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Sunday, September 09, 2007
Link Dump Some interesting stuff going on recently:
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This post is part of the Kaedrin Weblog. It's been categorized under
Link Dump
and was originally published in September 2007.
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Comments
One reason a scary game is scarier than a scary movie is because playing a game is an active experience. Watching a movie is passive. When it's a game, you actually have to decide what to do, and what happens isn't predetermined. That raises the adrenaline level about three notches. I remember that one of the scariest moments I ever had playing a computer game was in XCOM, the first time I tried to invade an alien base. I had no idea what to expect. It's astounding that a turn-based game could terrify me so much. Posted by: Steven Den Beste on September 11, 2007 3:24 AM
Oh, my gods, yes! X-Com! I second that. I always rename my best characters in X-Com so that I can remember who is most likely to make a tough shot. The drawback is that I become a little more personally attached to those characters (since I usually name them after people I know). The first time I went into a base and it was completely blacked out, and half of the characters were people I knew, plus myself? And that creepy music... Oi! Tension! Posted by: Roy on September 11, 2007 7:55 AM
Yeah, Thompson goes into detail about the whole active/passive thing and how forcing the player to make choices can ratchet up the tension. He also talks about how the tension begins to wear off in games as you figure out all the tricks. A recent experience for me was the Hitman: Blood Money game. I'd never played any of the previous installments, so all of their refined techniques really worked a number on me the first time I played it. They do this thing where security guards eye you suspiciously and follow you around, making you think that you've been caught. Eventually, this wears off, but the first time I saw it, it totally put me on edge. And now it's time for a shocking Kaedrin confession: I've never played X-Com! When I ever get around to doing my video game retrospective for the PC, I'll have to mention that one as a "Should have played." Posted by: Mark on September 11, 2007 10:25 AM
The first XCOM game is a classic, one of the best turn-based strat games ever. But I always had one really, really big gripe with it: why is it that the troop transport didn't have any windows? Why, after the thing had landed, couldn't my guys see outside before they disembarked? That never made any sense. Posted by: Steven Den Beste on September 11, 2007 5:54 PM
I'm more concerned with the bugs which plagued XCOM and became more pronounced the longer the game continued. After a certain amount of gameplay it became impossible to continue due to crashes. Something bad accumulated in the game state. Posted by: Pete Zaitcev on September 20, 2007 1:57 AM
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