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You are here: Kaedrin > Weblog > Archives > February 2008 > Sins of a Solar Empire: Lessons Learned, Sorta
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Sunday, February 17, 2008
Sins of a Solar Empire: Lessons Learned, Sorta So I've been playing more of Sins of a Solar Empire this week, and while I'm still having fun, I don't seem to be doing very well. I haven't had a ton of time to play the game, but I actually haven't won a game yet. It being a real time game, I had trouble remembering to take screenshots as I played, but the below thoughts are what I remembered and what I've learned from my first few failed attempts.
Update: Seems I'm not the only one who's having trouble getting started. Some interesting suggestions are given there. Of course, some of them would bother me. For instance, playing the game on slow might give me some more time to read the tooltips and develop a better strategy, but as it is now, I get frustrated having to wait for my resources to fill up so that I can do this or build that... Also found this Tips for New Tyrants guide which looks promising... Posted by Mark at 08:08 PM
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Comments
you wont read a well put together manuel by a team of experts that will be very organized, but you will read the response of a stranger? lol..read the manuel! thats what its for. Posted by: jay on March 27, 2008 10:03 AM
Heh, I read the manual, and it helped a bit (more than the thing I linked to), but the game is still hard to pick up. I don't have a ton of time to play though, so I still haven't gotten that far... Posted by: Mark on March 30, 2008 5:02 PM
The game isnt that hard. The main aspects are expand quickly, look for choke points where you can stack defenses. Having 2 planets to defend is alot easier than trying to defend 5. Cheaper too. A diverse fleet wins the day. No point in stacking any one type of ship. Cap ships mixed with heavy cruisers and light frigates to take the brunt of the attacks with carriers and long range frigates as well. Anti fighter/bomber frigates are also very very very usefull. Also dont forget to add in ships to support your attacking part of your fleet. For example repair ships. I havent played this game too much myself and like you dont have alot of time. but still managed to lot loose a game yet against a computer. Im working on a game with an unfair computer and its at a stale mate but its been one hell of a challange :S Anyway. hope this helps. Posted by: Scot on September 22, 2008 7:21 AM
A well put together 'manuel' by a 'team of experts' ? HAHAHA! First of all it's a standard boilerplate game manual like the one that comes with any game, with very little useful information in it beyond what is obvious. Second, whoever wrote this particular manual doesn't even know how to correctly use apostrophes. Fanboys shouldn't apologize for the dev teams of their favorite games. In this case, the game just plain lacks a useful tutorial, which is inexcusable. Posted by: Bobwick on January 16, 2009 8:55 PM
I had an interesting experience with the game myself. I played against 4 Normal computers on a Medium-Large map, being an RTS vet, I thought I'd be all right. I was, in fact, I won. But see, here's the thing: I'm not sure why. There was a huge empire remaining. I had a Peace Treaty with them, but they were, if not equal in power, at least a moderately strong rival with an empire of at least 15 planets over 3 Solar Systems. So now I'm in the situation of looking up how exactly the game determined that I won. XD Great game, but it has a heck of a learning curve. Oh, and a note on fleets... at endgame, my largest fleet, in a medium map, was 12 capital ships, 45 cruisers, and a couple planetary bombardment frigates. You can't get by with the fleet you described for more than 15-20 minutes, in my (limited) experience. :D Posted by: eagleswings on March 2, 2009 1:44 PM
Have you tried the expasnion? Entrenchment adds new defenses and new techs, Starbases can really turn the tide of battle, Think really big space base with upgrades avalible! Posted by: Patrick Green on May 29, 2009 12:24 PM
I've got this game and both the expansions, it's great. But it does lack a decent tutorial and I understand why many people never get past the demo. The lack of a single player campaign isn't really an issue, the game is more like Sup Com 2 or Gal Civ 2 (eg more about multiplayer skirmishes). If the game's too hard, just turn down the difficulty. Posted by: MrFlopster on March 9, 2010 11:24 AM
It's funny you should mention the difficulty setting MrFlopster, as in my next post on the game, that's exactly what I did. That, and I cheated with the pirates. I love Gal Civ 2 and was reasonably good at it, but then, I always ended up taking the cultural or technological victory route. This game seems much more focused on the military strategy side of things. Posted by: Mark on March 10, 2010 7:19 PM
Mark. What you really need to do is expand as large as you can until you find a bottleneck. Then you rush ahead and capture the bottleneck and stack up defenses. That then allows you to capture the planets behind it at ease. Always control the choke-points. Posted by: Andy on April 6, 2010 1:20 PM
Is there any way to know how many mission a person has played? All I lack in achievements is the resume portion.Thanks in advance for your response. Posted by: Sanman on August 17, 2010 12:14 PM
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