| Kaedrin Weblog | |
|
Wednesday, November 14, 2007
Video Games & Decisions I've written a couple of times about Steven Johnson's book Everything Bad is Good For You. He intentionally takes a controversial point of view, that pop culture (which is usually referred to as an example of the downfall of culture or something) is actually making us smarter. While I don't agree with everything he has to say, I think he makes a lot of good points. His chapter on video games is particularly interesting, because it's such a new medium, and because it's rare that someone acknowledges anything good about video games, aside from the occasional reference to improving hand-eye coordination. Johnson mentions several things (like probing and telescoping), but the really interesting thing about video games are the decisions we make while playing. When you think about it, that's what video games are all about. They are constantly forcing you to make decisions, to choose one thing over another, to prioritize. Johnson writes: All the intellectual benefits of gaming derive from this fundamental virtue: weighing evidence, analyzing situations, consulting your long-term goals, and then deciding. No other pop cultureform directly engages the brain's decision-making apparatus in the same way. From the outside, the primary activity of a gamer looks like a fury of clicking and shooting, which is why so much of the conventional wisdom about games focuses on hand-eye coordination. But if you peer inside the gamer's mind, the primary activity turns out to be another creature altogether: making decisions, some of them snap judgements, some long-term strategies.Shamus wrote a perfect example of this last week. He wrote about his typical strategy when playing deathmatch-style games like Unreal Tournament. His strategy involves lots of decisions and the fast-paced action of the games requires him to make these decisions within mere seconds. He wrote out the process of his decision as a humorous exchange between Sherlock Holmes and Watson: "You see Watson, the lift on the far side of the room is moving back down to its default position, yet the door at the top is closed. Note also the spread of burn marks on the floor: All in a straight line, evenly spaced. Finally, one cannot miss that there are two medkits in the corner."Obviously, he doesn't make decisions explicitely like this - most of this happens without really thinking about it. It has to, because you don't have time to think much in these types of games. I haven't played one of these types of games since Return to Castle Wolfenstein - the mp_beach level was great fun, and I think a lot of people had a sorta sixth sense about the typical strategies used to complete the level. Sure, there were lots of people who were just good at button-pressing and aiming, but there was a lot of strategy involved too. I actually haven't played Unreal Tournament since the UT99 game (as I'd heard that 2003 and 2004 editions weren't that great), but it sounds like UT 3 is going to be pretty good. I may have to check it out. Posted by Mark at 08:08 PM
Categories: Video Games |
Where am I?
This post is part of the Kaedrin Weblog. It's been categorized under
Video Games
and was originally published in November 2007.
Inside Weblog Archives Best Entries Fake Webcam email me ![]() |
|
Comments
Post a Comment
|
|
Copyright © 1999 - 2009 by Mark Ciocco.
|