fluid and dynamic looking when you're using it, I'd have probably used it a lot more. By the way, I also liked how you were rewarded for different types of kills- tearing the zombies in half gave you different drops than if you killed them just by beating them up, which gave a different reward than if you used the grabbed them and used the stab attack versus if you used the throw attack. A little more variation in how the final kills worked would have been nice- I got tired of watching him stab the minotaurs in the mouth after a while, but over-all, very cool. Posted by: Samael on July 17, 2006 1:02 PM
Yeah, I guess that was somewhat annoying. The AB doesn't have much in the way of interesting combos, and you don't get any additional ones as you upgrade either. Switching between them easily would indeed be an improvement, but so would allowing better moves... Yeah, I never really got into the grab and kill thing, but I know what you mean. You could just kill the Minotaur and get some red orbs... or you could play the mini-game and get some health back (similar for the Medusa, but with magic). That's one other thing that bothered me about the Artemis blade - I don't think it let you do those mini-games. I'd see the "O" appear above the minotaur, but if I pressed O, I'd just lop off it's head. Posted by: Mark on July 17, 2006 11:50 PM
Now that you mention it, I think you're right... I don't think you can do the mini-games with the AB equiped. Good point. And, yeah, some flashier combos and the ability to learn new ones would definitely have helped the AB. You didn't do any of the grab and kills? Those were some of my favorite moments- it's much easier before the zombies start wearing the spiked armor (because you can grab the standard zombies any time you want, but you have to weaken the spiked armor ones first), but grabbing the Harpies was cool, and the ghost things... what were the called? I forget. Anyway, when you grab them, sometimes you just damage them, but if they're close to dead, you end up ripping their arms off and using it against them. Great. =P Posted by: Samael on July 18, 2006 10:55 AM
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