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<title>Kaedrin Weblog</title>
<link>http://kaedrin.com/weblog/</link>
<description>Thoughts and ramblings on culture, movies, politics and more; updated every Sunday.</description>
<copyright>Copyright 2010</copyright>
<lastBuildDate>Wed, 01 Sep 2010 21:27:24 -0500</lastBuildDate>
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<item>
<title>More SF Pet Peeves</title>
<description><![CDATA[Sunday's post on the <a href="http://kaedrin.com/weblog/archive/001848.html">Unquestioned Assumptions of SF</a> was a little strange as the post I was referencing was really more about pet peeves than unquestioned assumptions, so I figured that I should rename this post to add my own pet peeves to <a href="http://mightygodking.com/index.php/2010/08/20/the-unquestioned-assumptions-of-science-fiction/">Matt Johnsons's list</a>.  So without further ado:

<ul>
<li><strong>Aliens That Aren't Really Alien</strong>:  Most alien species you see in SF are basically humans with weird ears or bumps on their forehead.  In other words, they're just humans with superficial differences.  Sure many of them  will have strange customs or psychological ticks, but most of the time, such differences aren't even as severe as cultural differences here on earth.  The most egregious violator of this is Star Trek.  Klingons, Vulcans, Romulans... they're all just humans with various traits magnified (impatient aggression, steadfast logic, and  passionate cunning, respectively).    One notable exception in the world of film is <a href='http://www.imdb.com/title/tt0078748/' title='IMDB: Alien'>Alien</a> (though sequels tend to diminish the more alien qualities).  In the world of literature, the big exception is Vernor Vinge's <a href="http://en.wikipedia.org/wiki/A_Fire_Upon_the_Deep#Zones_of_Thought">Zones of Thought</a> books,  <a href="http://kaedrin.com/weblog/archive/001497.html">A Fire Upon The Deep</a> (reviewed on <a href="http://kaedrin.com/weblog/archive/001497.html">this blog a while back</a>) and <a href="http://www.amazon.com/exec/obidos/tg/detail/-/0812536355/kaedrin">A Deepness in the Sky</a> (which <a href="http://kaedrin.com/weblog/archive/000961.html">I also wrote about once</a>).  <em>Fire</em>'s wolflike aliens, in particular, were great examples of what is possible, but rarely even attempted in SF.  Regardless, examples of human-like alien races far outweigh the truly alien aliens in SF, and that's always bothered me.  To be sure, this does present something of a challenge to authors, as it requires them to think in ways unaccustomed to humans.</li>
<li><strong>Monolithic Planet Ecologies</strong>:  Star Wars is particularly bad in this respect - the ice moon of Hoth, the desert planet of Tatooine, the forest moon Endor, etc...  The thought of an entire planet with only one type of climate almost boggles the mind.  I'm sure there are some planets like this, but if Star Wars was any indication, <em>every</em> planet has one and only one dominant climate.  Sometimes this sort of conceit can be used to good effect, as in Ursula K. Le Guin's excellent  <a href="http://www.amazon.com/gp/product/0441478123?ie=UTF8&tag=kaedrin&linkCode=as2&camp=1789&creative=390957&creativeASIN=0441478123">The Left Hand of Darkness</a>, but it's still a pet peeve of mine.</li>
<li><strong>Language</strong>:  Rarely is language used as anything more than simple flavor in a story with alien species.  Most of the time there is some sort of unexplained technology, typically called the "Universal Translator" or something, that will automatically translate alien languages.  Rarely does the translation aspect receive any scrutiny.  At best, we get some sort of throwaway reference to the universal translator, then the story moves on to other things.  If you think of the way all the various human languages interact with one another and the inadequacies of translations, it seems really unlikely that alien species would even come close to being easily understood. For instance, human translators working to convert a text from one human language to another aren't working in a vacuum - they bring their own cultural and historical context into the picture when translating that text.   Take a Greek word like <a href="http://en.wikipedia.org/wiki/Pathos">pathos</a>; there isn't really a single English word that corresponds with what Pathos represents.  You rarely get that sort of depth in SF.  One notable exception to this is Mary Doria Russell's exceptional novel, <a href="http://www.amazon.com/exec/obidos/ASIN/0449912558/kaedrin">The Sparrow</a>.  The novel has many themes, but the way it uses language to precipitate a tragic outcome is unsurpassed.  Interestingly, Neal Stephenson's novel <a href="http://www.amazon.com/exec/obidos/ASIN/0553562614/kaedrin">Snow Crash</a> has a more thorough exploration of the nature of language than most stories with alien species (and <em>Snow Crash</em> doesn't even feature any aliens!)</li>
<li><strong>Artificial Gravity</strong>:  Another concept often relegated to a throwaway reference, there exists a lot of potential here that goes untapped.  It's not so much that it's impossible to control gravity as that if we had that ability, the applications would extend far beyond being able to stand on the floor of a spaceship.  Implications for weaponry are enormous, and energy manipulation in general seems ripe for this sort of technology.  But no, we'll just use it to simulate earth level gravity, thanks.  I guess tractor beams could be explained in such a way, and a lot of SF does at least attempt to account for this by explaining that the spaceship is spinning in such a way as to simulate earth gravity, but it's still a bothersome trope.</li>
</ul>
I think that's all for now.  I was going to write one for manned interstellar travel, but that topic is just too large (for example, it encompasses FTL travel, which is, in itself, a rather large subject) for a quick paragraph (Nevertheless, the way interstellar travel is depicted in SF is often tiresome and thoroughly unrealistic - one notable exception, Greg Egan's <em>Diaspora</em>).  One interesting thing about writing this post that I didn't really expect were the number of exceptions to each of the above pet peeves.  It turns out that there are a lot of books that really do address these issues (perhaps another reason why the phrase "Unquestioned Assumptions" is not appropriate for this discussion).  ]]></description>
<link>http://kaedrin.com/weblog/archive/001849.html</link>
<guid>http://kaedrin.com/weblog/archive/001849.html</guid>
<category>Science Fiction</category>
<pubDate>Wed, 01 Sep 2010 21:27:24 -0500</pubDate>
</item>

<item>
<title>Unquestioned Assumptions</title>
<description><![CDATA[Matthew Johnson lists out several <a href="http://mightygodking.com/index.php/2010/08/20/the-unquestioned-assumptions-of-science-fiction/">Unquestioned Assumptions of Science Fiction</a>.  It's an interesting list, though it suffers from the same problems all lists suffer from: I don't agree with some of them, and I think there are some rather notable omissions.  So let's get started:
<ul>
<li><strong>Bionics</strong>: Johnson is basically saying that we have seen no evidence that a superhuman bionic man/woman could be created.  He mentions the increasingly sophisticated use of prosthetics, but is correct in noting that there are weak spots in that chain, and thus someone with a bionic arm won't really be guaranteed any advantage unless they become one of them full-replacement cyborgs from <a href="http://kaedrin.com/weblog/archive/001174.html">Ghost in the Shell</a>.  I'll admit that SF has probably gotten a lot of this wrong, but there's much more to bionics than just superhuman beings.  In a more general sense, bionics is about applying natural biological systems and methods to the engineering of electronic or mechanical technology.  And in general, this is something we've already done a lot of (for instance, <a href="http://en.wikipedia.org/wiki/Velcro">velcro</a> and lots of flight related innovations derived from birds).  Even in terms of medicine, stuff like cochlear implants are rapidly approaching the point where the deaf can hear better than unmodified humans (there are, of course, other drawbacks to this).  I know nanotechnology is used as a form of magic in <a href="http://www.imdb.com/title/tt1046173/">some movies</a>, but there is a ton of potential there.  And something like a Respirocyte could theoretically result in "superhuman" powers simply by increasing the amount of oxygen  stored in red blood cells.  So no, I don't see the bionic man or woman anytime soon, but I don't think it's an unreasonable topic for SF.</li>
<li><strong>Uploading, or cloning for that matter</strong>:  Johnson notes that this isn't impossible, just that they're also not "any kind of ticket to immortality for the simple reason that neither an uploaded version of your mind nor a clone with all your memories is you: they are both <em>copies</em> of you".  This is an excellent point, and I do believe he's very right.  While I'm willing to go along with the ride in a book like John Scalzi's <a href="http://www.amazon.com/exec/obidos/ASIN/0765348276/kaedrin"><em>Old Man's War</em></a>, I seriously doubt the subjective experience would be anything like what Scalzi describes (he handwaves the whole thing by explaining that consciousness is transferred, so it's like a cut-and-paste, as oposed to a copy-and-paste - there's nothing left in the old body.  I can see how that sort of thing would be appealing to people though.)  Interestingly, Scalzi proposes something completely different in <a href="http://www.amazon.com/exec/obidos/ASIN/0765348284/kaedrin"><em>The Android's Dream</em></a>, where the artificial consciousness is most definitely a copy (and we're never entirely sure how good that copy really is).  Anyway, Johnson does wonder why anyone would even want to do such a thing, and I do take a bit of an issue with that.  I'll expand on this later in the post, but interstellar space travel seems much more hospitable to some sort of electronic being than it does to biological lifeforms (again, more on this later).  Another reason, assuming that the artificial construct can sustain creative thought, it might be nice to keep some folks around after they are gone.  Maybe that would be a disaster - maybe Einstein would be a tremendous douchebag if he were still alive in mechanical form today, but it's probably something worth trying.  In the end, I certainly wouldn't call this an unquestioned assumption.  There exist lots of counter-examples, including the recently reviewd  <a href="http://www.amazon.com/gp/product/0752809253?ie=UTF8&tag=kaedrin&linkCode=as2&camp=1789&creative=390957&creativeASIN=0752809253"><em>Diaspora</em></a>, where artificial consciousness seems to have lots of advantages over biology (more on this in a bit).</li>
<li><strong>Sensors</strong>: I completely agree with Johnson here. The non-trivial challenges to sensors are numerous and I don't see them ever working the way they're portrayed on tv or in movies (books tend to be better, but still).</li>
<li><strong>Space Combat</strong>: Another one I mostly agree with, especially given the way it's portrayed in most SF.  This is a topic <a href="http://kaedrin.com/weblog/archive/000834.html">already covered on this blog</a> (and others mentioned my post) years ago, so I'll leave it at that.  I do think there's a fantastic movie to be made in the mold of <a href='http://www.imdb.com/title/tt0050356/' title='IMDB: The Enemy Below'>The Enemy Below</a>, but in space and with realistic physics (with some handwaving around the energy and motivational aspects of the whole thing - it could be entertaining, but it probably couldn't be wholly accurate). </li>
<li><strong>Sol III</strong>: Quite frankly, I don't think I've ever seen this one before.   The convention of naming the star, and then each planet around the star getting a number (i.e. the eighth planet orbiting the star Omicron Persei is referred to as Omicron Persei 8) does seem common, though I don't find it all that troubling.  I can see how it would be a pet peeve of someone though.</li>
</ul>
So that covers Johnson's list.  There are, of course, lots of omissions here.  Perhaps I'll cover those in a later post. 
]]></description>
<link>http://kaedrin.com/weblog/archive/001848.html</link>
<guid>http://kaedrin.com/weblog/archive/001848.html</guid>
<category>Science Fiction</category>
<pubDate>Sun, 29 Aug 2010 19:56:09 -0500</pubDate>
</item>

<item>
<title>Link Dump</title>
<description><![CDATA[Yes, there have been a lot of these lately.  At this point I figure I should just stop apologizing for it and embrace it.  So here you go, links:
<ul>
<li><a href="http://www.escapistmagazine.com/videos/view/loadingreadyrun/1770-Echo">Echo</a>: LoadingReadyRun has been at The Escapist for a while and they can be hit or miss, but some of their more recent videos are really great stuff.  <a href="http://www.escapistmagazine.com/videos/view/loadingreadyrun/1697-Split-Decision">Split Decision</a> and <a href="http://www.escapistmagazine.com/videos/view/loadingreadyrun/1744-A-Stitch-In-Time">A Stitch in Time</a> are pretty good too.</li>
<li><a href="http://www.theatlantic.com/culture/archive/2010/05/right-on-cue/56541/">Right on Cue</a>:  Ta-Nehisi Coates responds to Andy Rooney:  "Rooney ends this with a jibe that notes his ignorance of Lady Gaga is fine, because kids are ignorant of Ella Fitzgerald. I suspect that he gives himself too much credit."  Heh.  His notion of "Digging In The Crates" is an interesting one and I think he may be right.</li>
<li><a href="http://thechive.com/2010/08/13/soldiers-returning-from-war-surprise-kids-video/">Soldiers returning from war surprise kids, loved ones</a>:  As they note: "There is a 100% chance you will cry within 30 seconds of this video."</li>
<li><a href="http://www.youtube.com/watch?v=okh8cvOJbEo">I don't know what the hell is going on in this video</a>, so I am presenting it to you, without comment.</li>
<li><a href="http://www.youtube.com/watch?v=CAV0XrbEwNc">F**k You</a>:  Cee Lo Green's profanity laden song is pretty great. And of course, the <a href="http://vimeo.com/14364821">follow up</a> videos have <a href="http://www.youtube.com/watch?v=nk_zLhKIE24">begun</a>...  Also of note, <a href="http://www.youtube.com/watch?v=e1IxOS4VzKM">this song</a>, which is completely unrelated, but awesome.</li>
<li><a href="http://www.youtube.com/watch?v=HRWelTDdHJM">Sun Chips Bag</a>: These videos are all over the place at this point, but this one's pretty well executed, precisely because the guy doesn't say anything. </li>
</ul> 
That's all for now...]]></description>
<link>http://kaedrin.com/weblog/archive/001847.html</link>
<guid>http://kaedrin.com/weblog/archive/001847.html</guid>
<category>Link Dump</category>
<pubDate>Wed, 25 Aug 2010 19:37:54 -0500</pubDate>
</item>

<item>
<title>SF Book Review, Part 5</title>
<description><![CDATA[Still working my way through the <a href="http://kaedrin.com/weblog/archive/001815.html">book queue</a>, here are a few SF books I've read recently. [See also: <a href="http://kaedrin.com/weblog/archive/001496.html" title="Kaedrin Weblog: SF Book Review, Part 1">Part 1</a> | <a href="http://kaedrin.com/weblog/archive/001497.html" title="Kaedrin Weblog: SF Book Review, Part 2">Part 2</a> | <a href="http://kaedrin.com/weblog/archive/001666.html" title="Kaedrin Weblog: SF Book Review, Part 3">Part 3</a> | <a href="http://kaedrin.com/weblog/archive/001814.html">Part 4</a>]

<ul>
<li><a href="http://www.amazon.com/gp/product/0752809253?ie=UTF8&amp;tag=kaedrin&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0752809253">Diaspora</a> by Greg Egan: One way to divvy up the various scientific disciplines is to make a distinction between hard science (natural sciences like physics) and soft science (social sciences like psychology).  Given this popular notion, it thus follows that science fiction is also divided in such a way, with hard science fiction focusing on the nuts-and-bolts details of technology and science (and stories that progress in a logical fashion), and soft science fiction focusing much less on science (if there's any science at all) and more human behavior.  Of course, given a specific SF story, it will probably fall somewhere around inbetween these two arbitrary poles.  However, Greg Egan's <em>Diaspora</em> veers strongly in the direction of hard SF and rarely looks back.  This is most certainly not a book for beginners, but if you don't mind lengthy discussions of mathematics, geometry, particle physics, and even more complicated notions, then this is the book for you.
<br><br>
The story begins about a thousand years from now.  Humanity has fragmented considerably.  Some, called statics, exist mostly in the same way we do today.  Others are still made of flesh and bone, but have been genetically augmented, sometimes in quite thorough ways.  There are Gleisner robots, which are individual AI beings that nevertheless choose to mostly operate in the physical world via mechanical bodies.  And finally, there are polises, which are basically networks of distinct artificial consciousnesses.  Most citizens of a polis were uploaded from a human, but there are occasionally "orphans", which are citizens that are created without any ancestor.  The main character of the book is Yatima, an orphan, and most of the action is told from the point of view of polis citizens, which is interesting because said citizens can't quite be categorized as human.  Indeed, Egan uses gender-neutral pronouns (Ve, Vis, Ver) to refer to most citizens (there are some recent converts that cling to their original gender).
<br><br>
The setting alone provides a rich space for speculation and exploration, but once the basics of the universe are settled, Egan starts to throw various crises at our characters, and that's when things start to get really interesting.  I won't go into detail here, but Egan has crafted an exceptionally ambitious tale here.  The scope and scale of the story grows exponentially, with Egan casually skipping past hundreds or thousands of years at a time and by the end, time pretty much ceases to have much meaning.  This is audacious stuff, and probably the "hardest" SF I've ever read (again, this is not "hard" in a sense of difficulty, just in the way science is treated).  It's not all "hard" stuff, of course.  It still exists on that continuum, it's just way more hard than it is soft. There's a lot of depth to this book, and a short blog post like this isn't even beginning to scratch the surface of the ideas and issues that arise out of the paradigm that Egan has set up (I've already <a href="http://kaedrin.com/weblog/archive/001830.html">written a bit of a deeper exploration of some ideas</a>, but there are lots of other things that could be fleshed out).  For the purposes of this post, I'll just say that this is among the most ambitious and audacious SF novels I've ever read, and if you're not scared away by a little (ok, a lot of) math, it is definitely worth a read.
</li>
<li><a href="http://www.amazon.com/gp/product/1857987632?ie=UTF8&amp;tag=kaedrin&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1857987632">The City and the Stars</a> by Arthur C. Clarke:  Since <a href='http://www.imdb.com/title/tt0133093/' title='IMDB: The Matrix'>The Matrix</a> came out in 1999, I've often found myself recognizing bits and pieces of other media as being part of the formula that created <em>The Matrix</em>.  Indeed, one of the big reasons the movie is so great is that it pulls on a large number of diverse sources and mashes them together into something seemingly new and exciting.  Of course, it's not, and that's why I keep seeing pieces of it, even in 60 year old novels like <em>The City and the Stars</em>.  The story takes place about a billion years in the future, in an insular city named Diaspar.  No one has left or come into the city for as long as anyone can remember, and most citizens have lived many lives within the city.  It's a sort of utopia, and most of its residents are perfectly content.  However, there is one man, a "unique" in that he has had no past lives, who doesn't fear the universe outside the city.  He makes plans to exit the city to see what he can find, but it seems that no one even really knows how to leave.  To accomplish his task, he enlists the help of "the Jester", and this is where the Matrix series really takes from.  
<blockquote>
Long ago it had been discovered that without some crime or disorder, Utopia soon became unbearably dull.  Crime, however, from the nature of things, could not be guaranteed to remain at the optimum level which the social equation demanded.  If it was licensed and regulated, it ceased to be crime.
<br><br>
The office of Jester was the solution - at first sight naive, yet actually profoundly subtle - which the city had evolved. ... On rare and unforeseeable occasions, the Jester would turn the city upside-down by some prank which might be no more than an elaborate practical joke, or which might be a calculated assault on some currently cherished belief or way of life.  All things considered, the name "Jester" was a highly appropriate one.  There had once been med with very similar duties, operating with the same license, in the days when there were courts and kings.
</blockquote>
(Sound familiar?  On the other hand, Clarke himself was clearly drawing on longstanding traditions himself.)  Then we find out that this "unique" is actually part of a long line of "uniques", only this time, things are different.  He opts to go further and do more than any other unique, and he essentially breaks down the walls of the city (sorry, I guess that's a spoiler, but it's necessary to keep up the comparison to <em>The Matrix</em>, and in specific Neo).  It's a really wonderful SF book and it's aged pretty well.  There are some inconsistencies and Clarke's prose might strike some modern readers as being a bit sparse, but that's characteristic of the era in which he was writing.  The ideas are great and thought provoking, and that's what a good SF book needs.</li>
<li><a href="http://www.amazon.com/gp/product/0553568922?ie=UTF8&amp;tag=kaedrin&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0553568922">Conquerors' Pride</a> by Timothy Zahn: Zahn has been the workhorse of my SF reading over the past few years.  I can always count on Zahn to turn the pages and trot out some interesting ideas along the way, which is more than you can say for a lot of supposedly better written novels. I actually read this series about 15 years ago when they came out, but I wanted to re-read them, as I remember enjoying the books a lot, but some of the things I liked back then aren't as great as I remember.  I'm happy to report that this series is about as good as I remember.   This book is the first in the series, and it begins as a first contact story.  Things don't go well, as the alien ships immediately attack, quickly obliterating an entire human fleet (in a ruthless move, they even attack escape pods).  So now humans are at war with a new and deadly species, and the Cavanagh family is caught in the middle.  When Commander Pheylan Cavanagh is captured by the aliens, his family leaps into action to mount a rescue mission.  What follows is another compelling Space Opera from Zahn, whose storytelling skills have never been better.  I have some minor complaints about some of the plot details, but it's otherwise an above average page-turner.  Being the first in a series can sometimes be a challenge, but Zahn finds a way to end this one in a satisfying fashion.</li>
<li><a href="http://www.amazon.com/gp/product/0553567721?ie=UTF8&amp;tag=kaedrin&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0553567721">Conquerors' Heritage</a> by Timothy Zahn: The second book in the series is interesting in that it is told entirely from the perspective of the "Conquerors" (i.e. that aliens).  This does tend to slow things down a bit, but that's common in the middle book of a series, and at least Zahn does keep things moving forward by continuing where we left off in the last book (i.e. he doesn't retell the first book from another perspective, he keeps progressing the story.) Switching perspectives makes for an interesting plot device, though I guess you could call it gimmicky, and like a lot of alien species in SF, it seems like these are just humans with slightly different faces and sharp tongues.  There is one social component that is unique though, which is that Conquerors have something called a Fsss organ.  After a Conqueror's body dies, they live on in an incorporeal form that is tied to the fsss organ.  If you split the organ in two, the spirit can move between the two cuttings nearly instantaneously, which gives the Conquerors FTL communication capabilities.  This is an interesting idea, and Zahn plays a bit with the social and psychological consequences of such a system.  Since there's a whole book dedicated to their perspective, I guess it's not a spoiler to say that we're meant to have a sympathetic relationship with even the Conquerors (who, ironically, refer to the humans as Conquerors as well), though saying how Zahn pulls it off would most certainly be a spoiler.  In the end, it's a solid middle entry and it moves the story forward, albeit not as quickly as the first book (I still managed to read it in only a couple of days, so it's still a page turner).</li>
<li><a href="http://www.amazon.com/gp/product/0553575627?ie=UTF8&amp;tag=kaedrin&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0553575627">Conquerors' Legacy</a> by Timothy Zahn: The final book in the series is told from mixture of perspectives, and now that Zahn has all the pieces in place, he drives the plot forward quickly and relentlessly.  I don't want to give anything away here, but it's got a satisfying ending and most of what I said about the first two books apply to this one as well.  It's a fast-paced, page-turning conclusing to a solid Space Opera series.  This isn't deep or overly hard SF, but it's an above-average SF tale and well worth reading if you like this sort of thing.   </li>
</ul>
I'm currently reading <a href="http://www.amazon.com/gp/product/0553562738?ie=UTF8&amp;tag=kaedrin&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0553562738">Doomsday Book</a> by Connie Willis, and have a few others to finish up from my current <a href="http://kaedrin.com/weblog/archive/001815.html">book queue</a>.  My next book post will probably be about non-fiction books though, as there are a few I've read and some others on the queue that I'd like to finish off.]]></description>
<link>http://kaedrin.com/weblog/archive/001846.html</link>
<guid>http://kaedrin.com/weblog/archive/001846.html</guid>
<category>Arts &amp; Letters</category>
<pubDate>Sun, 22 Aug 2010 20:12:43 -0500</pubDate>
</item>

<item>
<title>Link Dump</title>
<description><![CDATA[Interesting stuff seen lately:
<ul>
<li><a href="http://www.informationisbeautiful.net/visualizations/wikipedia-lamest-edit-wars/">Wikipedia's Lamest Edit Wars</a>: Amazing list of recurring edits on Wikipedia.  Should we mention House MD's lack of asian diversity (8,000+ edits and counting). Should "wee" link to the Nintendo Wii or to the article on urine (20,000+ edits and counting)? A goldmine of almost unintentional hilarity.</li>
<li><a href="http://nickholmes.tumblr.com/post/923193213/a-tale-as-old-as-time">A Tale As Old As Time</a>: No comment necessary.</li>
<li><a href="http://www.collegehumor.com/video:1939667">Predators Teenage Son</a>: A while ago, I participated in an <a href="http://kaedrin.com/weblog/archive/001544.html">amazingly nerdy debate about aliens and predators</a>, and this video reminded me of that geekout (specifically the part about whether or not the predator would win in a hot dog eating contest when competing against an alien).</li>
<li><a href="http://www.escapistmagazine.com/videos/view/extra-credits/1887-Video-Games-Bad-Writing">Extra Credits</a>:  If you're not familiar with Daniel Floyd and James Portnow (and now Allison Theus), they produced a <a href="http://www.youtube.com/user/kirithem">series of great videos about video games</a> on YouTube and are now part of The Escapist, posting new videos every Thursday (instead of twice a year, as they were doing before!) I don't know that I always agree with them, but it's always interesting watching.</li>
<li><a href="http://www.doublefeatureshow.com/">Double Feature</a>:  I was getting sick of my current lineup of podcasts, so I started looking around for some new movie podcasts and found this one, which is pretty good stuff (and a large back catalog for me to work through).  Any other good movie podcasts I should be listening to? (Besides Filmspotting, Creative Screenwriting, Filmically Perfect, Left Field Cinema, and The Treatment? I already know about those!)</li>
</ul>
That's all for now, see you Sunday.]]></description>
<link>http://kaedrin.com/weblog/archive/001845.html</link>
<guid>http://kaedrin.com/weblog/archive/001845.html</guid>
<category>Link Dump</category>
<pubDate>Wed, 18 Aug 2010 21:08:43 -0500</pubDate>
</item>

<item>
<title>Game Boys</title>
<description><![CDATA[Back when I first got my PS3 and started looking for good gaming podcasts, one of the things I found was the already defunct (but awesome) <a href="http://www.1up.com/do/minisite?cId=3148397">GFW radio</a> (If you're not familiar, this <a href="http://www.1up.com/do/blogEntry?bId=8699945">4 hour best-of compilation</a> will keep you busy for a while and is well worth a listen).  Despite the fact that all the regulars had left 1up to pursue other careers, I delved a bit into their back catalog of podcasts, and in <a href="http://www.podtrac.com/pts/redirect.mp3?http://download.gamevideos.com/Podcasts/CGW/071008.mp3">one episode</a> they mentioned an interesting book called  <a href="http://www.amazon.com/gp/product/B001P3OMRI?ie=UTF8&amp;tag=kaedrin&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B001P3OMRI">Game Boys: Professional Videogaming's Rise from the Basement to the Big Time</a> by Michael Kane.  It sounded interesting so I ordered a copy and promptly put it on my shelf, where it gathered dust and got buried under other books.  Earlier this year, I <a href="http://kaedrin.com/weblog/archive/001815.html">vowed to clear off my shelf</a> and read these suckers (7 out of 10 down and only 2 new books added in the meantime!), and I just finished reading <em>Game Boys</em> last week.
<br><br>
The book delves into the world of competitive video gaming and essentially follows two teams of <a href="http://en.wikipedia.org/wiki/Counter-Strike">Counter-Strike</a> players as they vie to become the best US gaming team.  One team, called 3D, has heavyweight sponsors like Intel and Nvidia.  Their players tend to pull in around $30k a year in salary, plus any winnings from tournaments.  At the start of the book, they're pretty much the uncontested champions of the US circuit.  After all, most players at tournaments are talented amateurs playing for the love of the game.  They can't really compete with professional players who spend full workday's practicing CS.  But then we find out about team compLexity.  This team also plays its players a salary, but it doesn't have any major sponsors.  Their manager/coach, Jason Lake, is funding the entire enterprise out of pocket because he believes that professional gaming is the way of the future and he wants to get in on the ground floor.  As the book progresses, we see Lake struggle to find sponsors and when we find out that he's sunk in about $200k of his own cash, we can't help but feel a little bad for the guy.  He's middle aged, has a family and a successful law practice, but his passion seems to be getting professional gaming off the ground.
<br><br>
Lake fancies himself a coach and he seems to be a stereotypical jock.  He paces behind his team, cheering them on and generally getting fired up as the matches progress.  Interestingly, one of the angles that the author highlights frequently is how gamers at this level aren't necessarily the fat slobs who spend all their time in the basement staring at their computer - indeed, many seem to be former jocks who realized they couldn't cut it at their sport of choice and turned to video games as something they could do really well.  Kane perhaps goes a bit overboard with this angle at times, but it's interesting that the biggest competitors in video gaming tend to come from actual physical gaming backgrounds.
<br><br>
The author, Michael Kane, didn't really come from a video gaming background.  He was a sports journalist who did a story on competitive gaming and got intrigued.  As such, the book reads like a standard sports underdog story, with Lake's compLexity taking the role of the scrappy, underrated upstarts, while team 3D (lead by manager Craig Levine, who doesn't take the same "coach"-like role that Lake does) are portrayed as the unbeatable champions.  As one player describes, 3D is like the Yankees and compLexity is like the Red Sox.  Of course, that's not exactly the case, but the human drama represented by that dynamic is one of the interesting things that draws you in when reading the book.
<br><br>
As a sports journalist, Kane does an exceptional job explaining the game, whether that be describing the intricacies of the CS maps, the strategies (or strats) used by the teams, or the blow-by-blow accounts of various matches.  I've never played CS, but by the end of this book, I think I had a pretty good idea about what makes the game tick.  Kane also does a good job describing the interpersonal relationships and team dynamics that drive the competition.  He falters a bit when describing biographical details of each player, but while such asides can break the momentum of the book from time to time, it's still good information and gives the later chapters more of a sense of urgency.
<br><br>
The most interesting thing about the book is Kane's description of competition at the highest level, and how gaming was constantly struggling to break into the mainstream.  As previously mentioned, the players aren't quite the pimply nerd types as you might assume, and the way Kane describes their various talents is interesting.  Team 3D seems to have a more tumultuous lineup, as their manager, Craig Levine, will ruthlessly replace players who don't play well.  Towards the beginning of the book, team 3D suffers a setback and Levine shakes things up by rehiring a former player, with the gamer handle of Moto.  Moto is 23 years old and while he was once a top player (Kane describes one infamous game which has coined the term <a href="http://www.youtube.com/watch?v=XTWsE4z4JLM">Moto Box</a>), his skills have declined considerably. To make up for these shortcomings, he is able to devise complicated strategies and formal drills for his team that can give them a bit of an edge.  Moto also seems to be much better at handling media attention than any other player, and this is something that Levine was counting on... Levine seems to be a savvy businessman.  He's recognized that there's money to be made from gaming, and he sees 3D as one part of a larger scheme.  Having Moto on the team is not so much about 3D winning as it is about getting gaming to a mainstream audience.  This, of course, doesn't sit so well with teammate Rambo, who has a much different philosophy.  As one of the elite players, he doesn't care for the precision strategies designed for Moto - he's much more of a run-and-gunnner, and he's got the skills to pull it off.  Moto and Rambo clash for most of the book, and it presents an interesting dynamic.
<br><br>
Team compLexity, on the other hand, seems to have a tighter-knit crew of players.  The star of the team, and perhaps the best player in the world (at the time), is fRoD, and the team basically revolves around him.  fRoD has an amazing kill ratio and is unstoppable with a sniper rifle.  Storm takes on the thankless role of defense, but I think Kane does an exceptional job describing the value of Storm's defensive prowess.  Warden seems like the team leader, holding the five players together (and late in the book, he single-handedly keeps compLexity alive).  Towards the end of the book, at a big, fancy tournament being put on by DirecTV, one of the precursor events is a series of drills meant to test each players skills - things like speed and tracking.
<blockquote>
No one from compLexity cracked the top five, a further testament that their success comes more from teamwork and coordination than individual skills.  Either that or they tanked it on purpose... (page 232)
</blockquote>
The rivalry between 3D and compLexity is the center of the book, but along the way, we're treated to lots of other amusing details about the game, culture, and the goings on at various tournaments. Highlights include an embarrassing appearance by born-again Christian Stephen Baldwin (page 106), the gamers of the Mug N Mouse team (amateur players with drug habits and probably criminal records who share a practice venue with team 3D), and amusing gamer tags (my favorite of which appears on page 136: "Ryan's alias was 'TedDanson,' which may be the greatest gamer tag ever on the grounds of weirdness alone.")
<br><br>
This is surprisingly compelling stuff.  As previously mentioned, the pacing is sometimes a bit uneven, but once Kane has established the players and the details of the game, it becomes riveting.  There are some occasional mistakes (for instance, early in the book, Kane mentions that Halo 3 sold something like 4 billion copies in the first day) as well, but overall, Kane has done an exceptional job capturing what it's like to play video games at the highest level.  As with anything involving that level of skill, there are fascinating intricacies and unintended consequences when you see players at that level. It's well worth a read if you're interested in video games or even if you just like a well written sports story.
<br><br>
As someone mentioned in the podcast referenced above, this seems like ideal fodder for the documentary crew that made <a href='http://www.imdb.com/title/tt0923752/' title='IMDB: The King of Kong: A Fistful of Quarters'>The King of Kong: A Fistful of Quarters</a>.  There's a surprising amount of drama in the book, especially towards the end, as DirecTV seems poised to launch gaming as a mainstream event.  Of course, the book was published in 2008 and covers events leading up to the establishment of 2007's DirecTV gaming league.  Here in 2010, we know that DirecTV has cancelled the league and while the gaming tournaments continue, there isn't as much interest in mainstream competitive gaming on TV these days.
<br><br>
The events leading up to DirecTV's kickoff event are interesting to read because presenting a game of Counter-Strike to a mainstream audience presents numerous challenges.  First of all, watching people play video games has never been a particularly entertaining venture.  The game does allow a sorta free-roaming camera for spectators, but it's still a challenge - there's 10 people playing, and you never know where the excitement will happen.  Then you have to consider that most people in a potential mainstream audience won't have any idea what's going on in the game.  Long-time players will recognize the maps, the strats, the weapons, and so on, but a newcoming won't have any of that shared background.
<br><br>
The events of the book were happening just after poker had exploded onto television.  But the difference between poker and Counter-Strike is that everyone knows what's happening in poker.  Comparatively few people know the intricacies of CS.  The problem with professional gaming in the long run is that it has to feature a game that nearly everyone is familiar with.  In Korea, nearly everyone plays <a href="http://en.wikipedia.org/wiki/StarCraft">StarCraft</a>,  so it makes some sort of sense when you <a href="http://www.youtube.com/watch?v=Jen46qkZVNI">watch a video like this</a> (ok, no, that video still blows my mind - look at their uniforms!  Look at the crowd!)  Such a thing isn't really possible in the US because while video games in general are quite popular, there's no single game that everyone can get on board with.
<br><br>
Kane's book proves that Counter-Strike can be made accessible to just about anyone (his sports writing background ensures that sort of tone), but I just can't see that translating to a full blown sports league that people will tune into every week.  That being said, the book works well for what it is, and it covers an interesting and seemingly pivotal period of gaming.
]]></description>
<link>http://kaedrin.com/weblog/archive/001844.html</link>
<guid>http://kaedrin.com/weblog/archive/001844.html</guid>
<category>Video Games</category>
<pubDate>Sun, 15 Aug 2010 19:09:14 -0500</pubDate>
</item>

<item>
<title>Trigger Man</title>
<description><![CDATA[An earlier post on Ti West's excellent <a href="http://kaedrin.com/weblog/archive/001838.html">The House of the Devil</a> lead the cryptic emailer mentioned in that post to recommend West's previous film, the ultra-low-budget <a href='http://www.imdb.com/title/tt0814365/' title='IMDB: Trigger Man'>Trigger Man</a>. It's an interesting little film, mostly because it is essentially a concentrated version of what some people really hated about <em>The House of the Devil</em>.
<br><br>
Like, <em>House of the Devil</em>, the plot of this film is easily summarized: three buddies head out to the woods for a relaxing hunting trip.  With a title like <em>Trigger Man</em> and three apparently inexperienced young guys with guns, it played out almost exactly as I expected.  But not right away.
<div class="image">
<a href="http://kaedrin.com/images/screenshots/misc/trigger.jpg"><img src="http://kaedrin.com/images/screenshots/misc/trigger_sm.jpg" alt="Trigger Man" border="0"></a>
</div>
I suppose there are some who'd say that the first half of the film is a bit dull, and there's probably something to that.  The film is certainly slow.  But there's also something effective about being lulled into a sense of security that this film exploits.  At one point maybe 20 minutes or so into the movie, after our heroes have been quietly walking through the woods for a while, one of the characters hefts his rifle and pans around the area... and spies a doe!  Never has a female deer been so menacing. 
<br><br>
I don't think it's much of a spoiler to say that the deer does not shoot back at our hero, but there's no way that sequence would have carried the weight it did if we hadn't spent the previous 20 minutes trudging silently through the landscape, building atmosphere with every step.  As someone who has been deer hunting myself, this movie actually does capture that sort of excitement that can only come after spending a morning waiting for something (anything!) to cross your path.  After a while, even a squirrel can be exciting.
<br><br>
Of course, that's not all this film has to offer, and while I had a pretty good idea of what was going to happen, I did find myself startled when it <em>actually did happen</em>.  From that point on, I found myself surprisingly off balance, even when West reverts the film back into <em>quiet nature walk</em> mode (only to jolt me out of my reestablished reverie, I should add).  There is even that horror staple of gratuitous gore at one point, but that sort of thing works much better in a movie like this than it does in a lot of other schlock-fests (though I do have a soft spot for slashers, for some unfathomable reason).  Later in the film, an eerie abandoned factory makes an appearance, and West takes ample advantage of the strange shadows thrown by overpasses.
<br><br>
This is pretty clearly a low-budget film, and at times I did find myself wondering if the stylistic choices were done for artistic reasons, or because of technical limitations (or, as is sometimes happily the case, both).  For instance, the film does have a distinct  <a href="http://en.wikipedia.org/wiki/Cinema_verite">v&eacute;rit&eacute;</a> feel.  West never goes all Greengrass on us, but a handheld camera is clearly used for most of the shots.  This does sorta put the viewer in the position of voyeur, as if if we're actually there, following the characters with a camera (but without the whole <a href="http://en.wikipedia.org/wiki/Found_footage_(genre)">found-footage</a> conceit).  Indeed, there are numerous shots from behind, following characters as they move.  I would be curious what choices West would have made if he had more of a budget.
<br><br>
The DVD had a Q&A session with West, cast, and crew, and one of the things that really surprised me was that he says <em>almost none</em> of the film is improvised.  The film only has about 20 lines of dialogue, and most of it is pretty simple banter between the three leads (I thought for sure that the <a href='http://www.imdb.com/title/tt0093773/' title='IMDB: Predator'>Predator</a> reference was an improvisation).  After finishing the movie, I contemplated whether it would have made for a good silent film (the concept of a modern-day silent film intrigues me) - and I think it would, so long as you could leave the sound of gunshots and maybe the babbling water of the creek.
<br><br>
Ultimately, while I enjoyed the film and found it satisfying, I would have a hard time recommending it to anyone but the most strident fans of West or slow burning horror (i.e. people who think <em>The House of the Devil</em> is for speed junkies).  Perhaps being immersed in the hustle and bustle of teh internets primed me for spending some down time following some doomed hunters as they trekked through an eerie environment. I guess it's not a film I see myself popping in all the time... It's a wonderful experiment, and I enjoyed it on that level, but it certainly has its flaws.  In any case, I guess this means I should check out <a href='http://www.imdb.com/title/tt0387549/' title='IMDB: The Roost'>The Roost</a> (which, I have to say, seems like it would be very different from the other two West movies I've seen).]]></description>
<link>http://kaedrin.com/weblog/archive/001843.html</link>
<guid>http://kaedrin.com/weblog/archive/001843.html</guid>
<category>Movies</category>
<pubDate>Wed, 11 Aug 2010 21:34:51 -0500</pubDate>
</item>

<item>
<title>Link Dump</title>
<description><![CDATA[I have about 5 posts brewing right now, but none are quite ready for the show, so here are some links in the meantime.
<ul>
<li><a href="http://filmbunnies.wordpress.com/2009/11/08/in-praise-of-halloween-iv-the-return-of-michael-myers-dwight-h-little-1988/">In Praise of &#8216;Halloween IV: The Return of Michael Myers&#8217;</a>:  Alexandra Heller-Nicholas mounts a vigorous and surprisingly convincing defense of what most people consider to be a mediocre entry in an unimpressive <a href="http://kaedrin.com/weblog/archive/001825.html#001825more">series</a>.  I love reading film criticism like this, though I have to admit that reading this post is probably more entertaining and interesting than watching the movie itself.  As a slasher sequel, I suppose you could do a lot worse than <em>Halloween IV</em> and I will happily admit that the ending was oddly effective in its own way, but it's ultimately not that great of a movie (especially when it invites comparison to one of the greatest horror movies of all time).  I haven't seen the movie in about 10 years, but it's probably better than the Zombie reboot series, right?</li>
<li><a href="http://paul.kedrosky.com/archives/2010/07/everything_i_kn_4.html">Everything I Know About Tennis I Learned from Cow Paths</a>: Paul Kedrosky takes the (apparently apocryphal) stories about <a href="http://en.wikipedia.org/wiki/Desire_path">desire lines</a> and applies the concept to tennis, noting an interesting difference between 1980 and 2010.</li>
<li><a href="http://www.npr.org/blogs/monkeysee/2010/07/07/128372520/heat-wave-strategies-or-at-what-temperature-would-you-see-twilight?ft=1&f=93568166">Heat Wave Strategies, Or: At What Temperature Would You See 'Twilight'?</a>:  The title pretty much says it all, though I think our respective tolerances are a bit different.  I'd probably have switched <em>The A-Team</em> and <em>Twilight</em> on her list.  Actually considering that I was surprisingly taken by <em>The A-Team</em>, it could probably drop even further than that...  </li>
<li><a href="http://www.newyorker.com/online/blogs/books/2010/07/rise-of-the-literature-machines.html">Rise of the Literature Machines</a>: Madeleine Schwartz notes the popularity of the <a href="http://iwl.me/">I Write Like</a> meme and points to another automated literature analysis tool that summarizes entire novels.</li>
<li><a href="http://www.boingboing.net/2010/07/28/chewbacca-fights-naz.html">Chewbacca fights Nazis while riding mutant squirrel</a>: No commentary necessary.</li>
<li><a href="http://www.worth1000.com/contests/25589/minimalist-movie-posters">Minimalist Movie Posters</a>: A ton of great ones here.</li>
<li><a href="http://www.youtube.com/watch?v=pl2LiSjysBQ">Helping Johnny Remember</a>: Creepy kids are creepy.  </li>
</ul>
That's all for now...]]></description>
<link>http://kaedrin.com/weblog/archive/001842.html</link>
<guid>http://kaedrin.com/weblog/archive/001842.html</guid>
<category>Link Dump</category>
<pubDate>Sun, 08 Aug 2010 20:27:04 -0500</pubDate>
</item>

<item>
<title>A/B Testing Spaghetti Sauce</title>
<description><![CDATA[Earlier this week I was perusing some TED Talks and ran across this old (and apparently popular) presentation by Malcolm Gladwell.  It struck me as particularly relevant to several topics I've explored on this blog, including <a href="http://kaedrin.com/weblog/archive/001840.html">Sunday's post on the merits of A/B testing</a>.  In the video, Gladwell explains why there are a billion different varieties of Spaghetti sauce at most supermarkets:

<div class="image">
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</div>
Again, this video touches on several topics explored on this blog in the past.  For instance, it describes the origins of what's become known as the <a href="http://kaedrin.com/weblog/archive/001157.html">Paradox of Choice</a> (or, as some would have you believe, the <a href="http://kaedrin.com/weblog/archive/001355.html">Paradise of Choice</a>) - indeed, there's <a href="http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice.html">another TED talk</a> linked right off the Gladwell video that covers that topic in detail.
<br><br>
The key insight Gladwell discusses in his video is basically the destruction of the Platonic Ideal (I'll summarize in this paragraph in case you didn't watch the video, which covers the topic in much more depth).  He talks about  Howard Moskowitz, who was a market research consultant with various food industry companies that were attempting to optimize their products.  After conducting lots of market research and puzzling over the results, Moskowitz eventually came to a startling conclusion: there is no perfect product, only perfect products.  Moskowitz made his name working with spaghetti sauce.  Prego had hired him in order to find the perfect spaghetti sauce (so that they could compete with rival company, Ragu).  Moskowitz developed dozens of prototype sauces and went on the road, testing each variety with all sorts of people.  What he found was that there was no single perfect spaghetti sauce, but there were basically three types of sauce that people responded to in roughly equal proportion: standard, spicy, and chunky.  At the time, there were no chunky spaghetti sauces on the market, so when Prego released their chunky spaghetti sauce, their sales skyrocketed.  A full third of the market was underserved, and Prego filled that need.
<br><br>
Decades later, this is hardly news to us and the trend has spread from the supermarket into all sorts of other arenas.  In entertainment, for example, we're seeing a move towards niches. The era of huge blockbuster bands like The Beatles is coming to an end. Of course, there will always be blockbusters, but the really interesting stuff is happening in the niches. This is, in part, due to technology. Once you can fit 30,000 songs onto an iPod and you can download "free" music all over the internet, it becomes much easier to find music that fits your tastes better. Indeed, this becomes a part of peoples' identity. Instead of listening to the mass produced stuff, they listen to something a little odd and it becomes an expression of their personality. You can see evidence of this everywhere, and the internet is a huge enabler in this respect. The internet is the land of niches.   Click around for a few minutes and you can easily find absurdly specific, single topic, niche websites like <a href="http://www.animalswithlightsabers.com/">this one where every post features animals wielding lightsabers</a> or this other one that's  all about <a href="http://flaminggarbagecansinhiphopvideos.blogspot.com/">Flaming Garbage Cans In Hip Hop Videos</a> (there are thousands, if not millions of these types of sites).  The internet is the ultimate paradox of choice, and you're free to explore almost anything you desire, no matter how odd or obscure it may be (see also, <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleThirtyFour">Rule 34</a>).
<br><br>
In relation to <a href="http://kaedrin.com/weblog/archive/001840.html">Sunday's post on A/B testing</a>, the lesson here is that A/B testing is an optimization tool that allows you to see how various segments respond to different versions of something.  In that post, I used an example where an internet retailer was attempting to find the ideal imagery to sell a diamond ring.  A common debate in the retail world is whether that image should just show a closeup of the product, or if it should show a model wearing the product.  One way to solve that problem is to A/B test it - create both versions of the image, segment visitors to your site, and track the results.
<br><br>
As discussed Sunday, there are a number of challenges with this approach, but one thing I didn't mention is the unspoken assumption that <em>there actually is an ideal image</em>.  In reality, there are probably some people that prefer the closeup and some people who prefer the model shot.  An A/B test will tell you what the majority of people like, but wouldn't it be even better if you could personalize the imagery used on the site depending on what customers like?  Show the type of image people prefer, and instead of catering to the most popular segment of customer, you cater to all customers (the simple diamond ring example begins to break down at this point, but more complex or subtle tests could still show significant results when personalized).  Of course, this is easier said than done - just ask <a href="http://www.amazon.com/">Amazon</a>, who does CRM and personalization as well as any retailer on the web, and yet manages to alienate a large portion of their customers every day!  Interestingly, this really just shifts the purpose of A/B testing from one of finding the platonic ideal to finding a set of ideals that can be applied to various customer segments.  Once again we run up against the need for more and better data aggregation and analysis techniques.  Progress is being made, but I'm not sure what the endgame looks like here.  I suppose time will tell.  For now, I'm just happy that Amazon's recommendations aren't completely absurd for me at this point (which I find rather amazing, considering where they were a few years ago).
]]></description>
<link>http://kaedrin.com/weblog/archive/001841.html</link>
<guid>http://kaedrin.com/weblog/archive/001841.html</guid>
<category>Computers &amp; Internet</category>
<pubDate>Wed, 04 Aug 2010 19:54:31 -0500</pubDate>
</item>

<item>
<title>Groundhog Day and A/B Testing</title>
<description><![CDATA[<a href="http://www.codinghorror.com/blog/2010/07/groundhog-day-or-the-problem-with-ab-testing.html">Jeff Atwood recently made a fascinating observation</a> about the similarities between the classic film <a href='http://www.imdb.com/title/tt0107048/' title='IMDB: Groundhog Day'>Groundhog Day</a> and A/B Testing.
<br><br>
In case you've only recently emerged from a hermit-like existence, <em>Groundhog Day</em> is a film about Phil (played by Bill Murray).  It seems that Phil has been doomed (or is it blessed) to live the same day over and over again.  It doesn't seem to matter what he does during this day, he always wakes up at 6 am on Groundhog Day.  In the film, we see the same day repeated over and over again, but only in bits and pieces (usually skipping repetitive parts).  The director of the film, Harold Ramis, believes that by the end of the film, Phil has spent the equivalent of <a href="http://www.wolfgnards.com/index.php/2009/08/18/harold-ramis-responds-to-the-wolf-gnards">about 30 or 40 years</a> reliving that same day.
<br><br>
Towards the beginning of the film, Phil does a lot of experimentation, and Atwood's observation is that this often takes the form of an <a href="http://en.wikipedia.org/wiki/A/B_testing">A/B test</a>. This is a concept that is perhaps a little more esoteric, but the principles are easy.  Let's take a simple example from the world of retail.  You want to sell a new ring on a website.   What should the main image look like?  For simplification purposes, let's say you narrow it down to two different concepts: one, a closeup of the ring all by itself, and the other a shot of a model wearing the ring.  Which image do you use?   We could speculate on the subject for hours and even rationalize some pretty convincing arguments one way or the other, but it's ultimately not up to us - in retail, it's all about the customer. You could "test" the concept in a serial fashion, but ultimately the two sets of results would not be comparable.  The ring is new, so whichever image is used first would get an unfair advantage, and so on.  The solution is to show both images during the same timeframe.  You do this by splitting your visitors into two segments (A and B), showing each segment a different version of the image, and then tracking the results.  If the two images do, in fact, cause different outcomes, and if you get enough people to look at the images, it should come out in the data.
<br><br>
This is what Phil does in Groundhog Day.  For instance, Phil falls in love with Rita (played by Andie MacDowell) and spends what seems like months compiling lists of what she likes and doesn't like, so that he can construct the perfect relationship with her.
<blockquote>
Phil doesn't just go on one date with Rita, he goes on thousands of dates. During each date, he makes note of what she likes and responds to, and drops everything she doesn't. At the end he arrives at -- quite literally -- the perfect date. Everything that happens is the most ideal, most desirable version of all possible outcomes on that date on that particular day. Such are the luxuries afforded to a man repeating the same day forever. 
<br><br>
<strong>This is the purest form of A/B testing imaginable</strong>. Given two choices, pick the one that "wins", and keep repeating this ad infinitum until you arrive at the ultimate, most scientifically desirable choice.
</blockquote>
As Atwood notes, the interesting thing about this process is that even once Phil has constructed that perfect date, <em>Rita still rejects Phil</em>.  From this example and presumably from experience with A/B testing, Atwood concludes that A/B testing is empty and that subjects can often sense a lack of sincerity behind the A/B test.
<br><br>
It's an interesting point, but to be sure, I'm not sure it's entirely applicable in all situations.  Of course, Atwood admits that A/B testing is good at smoothing out details, but there's something more at work in <em>Groundhog's Day</em> that Atwood is not mentioning.  Namely, that Phil is using A/B testing to misrepresent himself as the ideal mate for Rita.  Yes, he's done the experimentation to figure out what "works" and what doesn't, but his initial testing was ultimately shallow.  Rita didn't reject him because he had all the right answers, she rejected him because he was attempting to <em>deceive</em> her.  His was misrepresenting himself, and that certainly can lead to a feeling of emptiness.
<br><br>
If you look back at my example above about the ring being sold on a retail website, you'll note that there's no deception going on there.  Somehow I doubt either image would result in a hollow feeling by the customer.  Why is this different than Groundhog Day?  Because neither image misrepresents the product, and one would assume that the website is pretty clear about the fact that you can buy things there.  Of course, there are a million different variables you could test (especially once you get into text and marketing hooks, etc...) and some of those could be more deceptive than others, but most of the time, deception is not the goal.  There is a simple choice to be made, instead of constantly wondering about your product image and second guessing yourself, why not A/B test it and see what customers like better?  
<br><br>
There are tons of limitations to this approach, but I don't think it's as inherently flawed as Atwood seems to believe.  Still, the data you get out of an A/B test isn't always conclusive and even if it is, whatever learnings you get out of it aren't necessarily applicable in all situations.  For instance, what works for our new ring can't necessarily be applied to <em>all</em> new rings (this is a problem for me, as my employer has a high turnover rate for products - as such, the simple example of the ring as described above would not be a good test for my company unless the ring would be available for a very long time).  Furthermore, while you can sometimes pick a winner, it's not always clear <em>why</em> it's a winner.  This is especially the case when the differences between A and B are significant (for instance, testing an entirely redesigned page might yield results, but you will not know which of the changes to the page actually caused said results - on the other hand, A/B testing is really the only way to accurately calculate ROI on significant changes like that.)
<br><br>
Obviously these limitations should be taken into account when conducting an A/B test, and I think what Phil runs into in <em>Groundhog's Day</em> is a lack of conclusive data.  One of the problems with interpreting inconclusive data is that it can be very tempting to rationalize the data.  Phils initial attempts to craft the perfect date for Rita fail because he's really only scraping the surface of her needs and desires.  In other words, he's testing the wrong thing, misunderstanding the data, and thus getting inconclusive results.
<br><br>
The interesting thing about the <em>Groundhog's Day</em> example is that, in the end, the movie is not a condemnation of A/B testing at all.  Phil ultimately <em>does</em> manage to win the affections of Rita.  Of course it took him decades to do so, and that's worth taking into account.  Perhaps what the film is really saying is that A/B testing is often more complicated than it seems and that the only results you get depend on what you put into it.  A/B testing is not the easy answer it's often portrayed as and it should not be the only tool in your toolbox (i.e. <a href="http://stopdesign.com/archive/2009/03/20/goodbye-google.html">forcing employees to prove</a> that using 3, 4 or 5 pixels for a border is ideal is probably going a bit too far ), but neither is it as empty as Atwood seems to be indicating. (And we didn't even talk about multivariate tests!  Let's get Christopher Nolan on that.  He'd be great at that sort of movie, wouldn't he?)]]></description>
<link>http://kaedrin.com/weblog/archive/001840.html</link>
<guid>http://kaedrin.com/weblog/archive/001840.html</guid>
<category>Movies</category>
<pubDate>Sun, 01 Aug 2010 21:57:03 -0500</pubDate>
</item>

<item>
<title>Link Dump</title>
<description><![CDATA[Well, it's actually been a while since the last link dump, so here's a few interesting links:

<ul>
<li><a href="http://www.joystiq.com/2010/07/17/spoof-god-of-war-movie-trailer-is-so-indie/">God of War Movie Trailer</a>: If it were directed by Wes Anderson, that is. Excellent spoof of indie movie tropes.</li>
<li><a href="http://iwl.me/">I Write Like</a>: David Foster Wallace, apparently.  Mayhap I should finish off <em>Infinite Jest</em> sometime.  Actually, it looks like they updated the algorithm.  I still get mostly Wallace, but I'm also getting lots of other folks (Lovecraft, James Joyce, etc...) which is a bit strange.  I mean, I write like everybody!  I'd like to know more about how they determine the key indicators for each writer.</li>
<li><a href="http://www.allmovietalk.com/?p=443">Film Longevity: Box Office vs. Oscars</a>: Sam Stoddard (of the excellent but sporadic All Movie Talk podcast) takes on two inevitable movie topics:
<blockquote>
<ol>
<li>Those snooty Academy Awards! Why do they always nominate obscure art films? In 20 years, nobody will remember them. When the films of today have stood the test of time, they&#8217;ll have been forgotten. The films people will remember, see, and cherish are the ones that dominate the box office!
</li>
<li>The public is stupid! Every year they turn the most mindless drivel into cash cows. But the fame these movies have will not endure. When the films of today have stood the test of time, they&#8217;ll have been forgotten. The films people will remember, see, and cherish are the ones that win Academy Awards!</li>
</ol>
These claims are obviously at odds with each other. They can both be false, but they cannot both be true, except in cases where the movies that win at the box office are also the ones garnering awards attention.
</blockquote>
He then goes into a relatively thorough examination of the Oscar Nominees and Top Grossing films for each year, going back to the beginnings of the Oscars.  Fascinating stuff.
</li>
<li><a href="http://www.youtube.com/watch?v=iG8zNSf0c9k">KFC Drive-Through</a>:  Doublelicious all the way.  You know, the great thing about laughter is that it just happens.  You don't have to think about it or explain it, which is a good thing, because I have no idea why I laughed so much at this.</li>
<li><a href="http://www.informationisbeautiful.net/2010/cognitive-surplus-visualized/">Cognitive Surplus Visualized</a>:  Wow.</li>
</ul>
That's all for now...]]></description>
<link>http://kaedrin.com/weblog/archive/001839.html</link>
<guid>http://kaedrin.com/weblog/archive/001839.html</guid>
<category>Link Dump</category>
<pubDate>Wed, 28 Jul 2010 21:31:55 -0500</pubDate>
</item>

<item>
<title>The House of the Devil</title>
<description><![CDATA[This <a href="http://finalgirl.blogspot.com/2010/07/lets-do-this.html">month's selection for the Final Girl film club</a> is Ti West's 80s throwback horror film, <a href='http://www.imdb.com/title/tt1172994/' title='IMDB: The House of the Devil'>The House of the Devil</a>.
<br><br>
When I was growing up, there was a local legend about a building known as Satan's House (also known as the Cult house, the Devil's house, and probably a dozen other variants).  Located in Southeastern PA, not that far from Delaware, the house sits at the top of a hill, and the road that winds around the hill is probably the creepiest part of the whole experience.  The windy road is narrow and lined with trees.  This alone would not be cause for alarm, but it seems that all of the trees... instead of growing up towards the sky, they grow horizontally, pointing away from the road (as if trying to escape the unspeakable horror of Satan's house).  This isn't the best picture of the road, but it gets the point across:
<div class="image">
<a href="http://www.flickr.com/photos/68614394@N00/561706696/"><img src="http://kaedrin.com/images/screenshots/misc/devilroad_sm.jpg" alt="Devil Road" border="0"></a>
</div>
Obviously this is proof that the house is home to some sort of satanic cult.  Some of the more fanciful conspiracies claim that the house is owned by the <a href="http://en.wikipedia.org/wiki/Du_Pont_family">Du Pont family</a> and that various members of the family married their cousins in the house (so as to keep their money within the family), and then used the house to hide away the inbred children (or monsters or whatever).
<br><br>
The funny thing about this is that it's probably just a house, and the trees lining the road probably grow like that because of the way the sunlight hits the area, but the conspiracy theories of Satanism persist even to this day.  This sort of irrational fear of Satanism was rampant during the 80s, and director Ti West has latched onto that idea and created a remarkably authentic 80s-style horror movie featuring shifty families, satanic rituals and a creepy house.  The film even starts with a cheesy text opening informing the audience that in the 1980s, over 70% of Americans believed in abusive Satanic cults and that another 30% rationalized the lack of evidence due to government cover-ups... Plus, it's based on a <em>true story</em>!  Not sure if it actually is or if West is pulling a <a href='http://www.imdb.com/title/tt0116282/' title='IMDB: Fargo'>Fargo</a>, but it doesn't really matter, does it?
<br><br>
The basic premise of the story is that a college student in need of some quick cash agrees to take a babysitting job at said creepy house.  And that's pretty much it.  However, writer/director West manages to wring a lot of tension out of this simple and seemingly overused premise.
<br><br>
I first saw this movie earlier this year, when I was still attempting to fill out my <a href="http://kaedrin.com/weblog/archive/001780.html">Top 10 of 2009</a>.  At the time, I was comparing it to another haunted house movie, <a href='http://www.imdb.com/title/tt1179904/' title='IMDB: Paranormal Activity'>Paranormal Activity</a>.  There are some superficial similarities here: both movies feature quasi-haunted houses, they both have something of a gimmick at their core (one a "found footage" film, the other imitating 80s conventions), and they're both pretty scary.   However, <em>The House of the Devil</em> is made with more artistry and in a more unconventional manner. It's a masterpiece of misdirection and tension building. Unlike the repeated tense and release of <em>Paranormal Activity</em>, <em>The House of the Devil</em> opts to continually build tension while withholding release until the end. This is an interesting approach and the foreboding atmosphere of dread is hard to shake.  Of course, from the title of the film alone, you know where it's heading, and aside from one moment early on in the film, it mostly proceeds along an expected path.
<br><br>
The other film this reminds me of is Quentin Tarantino's <a href='http://www.imdb.com/title/tt1028528/' title='IMDB: Death Proof'>Death Proof</a>.  Both films are an ode to underappreciated grindhouse genre films, albeit films of a different era and genre.  Tarantino is going for the great car films of 70s with a little horror mixed in for good measure.  West is going for those 80s horror movies where irrational fear of satanism was rampant.  I think both films are hugely successful at evoking the feeling of their respective genres, but I think the one major problem with this approach is that these new films suffer from the same major flaws as the films they're imitating.  In particular, the pacing is very slow and the characters tend to act pretty stupidly...  For film nerds like myself, this isn't really much of a drawback, but it does tend to limit the appeal to more mainstream audiences.  It's strange though, because these flaws are so obviously and lovingly reproduced in exquisite detail and with a lot of artistry.  Indeed, getting that cheap, grainy filmstock look probably cost way more than doing it "properly" would.   
<br><br>
That being said, once things begin to happen, the pace picks up and it's very engrossing stuff.  I'm still not sure if it would crack my top 10 of 2009, but I will say that I'll be very interested in what Ti West decides to do next (apparently <a href="http://www.imdb.com/title/tt1594562/">another haunted house style story</a>).  As usual, more screenshots and comments in the extended entry...
<br><br>
<strong>Update 7.26.10:</strong> <a href="http://finalgirl.blogspot.com/2010/07/film-club-house-of-devil.html">Stacie has just posted her review and links to all the other Film Club Coolies (y'all!)</a>.  I'm also informed via cryptic second-hand email that Ti West has seen my review and that he said the creepy trees in the photo above are just 10 minutes away from where he grew up, which is pretty awesome.]]></description>
<link>http://kaedrin.com/weblog/archive/001838.html</link>
<guid>http://kaedrin.com/weblog/archive/001838.html</guid>
<category>Movies</category>
<pubDate>Sun, 25 Jul 2010 18:46:26 -0500</pubDate>
</item>

<item>
<title>Inception&apos;s Sense of Wonder</title>
<description><![CDATA[One of the things that really differentiates science fiction from other genres is the emotional thrill derived from expanding your awareness of what's possible.  This doesn't always constitute a complete understanding of the universe around you, just a dawning realization that there's more to the story than you've thought (sometimes this can take the form of <a href="http://kaedrin.com/weblog/archive/001829.html">contemplating the incomprehensible</a> or even just <a href="http://kaedrin.com/weblog/archive/001832.html">realizing what you don't know</a>). This feeling is referred to as a "Sense of Wonder" (often abbreviated as sensawunda) and while a large portion of science fiction literature manages to evoke such emotions, SF cinema rarely even approaches the same accomplishments.  There are some exceptions, of course, but for the most part, SF movies settle for gigantic spaceships and thunderous explosions and whatnot.
<br><br>
The <a href="http://www.youtube.com/watch?v=o9CcNrQChzA">opening shots of the original Star Wars</a> provides us with a typical cinematic example.  The camera pans across a sea of stars.  You see a spaceship move across the screen.  This imparts a frame of reference for the universe of the movie.  Then a much larger spaceship  (indeed, it doesn't seem like it will end) move across the screen in pursuit of the original.  The frame of reference established by the original spaceship is thus immediately revised in light of this new data.  Part of this revision is, no doubt, the expectation that the Star Destroyer will probably be dwarfed by something else (and later in the film it is, by the Death Star).  This short sequence actually encapsulates a ton of information:  the rebels are small and poorly equipped, the empire is large and powerful.  The way the ships are framed on screen also underlines the empire's power over the rebels.  And so on.
<br><br>
The realization of the scale and size of the empire is a very small example of  sensawunda.   And most films don't even contain that much (indeed, the really mind expanding things about Star Wars aren't really SF so much as they are mystical, but that's probably another discussion).  There are analogs to this concept in other genres, most notably the horror genre, but the emotions are distinct (the emotion evoked in horror as you realize the scope of the conflict is fear, tension or suspense, rather than the awe or wonder of SF).
<br><br>
Christopher Nolan's new film, <a href='http://www.imdb.com/title/tt1375666/' title='IMDB: Inception'>Inception</a>, is one of the few films in recent years to actually even attempt to impart a sensawunda, and for that alone, it should be applauded.  The interesting thing about Inception is that it manages to impart that sensawunda feeling without relying too heavily on precise explanations of the technology involved.  Indeed, I don't think the movie would fare too well if judged solely on the basis of realism.
<br><br>
However, despite this lack of precise technological detail, the film does manage to evoke the sensawunda feeling by devising a set of rules and limitations, then playing around within that box to consistently expand possibilities and sometimes even surprise the viewer.  The key catalyst for sensawunda here is that all of the various twists and turns in the story are all internally consistent and logical extensions of what has already been established.
<br><br>
I don't want to go into too much detail right now simply because I don't want to spoil the movie, but things do get pretty complicated and Nolan does manage to ratchet up the stakes considerably more than I had initially expected.  There are some concepts or details that I must admit that I'm not entirely clear on, but even in those situations I have a gut feeling that everything does fit.
<br><br>
The critical reception seems to be very <a href="http://www.rottentomatoes.com/m/inception/">positive</a>, though there have been a few high profile dissenters, notably <a href="http://nymag.com/movies/reviews/67155/">David Edelstein</a> and <a href="http://blogs.suntimes.com/scanners/2010/07/inception_has_christopher_nola.html">Jim Emerson</a>.  Edelstein writes:
<blockquote>
Inception is full of brontosaurean effects, like the city that folds over on top of itself, but the tone is so solemn I felt out of line even cracking a smile. It lacks the nimbleness of Spielberg&#8217;s <em>Minority Report</em> or the Jungian-carnival bravado of Joseph Ruben&#8217;s <em>Dreamscape</em> or the eerily clean lines and stylized black-suited baddies of <em>The Matrix</em>&#8212;or, for that matter, the off-kilter intensity of Nolan&#8217;s own <em>Insomnia</em>. The attackers in Inception are anonymous, the tone flat and impersonal. <strong>Nolan is too literal-minded, too caught up in ticktock logistics, to make a great, untethered dream movie.</strong>
</blockquote>
(emphasis mine) I found that last line the most representative of complaints with the movie.  Emerson's main complaint, that the dreams in the movie don't seem to be very dreamlike, is instructive, because from what appears on screen, Nolan is clearly not even attempting to make an "untethered dream movie".   I think it's funny that Edelstein also throws out a number of other movies, none of which I like better than Inception.  I do really enjoy <em>Minority Report</em>, but I don't think it captures that mind expanding sensawunda feeling anywhere near as well as <em>Inception</em> does.  If you have a lot of problems with <em>Inception</em>, I really have a hard time believing that you'd think that <em>Dreamscape</em> was a better movie.  There is some similarity in basic premise, but I think "Jungian-carnival bravado" is far too much praise for that film (which is an enjoyable enough movie, but also kinda silly and overblown in the way a lot of 80s movies were).  <em>The Matrix</em> is the only film on the list that I think gives <em>Inception</em> a run for its money.  Both films are derivative in the extreme, though I got a fresher feeling from <em>Inception</em> than <em>The Matrix</em>.  On the other hand, <em>The Matrix</em> clearly outclasses Inception when it comes to action.  In any case, I don't think any of those films should preclude anyone from seeing <em>Inception</em>.
<br><br>
Emerson also seems to hate Nolan's visual style, but to my mind, Nolan is much more distinctive as a writer than he is as a director.  It's not the visual style of movies like <em>Inception</em> or Nolan's true masterpiece, <a href='http://www.imdb.com/title/tt0209144/' title='IMDB: Memento'>Memento</a>, that strikes audiences - it's the way Nolan plays with narrative and time that really differentiates him.  This is more a function of the writing and editing than anything else, and even Edelstein admits that Nolan "thinks like a mechanical engineer" when it comes to his scripting (and this is a good thing).  The editing in <em>Inception</em> is certainly worth praising here.  Though perhaps not as extensive or bombastic as the eding in <em>Memento</em>, there's a real challenge here and editor Lee Smith deserves a lot of credit for whatever degree of suspense you feel as the film reaches its climax.
<br><br>
Nolan also seems to do a great job combining various genres and then putting a new twist on them.  For instance, <em>Inception</em> contains elements of action films, heist and con movies, and of course, science fiction.  Elements from each genre are mixed and matched in a way that hasn't really been done before (at least, not with respect to the layered "ticktock logistics" of the plot).  This isn't a straightforward version of any of those genres, nor is it a simple combination. 
<br><br>
The performances are all pretty good, though I think the real standout is Tom Hardy (of <a href='http://www.imdb.com/title/tt1172570/' title='IMDB: Bronson'>Bronson</a> fame), who just devours the screen.  Longtime Kaedrin friend Sovawanea pointed out one of the refreshing aspects of the film: "I found it rather refreshing that they didn't try to contrive a romance in the middle of the mission between Ellen Page and the rest of the guys."  There's another element of the characters that I found really refreshing, but I don't want to say it because it might spoil the movie.
<br><br>
This has been a slow year for movies, but between <em>Inception</em> and <a href="http://kaedrin.com/weblog/archive/001834.html">The Girl with the Dragon Tattoo</a>, things are at least looking up a bit, and both will most likely find their way onto my top 10 list at the end of the year.]]></description>
<link>http://kaedrin.com/weblog/archive/001837.html</link>
<guid>http://kaedrin.com/weblog/archive/001837.html</guid>
<category>Movies</category>
<pubDate>Wed, 21 Jul 2010 21:11:47 -0500</pubDate>
</item>

<item>
<title>A Decade of Kaedrin Weblog</title>
<description><![CDATA[Believe it or not, it's been ten years since I started blogging here.  Sure, I <a href="http://kaedrin.com/weblog/archive/001651.html">started the website even before then</a> and the blog has changed a lot since those initial entries, but it's still an important milestone.  Going back to read those first posts is a bit painful, what with the embarrassing attempts at humor and reliance on some of the lame weblog tropes of the day, but I'm ultimately pretty happy with my blog.
<br><br>
In the beginning, I had focused on smaller entries and reached a peak posting rate of just a little less than one a day.  However, this was unsustainable, especially if I didn't just want to keep repeating stuff that other people were posting.  From there, things floundered a bit for about a year or two until I set a weekly schedule for myself, committing to at least one entry a week (on Sunday).  The thought was that having a regular posting interval would make it easier on readers, who would know when to expect new content.  The schedule was later amended to include at least two entries a week, and I've kept to that schedule pretty well over the past several years.
<br><br>
I'd also like to think that the quality of my writing has improved, though I have to say that I feel like I've been a bit of a funk lately.  I've been relying on formulaic and not terribly inspired posts like <a href="http://kaedrin.com/weblog/archive/cat_link_dump.html">link dumps</a> and doing less writing of consequence.  More and more it seems like I don't really have a good idea what I'm going to write about when I sit down on Wednesday or Sunday, and all too often, I end up firing out an entry in about an hour or so (this post will probably fall into that category, though I knew I wanted to write it).  These entries often come out better than I thought at the time, but they're still not my best work.  I've been blogging long enough to recognize that this sort of thing happens from time to time though, and I often feel better after a few months, so I'm not looking to make any drastic changes.  I considered taking some time off to see if my brain would recharge or reconfigure itself or something, but I think whatever success I've had with this blog has been due to my schedule.  Plus, I do have some longer and more involved pieces in the works, so hopefully I'll be able to polish some of those off soon...
<br><br>
One of the interesting things about running a blog for so long is that I've developed some strange habits.  For instance, I often find myself thinking about whether or not something I'm doing or watching or reading is blog-worthy.  A lot of people blog because they have something to say or because it's timely and relevant, and I suppose I do that too, but I also blog to learn about things that interest me.  Most current events don't really fall into that category until after the fact (if at all).  But I am, of course, interested in lots of things and even writing a quick post on a complex subject can lead to deeper understanding.  Writing a a longer form essay often takes me to all sorts of interesting places that I never even intended to visit when I started writing, and those end up being my favorite posts.  Usually such posts burrow into my mind and grow follow-up posts (which is perhaps another thing that only a blogger could appreciate).
<br><br>
In the ten years I've been running the blog, I've never really had that large of an audience.  I've had a small and loyal following, and for those readers I am very grateful, but this blog was never entirely about that.  Of course, the blog is public, and so I do very much appreciate whatever limited attention I get, but it's always been more about what interests me at any given time, and often that doesn't lend itself to the sort of thing that make blogs popular (i.e. timely events and controversial stances in short, easy to read chunks, etc...).  This isn't a complaint, as I don't think I'd enjoy having a tremendously popular blog; that entails all sorts of other frustrations that I'd rather not deal with.
<br><br>
In any case, since I've already done a detailed look at the <a href="http://kaedrin.com/weblog/archive/001651.html">history of the site</a>, I figure there's not much to say at this point.  I realized that I hadn't updated the <a href="http://kaedrin.com/weblog/best.html">Best Entries</a> category in a few years, so I added a bunch of posts I thought worthy (if you have any favorites of your own, let me know) and hopefully I'll be writing many more posts that belong there in the future.  Just for the heck of it, here are some of my favorite posts from the past year or so:
<ul>
<li><a name="001796"></a><a href="http://kaedrin.com/weblog/archive/001796.html">Remix Culture and Soviet Montage Theory</a></li>
<li><a name="001780"></a><a href="http://kaedrin.com/weblog/archive/001780.html">Best Films of 2009</a></li>
<li><a name="001736"></a><a href="http://kaedrin.com/weblog/archive/001736.html">Visual Literacy and Rembrandt's J'accuse</a></li>
<li><a name="001700"></a><a href="http://kaedrin.com/weblog/archive/001700.html">Six Weeks of Halloween 2009: Week 1 - Universal Horror</a></li>
<li><a name="001683"></a><a href="http://kaedrin.com/weblog/archive/001683.html">Noir Ends</a></li>
<li><a name="001657"></a><a href="http://kaedrin.com/weblog/archive/001657.html">Interrupts and Context Switching</a></li>
<li><a name="001654"></a><a href="http://kaedrin.com/weblog/archive/001654.html">The Motion Control Sip Test</a></li>
<li><a name="001651"></a><a href="http://kaedrin.com/weblog/archive/001651.html">A Decade of Kaedrin</a></li>
</ul>
And I think that about wraps it up for now.  ]]></description>
<link>http://kaedrin.com/weblog/archive/001836.html</link>
<guid>http://kaedrin.com/weblog/archive/001836.html</guid>
<category>Weblogs</category>
<pubDate>Sun, 18 Jul 2010 20:05:24 -0500</pubDate>
</item>

<item>
<title>Tasting Notes...</title>
<description><![CDATA[So <a href="http://chud.com/articles/articles/20156/1/STEADY-LEAK-TASTING-NOTES-2/Page1.html">Nick from CHUD recently revived the idea of a "Tasting Notes..." post</a> that features a bunch of disconnected, scattershot notes on a variety of topics that don't really warrant a full post.  It sounds like fun, so here are a few tasting notes...
<br><br>
<span class="sub">Television</span>
<ul>
<li>The latest season of <a href="http://en.wikipedia.org/wiki/True_Blood">True Blood</a> seems to be collapsing under the weight of all the new characters and plotlines.  It's still good, but the biggest issue with the series is that nothing seems to happen from week to week.  That's the problem when you have a series with 15 different subplots, I guess.  The motif for this season seems to be to end each episode with Vampire Bill doing something absurdly crazy.  I still have hope for the series, but it was much better when I was watching it on DVD/On Demand, when all the episodes are available so you don't have to wait a week between each episode.</li>
<li>Netflix Watch Instantly Pick of the Week:  <a href="http://en.wikipedia.org/wiki/The_Dresden_Files_(TV_series)">The Dresden Files</a>.  An underappreciated Sci-Fi (er, SyFy) original series based on a series of novels by Jim Butcher, this focuses on that <em>other</em> magician named Harry.  This one takes the form of a creature-of-the-week series mixed with a bit of a police procedural, and it's actually pretty good.  We're not talking groundbreaking or anything, but it's great disposable entertainment and well worth a watch if you like magic and/or police procedurals.  Unfortunately, it only lasted about 12 episodes, so there's still some loose threads and whatnot, but it's still a fun series.</li>
</ul>

<span class="sub">Video Games</span>
<ul>
<li>A little late to the party (but not as late as some <a href="http://www.midnitetease.com/serendipity/index.php?/archives/186-Late-to-the-party-GTA-San-Andreas.html">others</a>), I've started playing <a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV">Grand Theft Auto IV</a> recently.  It's a fine game, I guess, but I've had this problem with the GTA series ever since I played <a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_III">GTA III</a>:  There doesn't seem to be anything new or interesting in the game.  GTA III was a fantastic game, and it seems like all of the myriad sequels since then have added approximately nothing to its legacy.  Vice City and San Andreas added some minor improvements to various gameplay mechanics and whatnot, but they were ultimately the same game with some minor improvements.  GTA IV seems basically like the same game, but with HD graphics.  Also, is it me, or is it harder to drive around town without constantly spinning out?  Maybe <a href="http://kaedrin.com/weblog/archive/001681.html">Burnout Paradise</a> ruined me on GTA driving, which I used to think of as a lot of fun.</li>
<li>I have to admit that this year's E3 seems like a bit of a bust for me.  Microsoft had Kinect, which looks like it will be a silly failure (not that it really matters for me, as I have a PS3).  Sony has finally caught up to where the Wii was a few years ago with Move, and I don't particularly care, as <a href="http://kaedrin.com/weblog/archive/001654.html">motion control games have consistently disappointed</a> me.  Sony also seems to have bet the farm on 3D gaming, but that would require me to purchase a new $5,000 TV and $100 glasses for anyone who wants to watch.  Also, there's the fact that I could care less about 3D.  Speaking of which, Nintendo announced the 3DS, which is a portable gaming system with 3D that doesn't require glasses.  This is neat, I guess,  but I could really care less about portable systems.  There are a couple of interesting games for the Wii, namely the new Goldeneye and the new Zelda, but in both cases, I'm a little wary.  My big problem with Nintendo this generation has been that they didn''t do anything new or interesting after Wii Sports (and possibly Wii Fit).  Everything else has been retreads of old games.  There is a certain nostalgia value there, and I can enjoy some of those retreads (Mario Kart Wii was fun, but it's not really that different from a game that came out about 20 years ago, ditto for New Super Mario Brothers Wii, and about 10 other games), but at the same time, I'm getting sick of all that.  </li>
<li>One game that was announced at E3 that I am looking forward to is called <a href="http://en.wikipedia.org/wiki/Journey_(video_game)">Journey</a>.  It's made by the same team as <a href="http://kaedrin.com/weblog/archive/001610.html">Flower</a> and will hopefully be just as good.</li>
<li>Otherwise, I'll probably play a little more of GTA IV, just so I can get far enough to really cause some mayhem in Liberty City (this is another problem with a lot of sequels - you often start the sequel powered-down and have to build up various abilities that you're used to having) and pick up some games from last year, like <a href="http://en.wikipedia.org/wiki/Uncharted_2">Uncharted 2 </a>and <a href="http://en.wikipedia.org/wiki/Batman:_Arkham_Asylum">Batman: Arkham Asylum</a>.</li>
</ul>

<span class="sub">Movies</span>
<ul>
<li>I saw <a href='http://www.imdb.com/title/tt1424381/' title='IMDB: Predators'>Predators</a> last weekend, and despite being a member of this year's illustrious <a href="http://kaedrin.com/weblog/archive/001818.html">Top 5 Movies I Want To See Even Though I Know They'll Suck</a> list, I actually enjoyed it.  Don't get me wrong, it's not fine cinema by any stretch of the imagination, but it knows where its bread is buttered and it hits all the appropriate beats. As <a href="http://www.escapistmagazine.com/videos/view/escape-to-the-movies/1861-Predators">MovieBob notes</a>, this movie fills in the expected sequel trajectory of the Alien series.  It's <a href='http://www.imdb.com/title/tt0090605/' title='IMDB: Aliens'>Aliens</a> to <a href="<a href='http://www.imdb.com/title/tt0093773/' title='IMDB: Predator'>Predator</a>">Predator</a>'s <a href='http://www.imdb.com/title/tt0078748/' title='IMDB: Alien'>Alien</a>, if that makes any sense.  In other words, it's <em>Predator</em> but with multiple predators and higher stakes.  It's ultimately derivative in the <em>extreme</em>, but I really enjoyed the first movie, so that's not that bad.  I mean, you've got the guy with the gatling gun, the tough ethnic girl who recognizes the predators, the tough ethnic guy who pulls off his shirt and faces the predator with a sword in hand to hand combat, and so on.  Again, it's a fun movie, and probably the best since the original (although, that's not really saying much).  Just don't hope for much in the way of anything new or exciting.</li>
<li>Netflix Watch Instantly Pick of the Week:  <a href='http://www.imdb.com/title/tt1132620/' title='IMDB: The Girl with the Dragon Tattoo'>The Girl with the Dragon Tattoo</a>, for <a href="http://kaedrin.com/weblog/archive/001834.html">reasons expounded upon in Sunday's post</a>.</li>
<li>Looking forward to <a href='http://www.imdb.com/title/tt1375666/' title='IMDB: Inception'>Inception</a> this weekend.  Early reviews are <a href="http://www.rottentomatoes.com/m/inception/">positive</a>, but I'm not really hoping for that much.  Still in a light year for movies, this looks decent.</li>
</ul>

<span class="sub">The Finer Things</span>
<ul>
<li>A couple weekends ago, I went out on my deck on a gorgeous night and drank a beer whilst smoking a cigar.  I'm pretty good with beer, so I feel confident in telling you that if you get the chance, <a href="http://beeradvocate.com/beer/profile/196/157">Affligem Dubbel</a> is an great beer.  It has a dark amber color and a great, full bodied taste.  It's as smooth as can be, but carbonated enough that it doesn't taste flat.  All in all, one of my favorite recent discoveries.  I know absolutely nothing about cigars, but I had an <a href="http://www.shopwiki.com/_Avo+XO+Notturno+Tubos?s=32490&o=319420240&">Avo Uvezian Notturno XO</a> (it came in an orange tube).  It's a bit smaller than most other cigars I've had, but I actually enjoyed it quite a bit.  Again, a cigar connoisseur, I am not, so take this with a grain of salt.</li>
<li>I just got back from my monthly beer club meeting.  A decent selection tonight, with the standout and surprise winner being <a href="http://beeradvocate.com/beer/profile/23030/59975">The Woodwork Series - Acasia Barreled</a>.  It's a tasty double style beer (perhaps not as good as the aforementioned Affligem, but still quite good) and well worth a try (I'm now interested in trying the other styles, which all seem to be based around the type of barrel the beer is stored in).  Other standouts included a homebrewed Triple (nice work Dana!), and, of course, someone brought <a href="http://beeradvocate.com/beer/profile/42/142">Ommegang Abby Ale</a> (another Dubbel!) which is a longtime favorite of mine.  The beer I brought was a <a href="http://beeradvocate.com/beer/profile/739/3442">Guldenberg</a> (Belgian tripel), but it must not have liked the car ride as it pretty much exploded when we opened it.  I think it tasted a bit flat after that, but it had a great flavor and I think I will certainly have to try this again (preferably not shaking it around so much before I open it).</li>
</ul>
And I think that just about wraps up this edition of Tasting Notes, which I rather enjoyed writing and will probably try again at some point.]]></description>
<link>http://kaedrin.com/weblog/archive/001835.html</link>
<guid>http://kaedrin.com/weblog/archive/001835.html</guid>
<category>Movies</category>
<pubDate>Wed, 14 Jul 2010 19:38:01 -0500</pubDate>
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