Clang

So this is old and indeed, the Kickstarter for Clang has already ended (funding successful!), but there’s some interesting stuff going on here beyond the typical Kickstarter stories. This was a campaign to raise money for an accurate sword fighting video game, one that would rely on motion controls. This seems soooo 5 years ago at this point, but on the other hand, if someone actually made this game 5 years ago, motion controls might not be the joke they are right now. That’s interesting, right? Alright, fine, you caught me. My interest in this originates more from Neal Stephenson’s involvement than anything else. Here, check out this funny, detailed pitch:

There’s actually a bunch of other interesting videos explaining some of the detailed thought behind why they want to make this game. I particularly enjoyed the one talking about how comprehensive our selection of guns are in games and how people argue over the minutia of gun combat, but sword based games have a depressing lack of options.

It might seem odd that a science fiction novelist is making a video game based on swordplay, but then again, this is a guy who wrote a book about a sword-wielding pizza delivery ninja. It also seems to be an outgrowth from one of his other interesting projects: a collaborative, interactive publishing system optimized for digital devices. I still haven’t gotten around to reading The Mongoliad, but it’s making its way up the queue.

Anyways, there’s been some interesting interviews about the project and he even did a Q&A on Reddit recently which was pretty fun. It’s all well and good, but I’m glad his involvement in this stuff seems to be winding down. I’m sure I’ll keep tabs on Clang and the Mongoliad, but in the end, I’m really a fan of Stephenson’s writing, so I’m looking forward to a new book… at some point.