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Sunday, December 02, 2007
Metroid Prime 3: Corruption I got a Nintendo Wiii a while ago, and once I tired of the typical Wii Sports games, I looked around for a new game. I settled on Metroid Prime 3: Corruption. It had just come out at the time, I had fond memories of the original (though I'm not sure I ever finished it), and it had great "reviews" at all the gaming sites (even user reviews hovered around 8-10 out of 10). Of course, I'm much more of a casual gamer, so what I'm looking for is typically a bit different than the hardcore gaming crowd. While I can see why the game got good reviews, I really did not enjoy this game. It's got some positive points, but there are lots of negatives that just dragged the whole experience down for me. Again, I'm a casual gamer, and during the past few months, I haven't had a lot of time to play video games. I think this context is a big part of why I didn't enjoy this game, but I'll get into that later in this post. Another thing to keep in mind: This is my first Metroid game since the original, and though I have a pretty good opinion of that game, I don't really remember much about it either. Here are some thoughts on various aspects of the game:
I mean, honestly... If I wanted to receive orders from someone, I would have purchased Halo or Half-Life. If I wanted to be sent on a linear mission to perform some menial task, I would have bought Zelda. If I wanted to be placed alongside a team of other mercenaries, only to witness each one die on their own or fight them after they turn against me, I would have bought Metal Gear. If I wanted to play mini-games, I'd play Final Fantasy. And if I wanted to spend my time accumulating achievement points, I would have bought a 360 by now.Again, I have no idea what to say about what makes a Metroid game a Metroid game, as I've only played the original and don't remember much, but what this person is talking about sounds a lot more fun than what Metroid Prime 3 actually was. As a casual gamer, this game comes nowhere near my standard for the adventure genre, which is God of War. I had my issues with that game as well (*cough* Hades level *cough*), but overall, I was really impressed with a lot of aspects of the game. On a completely abstract level, I actually looked forward to playing GoW, whereas, I almost dreaded playing Metroid (again, consider my context - I don't want to spend a required 2 hours playing the game when my time is at a premium). Anyway, I traded a friend Metroid for The Legend of Zelda: Twilight Princess. I like this a lot more than Metroid, but there are still issues. Just when I was getting used to the controller scheme, they up and changed my character into a wolf. The wolf level is mildy boring too, though it's still much better than Metroid. I don't anticipate Zelda frustrating me as much as Metroid, but I guess you never know. I'm much more into the Zelda universe though, so I have a little incentive to keep up with the game. As for the Wii in general, the next game I'll actually get excited about is the announced Star Wars game. Now that is something I'll be willing to dedicate a lot of time towards! Otherwise, I might just invest in a little sports game or something (Rockstar's Ping Pong maybe? Seems like a good fit for the Wii, though I gotta wonder how different it is from Wii tennis). Posted by Mark at 03:11 PM
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Anyway, I traded a friend Metroid for The Legend of Zelda: Twilight Princess. I like this a lot more than Metroid, but there are still issues. Just when I was getting used to the controller scheme, they up and changed my character into a wolf. The wolf level is mildy boring too, though it's still much better than Metroid. I don't anticipate Zelda frustrating me as much as Metroid, but I guess you never know. I think you'll like Zelda a *lot* more. Without giving anything away, you'll be changing back and forth from wolf to elf? Hyrulian? Person. From wolf to person throughout the game. It definitely changes you from person to wolf and back at times when you're really getting into that mode, but I think that's an intentional pacing choice to keep you excited about the different play-modes. A couple of the boss battles were a little frustrating, but I think I only resorted to checking for tips online once, which isn't bad. I'd place the difficulty at: More difficult than Lego Star Wars, but much less difficult than God of War. I know, that's a lot of room. Posted by: Roy on December 3, 2007 9:22 AM
Yeah, I already like it better than Metroid, though I'm not that far into it. I didn't find God of War bosses that bad. There was one boss (the giant pig thing) that I had a lot of trouble with, but that was just because I had saved myself with low energy... but even then I managed ok. Plus, the mechanics of the battle were awesome. The most difficult think in GoW was the stupid, absurd Hades level. That just sucked and it was no fun at all. The bosses in Metroid are like the Hades level in GoW. They suck (particularly Mogenar). Posted by: Mark on December 3, 2007 9:44 PM
Don't get too engrossed in the TP story because it up and forgets itself around about after the third dungeon. Before I got Mario Galaxy (a grand game, for serious, but not for the dizzy), I was working my way through Metroid Prime 2 in preparation for Corruption. Unlike Prime 1, I think 2 is lacking something. It doesn't have the sense of exploring a planet that is largely deserted, uncovering lore and feeling genuinely tense when you're low on health and struggling to find a save point. Keep in mind a couple of things: Roy: According to Phantom Hourglass, Link is human. Posted by: Alex on December 4, 2007 2:57 AM
Roy: According to Phantom Hourglass, Link is human. Is it the same Link as the one in Twilight Princess, though? Those pointy ears don't look very human to me. ;) I didn't find God of War bosses that bad... ...The most difficult think in GoW was the stupid, absurd Hades level. I totally agree. I didn't word it well, but I meant that TP, as a game, isn't as hard as God of War was, not the boss battles in particular. I died more often in GoW than I did in TP, I think. Posted by: Roy on December 4, 2007 9:55 AM
See, it's evolution: the Hylians need those ears so that they can hear the voices of the gods. And if they're not pointy in PH, that's because their Gods have forsaken them. Posted by: Alex on December 4, 2007 3:00 PM
HA! Posted by: Roy on December 5, 2007 7:22 AM
Didn't one of the later Zelda releases address whether or not Link was human, and the same character in all the games, and if he wasn't the same character, why Hyrule had so many badass little guys named link running around throughout it's history? And why they were so susceptible to evil pig monsters named Gannon taking over? And why there was always a princess Zelda to rescue, even though sometimes she wasn't named Zelda, except she really was, they were just hiding that from you? Posted by: foucault on December 9, 2007 3:37 PM
u suk Posted by: Anonymous on March 1, 2008 9:12 PM
I find it hard to imagine you would have difficulty finding save points in less than an hour......context sensitive infrequent parts to the game aside, you can generally get to a save point within 5 minutes if you know how to navigate through the game and take advantage of the many shortcuts. Try playing Gran Turismo 4.....wherein 24 hr. races are common....and you have to maintain full involvement....THAT is time consuming....I stopped playing years ago...between work, and building my career....I certainly have no such time. Of all the Metroid games, MP1 is far and away the best for its environment and overall feel of the game....MP2 gets back to more traditional Metroid games (aside from the deviation from traditional power suit upgrades)....MP3 is missing out on alot of elements in other metroid games, a little too short, and incredibly frustrating at times (currently trying to defeat Mogenar on the hypermode difficulty setting....halfheartedly making a few attempts at him here and there - p.s. Mogenar is NOT a robot, it's a war golem). However, MP3 is my favourite for one key value I have never before experienced in a fps: the immersive level of involvement and gameplay...at times the world around you becomes non-existent, you ARE Samus, and you ARE frantically firing your arm cannon at 20 space pirates (overwhelming odds in hypermode)whilst running, jumping and dodging to the best of your ability, desperately trying to survive. to be perfectly honest, while I did enjoy elements of TP....I found the quest too abstract...if you didn't play it for a day or two, you forgot where you needed to go...and spent hours trying to figure it out....I dropped the game halfway through and haven't played it since. Posted by: Darth Jader on February 8, 2009 6:21 AM
Hello Darth Jader! I haven't played the game since I wrote this review, so I can't exactly remember how I approached the save points, but my feeling was that I shouldn't have to backtrack to a known save point and then regain the progress I'd already made when I play again. Perhaps I just didn't know the shortcuts you're mentioning, but I don't remember, and quite frankly, the game did a poor job pointing out stuff like that. There's something to be said for placing long distances between save points in games - I suppose it can contribute to the tension, etc... - but in this particular instance, it annoyed the piss out of me. Also, I don't think I ever reached the immersive feeling you did. I can see how some would though, and perhaps my lack of experience with metroid games since the original is part of that, but this game bored and frustrated me to tears. It turns out that I wasn't so much desperately trying to survive, I was just trying to avoid frustration (and failing miserably). Hence, I didn't like this game, and probably like it less now than I did when I wrote this... Posted by: Mark on February 8, 2009 4:16 PM
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